Editing Wario Waft

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Stage 2 Waft is stronger, now dealing 12% and having increased knockback. This overall makes quarter Waft more effective although the move is still rarely useful and the move also has increased ending lag to compensate. Strangely, the sourspots also received increased damage and knockback, despite still being impossible to land.
Stage 2 Waft is stronger, now dealing 12% and having increased knockback. This overall makes quarter Waft more effective although the move is still rarely useful and the move also has increased ending lag to compensate. Strangely, the sourspots also received increased damage and knockback, despite still being impossible to land.


Stage 3 Waft has become noticeably less effective. The move now only deals 20% and the move's damage only scales up to 24%, making the move much less powerful when it is close to being fully charged. In addition to this, the move has much higher ending lag (taking 20 more frames to complete), and the move does not travel as high, making it much more punishable and generally making it less useful than in ''Brawl'' (although this is also due to the changes to Wario's fully charged Waft).
Stage 3 Waft has become noticeably less effective. The move now only deals 20% and the move's damage only scales up to 24% now, making the move much less powerful when it is close to being fully charged. In addition to this, the move has much higher ending lag (taking 20 more frames to complete), and the move does not travel as high, making it much more punishable and generally making it less useful than in ''Brawl'' (although this is also due to the changes to Wario's fully charged Waft).


Fully charged Waft has seen the most drastic changes, however. The move now deals a less extreme 27% but has vastly greater knockback, now being capable of KOing middleweights at around 50% from the center of {{SSB4|Final Destination}} (about twice as early as in ''Brawl''). Additionally, due to the changes to [[hitstun cancelling]] and [[DI]], Wario now has reliable ways he can combo most of the cast into a fully charged Waft, and if he has [[rage]] (which he can easily build up to the his high weight), Waft can KO even earlier. This makes a fully charged Waft much more devastating and effective overall despite its reduced damage. However, Wario does not rise as high after performing a fully charged Waft, hindering its recovery potential.
Fully charged Waft has seen the most drastic changes, however. The move now deals a less extreme 27% but has vastly greater knockback, now being capable of KOing middleweights at around 50% from the center of {{SSB4|Final Destination}} (about half as early as in ''Brawl''). Additionally, due to the changes to [[hitstun cancelling]] and [[DI]], Wario now has reliable ways he can combo most of the cast into a fully charged Waft and if he has [[rage]] (which he can easily build up to the his high weight), Waft can KO even earlier. This makes a fully charged Waft much more devastating and effective overall despite its reduced damage.
 
Wario does not rise as high after performing a fully charged Waft. On the one hand, this does hinder its recovery potential, as well as its ability to chase aerial opponents. On the other hand, this makes it more difficult for Wario to self-destruct in the upper blast zone after performing the move.


Overall, Waft remains an incredible tool due to the newfound strength of a fully charged Waft.
Overall, Waft remains an incredible tool due to the newfound strength of a fully charged Waft.

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