Editing Wario (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Wario | |name = Wario | ||
|image | |image = [[Image:Wario SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Wario (SSBB) | |moveset1 = Wario (SSBB) | ||
| | |tier = Mid | ||
|ranking = 17 | |||
}} | }} | ||
'''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout. | '''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout. <!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
<!--attributes paragraph--> | |||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
Wario | Wario received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Default costume is now | *{{change|Default costume is now plumber's outfit as opposed to biker's outfit.}} | ||
*{{change|New [[walking]] and [[dashing]] animations.}} | *{{change|New [[walking]] and [[dashing]] animations.}} | ||
*{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}} | *{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Up tilt has higher KO power.}} | |||
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker, and also propels Wario forward with each use, allowing him to pseudo-[[crawl]] and hit repeatedly with the attack.}} | |||
*{{buff|Forward tilt even without charging does slightly more damage now and is a stronger KO move. can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be [[angle]]d as well.}} | |||
*{{buff|Forward smash is now a front kick, with a longer, more favorable [[reach]].}} | |||
*{{buff|Up tilt has higher KO power | *{{buff|Up smash does more damage now and is as strong as ''Brawl'', and has less hitlag.}} | ||
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker | *{{buff|New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by ''{{s|mariowiki|Wario Land: Shake It!}}'', which has [[set knockback]] and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.}} | ||
*{{ | *{{nerf|Jab combo inflicts less damage and knockback.}} | ||
*{{nerf|Foward smash does less damage with less knockback, and no longer has [[launch resistance]], and posseses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).}} | |||
*{{buff|Forward smash is now a front kick, with longer, more favorable [[reach]] | |||
*{{buff|Up smash does more damage | |||
*{{buff| | |||
*{{nerf| | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Forward aerial does much more damage and is significantly stronger in knockback, which when combined with Wario's great air speed allows him to efficiently execute pseudo-[[Wall of Pain|walls of pain]].}} | |||
*{{buff|Back aerial has been replaced with a back punch, which does much more damage, and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.}} | |||
*{{buff|New down aerial is a ground pound which aims to the ground quickly and can meteor smash, and can set up combos on the ground, and is a deadly edge guard tool.}} | |||
*{{buff|Forward aerial does more damage | *{{buff|Neutral aerial can do more damage with both hits.}} | ||
*{{ | *{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.}} | ||
*{{nerf|Neutral aerial has less KO potential.}} | |||
*{{ | *{{nerf|New down aerial has less KO power on the ground.}} | ||
*{{buff| | *{{change|Up aerial's sweetspot posseses a [[slash]] effect.}} | ||
*{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the | |||
*{{ | |||
*{{ | |||
*{{ | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack. Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]].}} | |||
*{{buff|Down throw does much more damage.}} | |||
*{{buff|Can move sideways whilst using back throw (now his original forward throw).}} | |||
*{{buff|Pummel has the coin effect and does slightly more damage.}} | |||
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack. | *{{nerf|Back throw deals less damage (9%, compared to 12% of ''Brawl''{{'}}s f-throw).}} | ||
*{{change|Back throw is now his old forward throw.}} | |||
*{{buff| | |||
*{{ | |||
*{{buff| | |||
*{{nerf| | |||
*{{ | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air | *{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.}} | ||
*{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}} | *{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}} | ||
*{{ | *{{buff|[[Wario Bike]] has been completely replaced with a ''Wario Land''-style Shoulder Bash. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 22%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance. In general the move provides less recovery, however it can be used consistently, and is a much stronger move than his bike.}} | ||
*{{nerf|Chomp does much less damage.}} | |||
*{{ | *{{nerf|Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.}} | ||
*{{nerf|Wario Bike being replaced with Shoulder Bash has | *{{nerf|[[Wario Waft]] is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 21% damage (19% less). It also cannot charge on the respawn platform.}} | ||
*{{ | |||
===Wario-Man=== | ===Wario-Man=== | ||
As of v3.6 Beta, Wario-Man can now be selected as a character, in a similar fashion to Giga Bowser. Much like how Giga Bowser lost his constant | As of v3.6 Beta, Wario-Man can now be selected as a character, in a similar fashion to Giga Bowser. Much like how Giga Bowser lost his constant launch resistance, Wario-Man is no longer invincible for the duration of his appearance, and his recovery is no longer infinite, though Wario-Man can still gain significant distance using his extra midair jump and height gain from neutral aerial and up aerial. As expected, Wario-Man is still an exceptionally strong character, with the following noticeable changes from Wario: | ||
*{{buff|Has an extra midair jump, and each jump has significantly increased height.}} | *{{buff|Has an extra midair jump, and each jump has significantly increased height.}} | ||
*{{buff|Is heavier than Wario and falls faster.}} | *{{buff|Is heavier than Wario and falls faster.}} | ||
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*{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}} | *{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}} | ||
*{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}} | *{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}} | ||
*{{buff|All throws | *{{buff|All throws including the Chomp throw have vastly increased KO potential. Back throw can also slide much farther and quicker before release.}} | ||
*{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}} | *{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}} | ||
*{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}} | *{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}} | ||
*{{buff|Wario Waft charges much faster.}} | *{{buff|Wario Waft charges much faster.}} | ||
*{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}} | *{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}} | ||
*{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes | *{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes.}} | ||
*{{change|Every fart animation features purple gas.}} | *{{change|Every fart animation features purple gas.}} | ||
*{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}} | *{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}} | ||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
*{{ | *{{change|Aerial Neutral-B freeze has been addressed}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{buff|Gets a little more momentum from a running jump | *{{buff|Gets a little more momentum from a running jump}} | ||
*{{buff|Forward | *{{buff|Forward-Tilt now stronger and more damaging at the tip, and can be delayed by holding Attack button}} | ||
*{{buff|Down | *{{buff|Down-Tilt hits at a higher angle, interruptible sooner, and hit duration reduced slightly}} | ||
*{{buff|Up | *{{buff|Up-Smash multihits now pull the opponent in better}} | ||
*{{buff|Neutral | *{{buff|Neutral-Air sourspot hitboxes cover him better, hits at a low angle, and damage increased slightly}} | ||
*{{buff|Forward | *{{buff|Forward-Air hits at higher angle, hit duration reduced, and IASA is earlier}} | ||
*{{buff|Back | *{{buff|Back-Air damage increased, hitlag reduced to normal on strong hit, and has a flub hitbox added after the strong hit}} | ||
*{{buff|Up | *{{buff|Up-Air rotated slightly into the plane of attack, making the sweetspot easier to land}} | ||
*{{buff|Down | *{{buff|Down-Air hitbox covers him better}} | ||
*{{buff|Dash | *{{buff|Dash-Grab will now continue charging forward until you release the Grab button, with the furthest distance being his Side B travel length}} | ||
*{{buff|Forward | *{{buff|Forward-Throw now uses the Wario Land animation. You can perform a quick version or charge it up by holding the Grab button for a stronger throw}} | ||
*{{buff|Back | *{{buff|Back-Throw uses the old Forward Throw animation except it is now possible to move around with it. Knockback, angle, and damage adjusted appropriately to match the new animation}} | ||
*{{buff|Down | *{{buff|Down-Throw has less endlag, and the damage is significantly increased}} | ||
*{{buff| | *{{buff|Side-B Squat Cancel is faster, has low-knockback armor, and hitbox duration matches the animation better}} | ||
*{{buff| | *{{buff|Up-B multi-hits link better, and doesn't pull him backwards at the end when angled}} | ||
*{{nerf|Forward | *{{nerf|Forward-Tilt hitboxes reduced in size to match animation}} | ||
*{{nerf| | *{{nerf|Side-B can now clank with other attacks, and the damage scaling is adjusted}} | ||
*{{change|Added a new Win animation where Wario flexes in reference to Wario Land | *{{change|Added a new Win animation where Wario flexes in reference to Wario Land}} | ||
*{{change|New Walk, Dash, and Run animations | *{{change|New Walk, Dash, and Run animations}} | ||
*{{change|Jab 1 animation adjusted to not put his arm out before hitting | *{{change|Jab 1 animation adjusted to not put his arm out before hitting}} | ||
*{{change|Neutral | *{{change|Neutral-Air hit duration reduced a bit, and IASA is earlier}} | ||
*{{change| | *{{change|Neutral-B grab box sizes reduced, hold time reduced, and is now maneuverable in the air. Throw knockback tweaked to allow DI-dependent follow-ups}} | ||
*{{change| | *{{change|Down-B no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth}} | ||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Forward | *{{buff|Forward-Tilt hold command increases in damage and knockback for each wind up, similar to a Smash Attack}} | ||
*{{buff| | *{{buff|Neutral-B grab box size increased}} | ||
*{{buff|Removed a restriction that prevented Wario from using | *{{buff|Removed a restriction that prevented Wario from using Neutral-B again for 15 frames after Bite Throw}} | ||
*{{buff| | *{{buff|Side-B -> Jump is always at medium power rather than its weakest power}} | ||
*{{buff|Aerial | *{{buff|Aerial Side-B can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down}} | ||
*{{buff|Fully-charged | *{{buff|Fully-charged Down-B now has heavy armor near the startup and has stronger knockback}} | ||
*{{nerf|Up | *{{nerf|Up-Smash does reduced shield damage}} | ||
*{{ | *{{nerf|Fixed a bug where Down Smash's outside hitboxes could hit aerial opponents}} | ||
*{{nerf| | *{{nerf|Turn-Grab has a bit more startup to match other Turn-Grabs}} | ||
*{{change|Dash | *{{change|Dash-Attack angle changed to hit characters more in front of Wario rather than behind}} | ||
*{{change|Removed "wind up" SFX on | *{{change|Removed "wind up" SFX on Down Smash's charging animation}} | ||
*{{change|Down | *{{change|Down-Smash does reduced shield damage and has less range but deals slightly more damage}} | ||
*{{change|Neutral | *{{change|Neutral-Air's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory}} | ||
*{{ | *{{change|Forward-Air angles adjusted to be the same and sourspot has slightly increased in base knockback}} | ||
*{{change|Up | *{{change|Up-Air sourspot angle raised to match sweetspot}} | ||
*{{change|Aerial | *{{change|Aerial Side-B revamped to travel mostly straight (angleable up or down) but go a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically}} | ||
*{{change| | *{{change|Side-B jump no longer happens with the analog stick if Tap Jump is off}} | ||
===v3.0=== | ===v3.0=== | ||
*{{nerf|Down | *{{nerf|Down-Tilt endlag slightly increased. Hit duration decreased}} | ||
*{{nerf|Forward | *{{nerf|Forward-Tilt hit duration decreased}} | ||
*{{nerf|Down | *{{nerf|Down-Smash endag slightly increased. Sweetspot no longer hits aerial opponents}} | ||
*{{nerf|Forward | *{{nerf|Forward-Aerial endlag slightly increased}} | ||
*{{nerf|Up | *{{nerf|Up-Aerial endlag slightly increased}} | ||
*{{nerf|Up | *{{nerf|Up-Throw does slightly less damage}} | ||
*{{nerf|Can no longer crouch out of Shoulder Charge | *{{nerf|Can no longer crouch out of Shoulder Charge}} | ||
*{{change|Bite Throw trajectory lowered slightly | *{{change|Bite Throw trajectory lowered slightly}} | ||
*{{change|Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately | *{{change|Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately}} | ||
===v3.5=== | ===v3.5=== | ||
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*{{buff|Roll total frames|37|31}} | *{{buff|Roll total frames|37|31}} | ||
**{{nerf|Intangibility frames|4-21|4-19}} | **{{nerf|Intangibility frames|4-21|4-19}} | ||
*{{ | *{{change|Wario-Man can now be playable from the start by holding the L or R button while selecting Wario, similar to Giga Bowser. He retains most of the same buffs, but he is now vulnerable to damage and his recovery, though still extremely long, is no longer infinite.}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! colspan=2 rowspan=2 | Neutral attack | ! colspan=2 rowspan=2 | Neutral attack | ||
| rowspan=2 | || 3% || rowspan=2 | Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. | | rowspan=2 | || 3% || rowspan=2 | Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in ''WarioWare, Inc.: Mega Microgame$'' and how he holds up a GBA card in the multiplayer minigame, ''Card E-Cards''. | ||
|- | |- | ||
|6% | |6% | ||
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|- | |- | ||
! colspan=2 | Up tilt | ! colspan=2 | Up tilt | ||
| || 10% (clean), 6% (late) || Raises both hands above his head. Decent vertical launcher. Wario's head is [[intangible]] while the hitboxes are out. | | || 10% (clean), 6% (late) || Raises both hands above his head. Decent vertical launcher. Might be based on Wario's pose in ''WarioWare, Inc.: Mega Party Game$'' when he wins a multiplayer game. Wario's head is [[intangible]] while the hitboxes are out. | ||
|- | |- | ||
! colspan=2 | Down tilt | ! colspan=2 | Down tilt | ||
| || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Wario moves forward a small distance whenever the move gets used. | | || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Might be based on various ''Mario Party'' & ''WarioWare'' games where the cursor is Wario's hand, which is used to point and click on various things. Wario moves forward a small distance whenever the move gets used. | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
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|- | |- | ||
! colspan=2 | Down smash | ! colspan=2 | Down smash | ||
| || {{ChargedSmashDmgSSBM|14}} (center), {{ChargedSmashDmgSSBM|12}} (shockwave close), {{ChargedSmashDmgSSBM|10}} (shockwave far) || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move | | || {{ChargedSmashDmgSSBM|14}} (center), {{ChargedSmashDmgSSBM|12}} (shockwave close), {{ChargedSmashDmgSSBM|10}} (shockwave far) || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move [[set knockback]], so it won't KO even at 999%. This move can also set up combos. | ||
|- | |- | ||
! colspan=2 | Neutral aerial | ! colspan=2 | Neutral aerial | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
| [[Chomp]] || 8% (chomp), 5% (throw) (13% total) || Wario opens his mouth and bites the opponent once before | | [[Chomp]] || 8% (chomp), 5% (throw) (13% total) || Wario opens his mouth and bites the opponent once before spitings them out. Wario can spit the enemy out before the chomp and the enemy can be thrown wither forwards for backwards. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Agi|USA}} | |||
*{{Sm|Apples|USA}} | |||
*{{Sm|Carls|USA}} | |||
*{{Sm| | *{{Sm|Coney|USA}} | ||
*{{Sm| | *{{Sm|JReed|USA}} | ||
*{{Sm| | *{{Sm|Sighrax|USA}} | ||
*{{Sm|Twisty|USA}} | *{{Sm|Sosa|USA}} | ||
*{{Sm|Strong Bad|USA}} | |||
*{{Sm|TheReflexWonder|USA}} | |||
*{{Sm|Twisty|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Wario Palette (PM).png|frame|center|Wario's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:WarioHeadClassicSSBB.png]] | |[[File:WarioHeadClassicSSBB.png]] | ||
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|[[File:WarioHeadBlackSSBB.png]] | |[[File:WarioHeadBlackSSBB.png]] | ||
|} | |} | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/wario Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Wario]] | [[Category:Wario]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |