Editing Wario (SSBB)
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|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=6% (fist), 5% (body) | |neutral1dmg=6% (fist), 5% (body) | ||
|neutral2dmg=6% | |neutral2dmg=6% | ||
|neutraldesc=Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. | |neutraldesc=Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=14% (arm), 11% (body) | |ftiltupdmg=14% (arm), 11% (body) | ||
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|ftiltdowndmg=12% (arm), 11% (body) | |ftiltdowndmg=12% (arm), 11% (body) | ||
|ftiltdesc=Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Oddly, his voice plays at an earlier time when angled up. May be based on an attack from Wario's look-alike Booster in ''Super Mario RPG''. When angled up, it can KO at 118% from the center of Final Destination. | |ftiltdesc=Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Oddly, his voice plays at an earlier time when angled up. May be based on an attack from Wario's look-alike Booster in ''Super Mario RPG''. When angled up, it can KO at 118% from the center of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (clean), 6% (late) | |utiltdmg=10% (clean), 6% (late) | ||
|utiltdesc=Wario raises both hands above his head, raising the roof. Decent vertical launcher and can KO at 164%. | |utiltdesc=Wario raises both hands above his head, raising the roof. Decent vertical launcher and can KO at 164%. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=Wario stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. | |dtiltdesc=Wario stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
|dashdesc=Wario trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario lies on the ground. Might be based on the Sliding Catch, a move in ''Mario Superstar Baseball'', a game that Wario was in. | |dashdesc=Wario trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario lies on the ground. Might be based on the Sliding Catch, a move in ''Mario Superstar Baseball'', a game that Wario was in. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|19}} | |fsmashdmg={{ChargedSmashDmgSSBB|19}} | ||
|fsmashdesc=Wario performs his trademark Shoulder Bash, from the ''Wario Land'' games and ''Wario World''. Poor range, but above-average strength and extremely fast for a forward smash. The tackle itself gives Wario [[armor]]. KOs at 105% when uncharged and 65% when fully charged. | |fsmashdesc=Wario performs his trademark Shoulder Bash, from the ''Wario Land'' games and ''Wario World''. Poor range, but above-average strength and extremely fast for a forward smash. The tackle itself gives Wario [[armor]]. KOs at 105% when uncharged and 65% when fully charged. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-5), {{ChargedSmashDmgSSBB|10}} (hit 6) | |usmashdmg={{ChargedSmashDmgSSBB|1}} (hits 1-5), {{ChargedSmashDmgSSBB|10}} (hit 6) | ||
|usmashdesc=Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage and knockback, and KOs at 137% when uncharged; 93% when fully charged. Best used for [[DACUS]]. | |usmashdesc=Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage and knockback, and KOs at 137% when uncharged; 93% when fully charged. Best used for [[DACUS]]. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (mid), {{ChargedSmashDmgSSBB|5}} (late) | |dsmashdmg={{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (mid), {{ChargedSmashDmgSSBB|5}} (late) | ||
|dsmashdesc=Wario spins on the ground, bashing foes with his head. The move gradually gets weaker as Wario spins arounds. The initial hit is fairly weak but it can KO {{SSBB|Mario}} at 153% from the middle of [[Final Destination]]. The move has fairly low startup lag at frame 8 but the entire move takes 78 frames to complete, which makes it incredibly unsafe. When shielded, the opponent has over a second to punish Wario, allowing even the slowest Smash attacks to punish Wario with some charge. Its range is also unspectacular, especially vertically. It is overall one of the worst down smashes in the game due to its extreme ending lag and its unspectacular power and Wario is almost always better off using forward smash. | |dsmashdesc=Wario spins on the ground, bashing foes with his head. The move gradually gets weaker as Wario spins arounds. The initial hit is fairly weak but it can KO {{SSBB|Mario}} at 153% from the middle of [[Final Destination]]. The move has fairly low startup lag at frame 8 but the entire move takes 78 frames to complete, which makes it incredibly unsafe. When shielded, the opponent has over a second to punish Wario, allowing even the slowest Smash attacks to punish Wario with some charge. Its range is also unspectacular, especially vertically. It is overall one of the worst down smashes in the game due to its extreme ending lag and its unspectacular power and Wario is almost always better off using forward smash. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 4% (late) | |nairdmg=9% (clean), 4% (late) | ||
|nairdesc=Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. KOs at 173% from the center of Final Destination. | |nairdesc=Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. KOs at 173% from the center of Final Destination. | ||
|fairname= | |fairname= | ||
|fairdmg=7% (clean), 5% (late) | |fairdmg=7% (clean), 5% (late) | ||
|fairdesc=Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "[[Wall of Pain]]"-style attacking. Useful for momentum cancelling and edgeguarding. | |fairdesc=Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "[[Wall of Pain]]"-style attacking. Useful for momentum cancelling and edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg=10% | |bairdmg=10% | ||
|bairdesc=Thrusts his head backwards, hitting foes with it. Similar to his forward aerial only stronger with more endlag and much more landing lag. KOs at 164% from the center of Final Destination. | |bairdesc=Thrusts his head backwards, hitting foes with it. Similar to his forward aerial only stronger with more endlag and much more landing lag. KOs at 164% from the center of Final Destination. | ||
|uairname= | |uairname= | ||
|uairdmg=17% | |uairdmg=17% | ||
|uairdesc=Wario claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game and KOs at 120%. | |uairdesc=Wario claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game and KOs at 120%. | ||
|dairname= | |dairname= | ||
|dairdmg=2% (hits 1-6), 4% (hit 7) | |dairdmg=2% (hits 1-6), 4% (hit 7) | ||
|dairdesc=Wario turns upside down and spins, drilling with his head. Has decent knockback, and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. | |dairdesc=Wario turns upside down and spins, drilling with his head. Has decent knockback, and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Pokes his opponent in the torso. A fairly quick pummel. | |pummeldesc=Pokes his opponent in the torso. A fairly quick pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Wario spins the foe around and throws them forward. Identical to {{SSBB|Mario}} and {{SSBB|Luigi}}'s back throw, except the spun opponent doesn't hurt other foes. Based on the [[mariowiki:Wild_Swing-Ding|Wild Swing-Ding]] seen in ''Wario World''. | |fthrowdesc=Wario spins the foe around and throws them forward. Identical to {{SSBB|Mario}} and {{SSBB|Luigi}}'s back throw, except the spun opponent doesn't hurt other foes. Based on the [[mariowiki:Wild_Swing-Ding|Wild Swing-Ding]] seen in ''Wario World''. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 7% (throw) | |bthrowdmg=2% (hit 1), 7% (throw) | ||
|bthrowdesc=Wario throws opponent behind him and hip thrusts them while posing. | |bthrowdesc=Wario throws opponent behind him and hip thrusts them while posing. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 6% (throw) | |uthrowdmg=4% (hit 1), 6% (throw) | ||
|uthrowdesc=Wario throws opponent into the air and jumps up, headbutting them. | |uthrowdesc=Wario throws opponent into the air and jumps up, headbutting them. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% (hit 1), 3% (throw) | |dthrowdmg=4% (hit 1), 3% (throw) | ||
|dthrowdesc=Wario puts the opponent down and sits on them, who is then knocked behind Wario. might be based on Wario’s Ground Pound from ''Wario Land'' and ''Wario World''. Can chain grab certain characters against walls. | |dthrowdesc=Wario puts the opponent down and sits on them, who is then knocked behind Wario. might be based on Wario’s Ground Pound from ''Wario Land'' and ''Wario World''. Can chain grab certain characters against walls. |