Editing Wario (PM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name = Wario
|name         = Wario
|image = {{tabber|title1=Overalls (PM)|content1=[[File:Wario_(Project_M).png|250px]]|title2=Overalls (P+)|content2=[[File:PPlus Wario.png|250px]]|title3=Biker (PM)|content3=[[File:Wario SSBB.jpg|250px]]|title4=Biker (P+)|content4=[[File:PPlus Biker Wario.png|250px]]|title5=Tycoon (P+)|content5=[[File:PPlus Tycoon Wario.png|250px]]}}
|image       = [[Image:Wario SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Wario (SSBB)
|moveset1     = Wario (SSBB)
|altcostume = Biker Wario, Tycoon Wario (''[[Project+]]'')
|tier        = Mid
|ranking      = 17
}}
}}
'''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout.
'''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout. <!--tier position paragraph-->
 
He is placed 5th on the [[Project M#Tier list|official]] [[tier list]] in the A tier, an improvement over his already strong 10th out of 38th placement in ''Brawl''. This very high position is largely due to his high weight and great mobility, edgeguarding, and combo game. In the official ''Project+'' {{h2|Project+|Tier list}}, he is ranked slightly lower at 6th, in the A+ tier.


==Attributes==
==Attributes==
Wario is a very heavy, but very mobile character. From ''Brawl'', he maintains his incredible aerial mobility and the notorious kill move [[Wario Waft]]. These two attributes often lead to him being described as a "Fat {{PM|Jigglypuff}}," though the two are quite different. Wario lacks a strong [[recovery]], but his high [[weight]] makes it more difficult to knock him off the stage. His re-purposed [[Chomp]] combined with his aerial mobility gives him one of the best grabs in the game. His lack of a projectile or significant disjoint makes it somewhat difficult for him to deal with characters that have those traits.
<!--attributes paragraph-->


==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
Wario has received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M''; however, he has been significantly buffed overall. He has received a plethora of notable changes in his moveset to further aid him in the new metagame. It is also now much more reminiscent of his appearances in the various ''Wario Land'' games. Many of his moves have decreased ending lag and many of his moves have either been changed completely or have seen heavy adjustments giving them a lot more utility with some examples including his down smash and his down aerial. [[Wario Waft]] also charges much faster and is a much stronger KO move when fully charged. His new side special Shoulder Bash is also a much better KO move than his previous side special [[Wario Bike]]. He also benefits to the changes to ''Project M'''s [[grab release]] mechanics more than any other character as he is no longer vulnerable to air release combos, kill confirms and [[chain grab]]s.
Wario received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M''.
 
Wario has received some nerfs however. His previously incredible aerial mobility has been slightly toned down and his recovery is much worse as his new side special Shoulder Bash covers far less horizontal distance than Wario Bike while covering no vertical distance and leaving him [[helpless]] and it has less utility on stage in addition. Wario Waft also covers much less vertical distance when fully charged in addition to dealing much less damage and the half charged variant is much weaker. Besides his half waft, some of Wario's other KO moves have also seen significant nerfs as his forward smash is weaker, has more ending lag and no longer has [[armor]] while his up aerial deals less damage and now has a sourspot making it more difficult to KO with. Lastly, his down throw is no longer a reliable deadly chain grab due to having much more base knockback as well as due the general changes to ''PM'''s DI system.
 
Nevertheless, Wario is an even larger threat in ''Project M'''s meta and has seen even stronger tournament results.


===Aesthetics===
===Aesthetics===
*{{change|Default costume is now the classic plumber's outfit as opposed to the biker's outfit.}}
*{{change|Default costume is now plumber's outfit as opposed to biker's outfit.}}
*{{change|New [[walking]] and [[dashing]] animations.}}
*{{change|New [[walking]] and [[dashing]] animations.}}
*{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}}
*{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}}
*{{change|Animations are generally more fluid.}}
===Attributes===
*{{buff|While Wario's aerial [[grab release]] animation remains unchanged, he can no longer be forced into it due to ''Project M'' using ''Melee'''s grab release mechanics. This also means that he can act out of an aerial grab release 20 frames sooner removing all guaranteed follow ups his opponents used to have on him.}}
*{{buff|Wario [[dash]]es faster (1.35 → 1.55).}}
*{{nerf|Wario's [[air speed]] is slightly slower (1.222 → 1.2).}}
*{{nerf|Wario's base [[air acceleration]] is lower (0.04 → 0.03) slightly decreasing his maximum air acceleration (0.34 → 0.33) though it is still the highest in the game.}}
*{{change|Wario's [[traction]] is higher (0.07 → 0.085) although relative to the cast, it has gone from the 3rd highest to the 8th highest.}}
*{{buff|[[Jumpsquat]] is shorter (6 frames → 5).}}
*{{change|As with all ''Brawl'' newcomers, Wario [[falling speed|falls]] faster (1.4 → 1.85) although relative to the cast Wario falls slower going from having the 18th highest fall speed to the 27th highest.}}
*{{change|Wario's [[gravity]] is higher (0.0842 → 0.112).}}
*{{buff|Wario's [[roll]]s have less end lag (FAF 38 → 32).}}
*{{nerf|Wario's rolls have a shorter duration (frames 4-21 → 4-19).}}
*{{buff|Wario's [[sidestep]] has a longer duration (frames 2-20 → 2-21).}}
*{{nerf|Wario's sidestep has more end lag (FAF 26 → 31).}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Jab 1 has less startup lag and a longer duration (frames 8-10 → 3-7).}}
*{{buff|Up tilt has higher KO power.}}
*{{nerf|Jab combo inflicts less damage (12% → 9%) and knockback. It also has less range.}}
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker, and also propels Wario forward with each use, allowing him to pseudo-[[crawl]] and hit repeatedly with the attack.}}
*{{buff| Wario can now charge his forward tilt. Forward tilt's sweetspot even without charging does slightly more damage (14/13/12 → 15/14/13) and is a stronger KO move. Can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be [[angle]]d as well.}}
*{{buff|Forward tilt even without charging does slightly more damage now and is a stronger KO move. can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be [[angle]]d as well.}}
*{{change|The sourspot of forward tilt no longer deals consistent damage (11% → 12% (up), 11% (not angled), 10% (down).}}
*{{buff|Forward smash is now a front kick, with a longer, more favorable [[reach]].}}
*{{buff|Up tilt has higher KO power. The late hit also has a longer duration (frames 15-23 → 15-27).}}
*{{buff|Up smash does more damage now and is as strong as ''Brawl'', and has less hitlag.}}
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker (FAF 34 → 25), and also propels Wario forward with each use, allowing him to pseudo-[[crawl]] and hit repeatedly with the attack.}}
*{{buff|New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by ''{{s|mariowiki|Wario Land: Shake It!}}'', which has [[set knockback]] and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.}}
*{{nerf|Down tilt has a shorter duration (frames 5-9 → 5-8).}}
*{{nerf|Jab combo inflicts less damage and knockback.}}
*{{buff|Dash attack's sweetspot has a longer duration (frames 4-5 → 4-7). It also has less end lag (FAF 49 → 44)}}
*{{nerf|Foward smash does less damage with less knockback, and no longer has [[launch resistance]], and posseses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).}}
*{{nerf|Wario can no longer perform the [[Gatling Combo]]. Additionally, his [[DACUS]] is harder to perform and travels less distance.}}
*{{buff|Forward smash is now a front kick, with longer, more favorable [[reach]]. It also has less startup lag and a longer duration due to having a new late hit (frames 9-11 → 8-11 (clean), 12-15 (late).}}
*{{nerf|Forward smash does less damage (19% → 16% (clean), 10% (late) with less knockback, and no longer has [[armor]], and possesses higher ending lag as Wario attempts to regain balance (FAF 45 → 49) (now being the laggiest forward smash).}}
*{{buff|Up smash does more damage (15% → 18%) and is as strong as ''Brawl'', and has less hitlag making it harder to escape.}}
*{{buff|Wario has a new down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by ''{{s|mariowiki|Wario Land: Shake It!}}'', which has [[set knockback]] and a meteor smash angle. It has generally more utility than his previously-unviable down smash, dealing more damage (13%/10%/8% → 14%/12%/10%), having much less ending lag (FAF 78 → 45) and setting up combos better.}}
*{{nerf|New down smash has more startup lag and a much shorter duration (frames 8-44 → 10-12).}}


===Aerial Attacks===
===Aerial Attacks===
*{{nerf|Neutral, up and down aerials have more landing lag (10 frames → 15 (neutral), 9 frames → 20 (up), 19 frames → 34 (down), While neutral and down aerials landing lag is compensated with [[L-canceling]], up aerial still has more landing lag when L-cancelled.}}
*{{buff|Forward aerial does much more damage and is significantly stronger in knockback, which when combined with Wario's great air speed allows him to efficiently execute pseudo-[[Wall of Pain|walls of pain]].}}
*{{buff|Neutral aerial can do more damage with both hits (13% → 15%). The sweetspot also has a longer duration (frames 4-5 → 4-12) and it has less end lag (FAF 49 → 40).}}
*{{buff|Back aerial has been replaced with a back punch, which does much more damage, and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.}}
*{{nerf|Neutral aerial has less KO potential. It also has a new third hit which is the weakest of all three hits. Despite this, the second and third hits have a shorter duration than the ''Brawl'' late hit (frames 15-38 → 15-23/24-30).}}
*{{buff|New down aerial is a ground pound which aims to the ground quickly and can meteor smash, and can set up combos on the ground, and is a deadly edge guard tool.}}
*{{buff|Forward aerial does more damage (7% (clean), 5% (late) → 11%/6%) and is significantly stronger in knockback, which, when combined with Wario's great air speed, allows him to efficiently execute pseudo-[[Wall of Pain|walls of pain]]. The sweetspot also has a longer duration (frames 5-6 → 5-7) and it has less ending lag (FAF 37 → 27).}}
*{{buff|Neutral aerial can do more damage with both hits.}}
*{{nerf|Late forward aerial has a shorter duration (frames 7-18 → 8-15).}}
*{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.}}
*{{buff|Wario has a new Back aerial. A back punch, which does much more damage (10% → 16%), and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range, and lasts for longer. The sweetspot also has a longer duration and ait has a new late hit giving the move an even longer duration (frames 9-11 → 10-14 (clean), 15-19 (late). It also has less end lag (FAF 49 → 40).}}
*{{nerf|Neutral aerial has less KO potential.}}
*{{nerf|New back aerial has more startup lag (frame 9 → 10).}}
*{{nerf|New down aerial has less KO power on the ground.}}
*{{buff|Up aerial has less startup lag (frame 8 → 7) and ending lag (FAF 47 → 31).}}
*{{change|Up aerial's sweetspot posseses a [[slash]] effect.}}
*{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the ''Brawl'' counterpart (17% → 14%); however, the sweetspot's knockback was compensated (30 (base)/80 (growth) → 45/100). This makes up aerial much harder to use as a KO move.}}
*{{change|Up aerial's sweetspot possesses a [[slash]] effect.}}
*{{buff|Wario has a new down aerial. A ground pound. It is a [[stall then fall]] which aims to the ground quickly and can meteor smash, set up combos on the ground, and is a deadly edge guard tool. As it is not a multi hit, it is significantly more reliable to use.}}
*{{nerf|New down aerial has less KO power on the ground. Additionally, it has more startup lag (frame 9 → 15), more end lag if it doesn't connect (FAF 37 → 52), [[auto cancel]]s later (frame 25> → 34>) no longer auto cancelling out of a [[short hop]] or even out of a full height double jump, deals less damage (16% → 14%), is dangerously unsafe if he misses it off stage and Wario has much less control while using it.}}


===Grabs and Throws===
===Grabs and Throws===
*{{nerf|Standing and Pivot grabs have more startup lag (frame 6 → 7 (standing), frame 8 → 9 (pivot). All grabs also have more ending lag (FAF 29 → 31 (standing), 39 → 40 (dash), 35 → 36 (pivot)).}}
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack. Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]].}}
*{{buff|Pummel does 1% more damage (2% → 3%).}}
*{{buff|Down throw does much more damage.}}
*{{change|Using pummel now has a coin pop out of the opponent's head.}}
*{{buff|Can move sideways whilst using back throw (now his original forward throw).}}
*{{nerf|Pummel has more ending lag (FAF 18 → 24).}}
*{{buff|Pummel has the coin effect and does slightly more damage.}}
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack.}}
*{{nerf|Back throw deals less damage (9%, compared to 12% of ''Brawl''{{'}}s f-throw).}}
**{{nerf|Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]]. Forward throw also deals less damage even when charged (12% → 7-10%).}}
*{{change|Back throw is now his old forward throw.}}
*{{buff|Wario can move sideways whilst using back throw.}}
*{{change|Back throw is now similar to his old forward throw.}}
*{{nerf|Back throw is much slower making it easier to DI.}}
*{{buff|Due to ''Project M'''s different physics, up throw can now be used to combo and [[chaingrab]] some characters.}}  
*{{nerf|Up throw deals less damage (10% → 8%).}}
*{{buff|Down throw does 3% more damage (7% → 10%).}}
*{{nerf|Down throw deals much more base knockback. While this gives it [[tech chasing]] potential, it removes its chain grabbing potential while still being way too weak to kill until super unrealistic percents.}}


===Special Moves===
===Special Moves===
*{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air, it keeps momentum.}}
*{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.}}
*{{change|Chomp now consists of a single bite dealing 8% and a weak throw dealing 5%.}}
*{{nerf|These changes hinder Chomp's damage racking potential.}}
*{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}}
*{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}}
*{{nerf|Corkscrew can no longer grab ledges behind Wario.}}
*{{buff|[[Wario Bike]] has been completely replaced with a ''Wario Land''-style Shoulder Bash. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 22%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance. In general the move provides less recovery, however it can be used consistently, and is a much stronger move than his bike.}}
*{{change|Wario's side special is now his trademark Shoulder Bash (aka Dash Attack) from the ''Wario Land'' games. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. Wario can bounce of walls if he hits a wall while using it airborne and he gains less height every time he bounces off a wall. Depending on dash distance, it deals damage from 11% to 22%, inversely hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance.}}
*{{nerf|Chomp does much less damage.}}
*{{buff|Shoulder Bash is much more reliable and powerful as an attack compared to [[Wario Bike]].}}
*{{nerf|Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.}}  
*{{nerf|Wario Bike being replaced with Shoulder Bash has heavily reduced Wario's recovery potential. Shoulder Bash only covers a short distance in the air and it leaves Wario [[helpless]] after using it. In addition, Shoulder Bash has less utility on the ground than Wario Bike as it lacks wheelies (which could potentially one hit KO his opponent with a [https://youtu.be/4CJTw8sTEeU glitch on moving platforms]). The removal of Wario Bike also means that Wario can't use its tires as a projectile meaning that Wario now has no usable projectiles.}}  
*{{nerf|[[Wario Waft]] is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 21% damage (19% less). It also cannot charge on the respawn platform.}}
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen. It also charges much faster (105 seconds → 65) and is a stronger KO move (0 (base), 30 (scaling) → 40/85).}}
*{{nerf|While Wario Waft charges up faster, it can only deal a maximum of 21% damage fully charged much like his half Waft in ''Brawl'' (40% → 21%). It also gains much less height hindering its recovery potential and Waft cannot charge on the respawn platform. Half Waft also deals less damage (21% → 16%) and is significantly weaker.}}
*{{nerf|[[Wario-Man]] is much less effective as a [[Final Smash]] as he has a shorter duration (16 seconds → 12) and is no longer invincible. Additionally, as Wario-Man was re-balanced to be a normal fighter, his mobility is worse, his moveset is significantly less effective and he no longer has an infinite recovery.}}


===Wario-Man===
===Wario-Man===
As of v3.6 Beta, Wario-Man can now be selected as a character, in a similar fashion to Giga Bowser. Much like how Giga Bowser lost his constant armor, Wario-Man is no longer invincible for the duration of his appearance, and his recovery is no longer infinite, though Wario-Man can still gain significant distance using his extra midair jump and height gain from neutral aerial and up aerial. As expected, Wario-Man is still an exceptionally strong character, with the following noticeable changes from Wario:
As of v3.6 Beta, Wario-Man can now be selected as a character, in a similar fashion to Giga Bowser. Much like how Giga Bowser lost his constant launch resistance, Wario-Man is no longer invincible for the duration of his appearance, and his recovery is no longer infinite, though Wario-Man can still gain significant distance using his extra midair jump and height gain from neutral aerial and up aerial. As expected, Wario-Man is still an exceptionally strong character, with the following noticeable changes from Wario:
*{{buff|Has an extra midair jump, and each jump has significantly increased height.}}
*{{buff|Has an extra midair jump, and each jump has significantly increased height.}}
*{{buff|Is heavier than Wario and falls faster.}}
*{{buff|Is heavier than Wario and falls faster.}}
Line 110: Line 69:
*{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}}
*{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}}
*{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}}
*{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}}
*{{buff|All throws, including the Chomp throw, have vastly increased KO potential. Back throw can also slide much farther and quicker before release.}}
*{{buff|All throws including the Chomp throw have vastly increased KO potential. Back throw can also slide much farther and quicker before release.}}
*{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}}
*{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}}
*{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}}
*{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}}
*{{buff|Wario Waft charges much faster.}}
*{{buff|Wario Waft charges much faster.}}
*{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}}
*{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}}
*{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes; also if a opponent is closer to him, Wario-Man can perform a variant of Jigglypuff's Rest.}}
*{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes.}}
*{{change|Every fart animation features purple gas.}}
*{{change|Every fart animation features purple gas.}}
*{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}}
*{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{bugfix|Aerial Chomp freeze has been addressed.}}
*{{change|Aerial Neutral-B freeze has been addressed}}


===v2.5b===
===v2.5b===
*{{buff|Gets a little more momentum from a running jump.}}
*{{buff|Gets a little more momentum from a running jump}}
*{{buff|Forward tilt now stronger and more damaging at the tip, and can be delayed by holding Attack button.}}
*{{buff|Forward-Tilt now stronger and more damaging at the tip, and can be delayed by holding Attack button}}
*{{buff|Down tilt hits at a higher angle, interruptible sooner, and hit duration reduced slightly.}}
*{{buff|Down-Tilt hits at a higher angle, interruptible sooner, and hit duration reduced slightly}}
*{{buff|Up smash multihits now pull the opponent in better.}}
*{{buff|Up-Smash multihits now pull the opponent in better}}
*{{buff|Neutral aerial sourspot hitboxes cover him better, hits at a low angle, and damage increased slightly.}}
*{{buff|Neutral-Air sourspot hitboxes cover him better, hits at a low angle, and damage increased slightly}}
*{{buff|Forward aerial hits at higher angle, hit duration reduced, and IASA is earlier.}}
*{{buff|Forward-Air hits at higher angle, hit duration reduced, and IASA is earlier}}
*{{buff|Back aerial damage increased, hitlag reduced to normal on strong hit, and has a flub hitbox added after the strong hit.}}
*{{buff|Back-Air damage increased, hitlag reduced to normal on strong hit, and has a flub hitbox added after the strong hit}}
*{{buff|Up aerial rotated slightly into the plane of attack, making the sweetspot easier to land.}}
*{{buff|Up-Air rotated slightly into the plane of attack, making the sweetspot easier to land}}
*{{buff|Down aerial hitbox covers him better.}}
*{{buff|Down-Air hitbox covers him better}}
*{{buff|Dash grab will now continue charging forward until you release the Grab button, with the furthest distance being his Side B travel length.}}
*{{buff|Dash-Grab will now continue charging forward until you release the Grab button, with the furthest distance being his Side B travel length}}
*{{buff|Forward throw now uses the Wario Land animation. You can perform a quick version or charge it up by holding the Grab button for a stronger throw.}}
*{{buff|Forward-Throw now uses the Wario Land animation. You can perform a quick version or charge it up by holding the Grab button for a stronger throw}}
*{{buff|Back throw uses the old Forward Throw animation except it is now possible to move around with it. Knockback, angle, and damage adjusted appropriately to match the new animation.}}
*{{buff|Back-Throw uses the old Forward Throw animation except it is now possible to move around with it. Knockback, angle, and damage adjusted appropriately to match the new animation}}
*{{buff|Down throw has less endlag, and the damage is significantly increased.}}
*{{buff|Down-Throw has less endlag, and the damage is significantly increased}}
*{{buff|Shoulder Bash Squat Cancel is faster, has light armor, and hitbox duration matches the animation better.}}
*{{buff|Side-B Squat Cancel is faster, has low-knockback armor, and hitbox duration matches the animation better}}
*{{buff|Corkscrew multi-hits link better, and doesn't pull him backwards at the end when angled.}}
*{{buff|Up-B multi-hits link better, and doesn't pull him backwards at the end when angled}}
*{{nerf|Forward tilt hitboxes reduced in size to match animation.}}
*{{nerf|Forward-Tilt hitboxes reduced in size to match animation}}
*{{nerf|Shoulder Bash can now clank with other attacks, and the damage scaling is adjusted.}}
*{{nerf|Side-B can now clank with other attacks, and the damage scaling is adjusted}}
*{{change|Added a new Win animation where Wario flexes in reference to Wario Land.}}
*{{change|Added a new Win animation where Wario flexes in reference to Wario Land}}
*{{change|New Walk, Dash, and Run animations.}}
*{{change|New Walk, Dash, and Run animations}}
*{{change|Jab 1 animation adjusted to not put his arm out before hitting.}}
*{{change|Jab 1 animation adjusted to not put his arm out before hitting}}
*{{change|Neutral aerial hit duration reduced a bit, and IASA is earlier.}}
*{{change|Neutral-Air hit duration reduced a bit, and IASA is earlier}}
*{{change|Chomp grab box sizes reduced, hold time reduced, and is now maneuverable in the air. Throw knockback tweaked to allow DI-dependent follow-ups.}}
*{{change|Neutral-B grab box sizes reduced, hold time reduced, and is now maneuverable in the air. Throw knockback tweaked to allow DI-dependent follow-ups}}
*{{change|Wario Waft no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth.}}
*{{change|Down-B no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth}}


===v2.6b===
===v2.6b===
*{{buff|Forward tilt hold command increases in damage and knockback for each wind up, similar to a smash attack.}}
*{{buff|Forward-Tilt hold command increases in damage and knockback for each wind up, similar to a Smash Attack}}
*{{buff|Chomp grab box size increased.}}
*{{buff|Neutral-B grab box size increased}}
*{{buff|Removed a restriction that prevented Wario from using Chomp again for 15 frames after the bite throw.}}
*{{buff|Removed a restriction that prevented Wario from using Neutral-B again for 15 frames after Bite Throw}}
*{{buff|Shoulder Bash → Jump is always at medium power rather than its weakest power.}}
*{{buff|Side-B -> Jump is always at medium power rather than its weakest power}}
*{{buff|Aerial Shoulder Bash can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down.}}
*{{buff|Aerial Side-B can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down}}
*{{buff|Fully-charged Wario Waft now has heavy armor near the startup and has stronger knockback.}}
*{{buff|Fully-charged Down-B now has heavy armor near the startup and has stronger knockback}}
*{{nerf|Up smash does reduced shield damage.}}
*{{nerf|Up-Smash does reduced shield damage}}
*{{bugfix|Fixed a bug where down smash's outside hitboxes could hit aerial opponents.}}
*{{nerf|Fixed a bug where Down Smash's outside hitboxes could hit aerial opponents}}
*{{nerf|Pivot grabs has a bit more startup to match other pivot grabs.}}
*{{nerf|Turn-Grab has a bit more startup to match other Turn-Grabs}}
*{{change|Dash attack angle changed to hit characters more in front of Wario rather than behind.}}
*{{change|Dash-Attack angle changed to hit characters more in front of Wario rather than behind}}
*{{change|Removed "wind up" SFX on down smash's charging animation.}}
*{{change|Removed "wind up" SFX on Down Smash's charging animation}}
*{{change|Down smash does reduced shield damage and has less range but deals slightly more damage.}}
*{{change|Down-Smash does reduced shield damage and has less range but deals slightly more damage}}
*{{change|Neutral aerial's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory.}}
*{{change|Neutral-Air's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory}}
*{{buff|Forward aerial angles adjusted to be the same and sourspot has slightly increased in base knockback.}}
*{{change|Forward-Air angles adjusted to be the same and sourspot has slightly increased in base knockback}}
*{{change|Up aerial sourspot angle raised to match sweetspot.}}
*{{change|Up-Air sourspot angle raised to match sweetspot}}
*{{change|Aerial Shoulder Bash revamped to travel mostly straight (angleable up or down), but goes a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically.}}
*{{change|Aerial Side-B revamped to travel mostly straight (angleable up or down) but go a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically}}
*{{change|Shoulder Bash jump no longer happens with the analog stick if Tap Jump is off.}}
*{{change|Side-B jump no longer happens with the analog stick if Tap Jump is off}}


===v3.0===
===v3.0===
*{{nerf|Down tilt endlag slightly increased. Hit duration decreased.}}
*{{nerf|Down-Tilt endlag slightly increased. Hit duration decreased}}
*{{nerf|Forward tilt hit duration decreased.}}
*{{nerf|Forward-Tilt hit duration decreased}}
*{{nerf|Down smash endag slightly increased. Sweetspot no longer hits aerial opponents.}}
*{{nerf|Down-Smash endag slightly increased. Sweetspot no longer hits aerial opponents}}
*{{nerf|Forward aerial endlag slightly increased.}}
*{{nerf|Forward-Aerial endlag slightly increased}}
*{{nerf|Up aerial endlag slightly increased.}}
*{{nerf|Up-Aerial endlag slightly increased}}
*{{nerf|Up throw does slightly less damage.}}
*{{nerf|Up-Throw does slightly less damage}}
*{{nerf|Can no longer crouch out of Shoulder Charge.}}
*{{nerf|Can no longer crouch out of Shoulder Charge}}
*{{change|Bite Throw trajectory lowered slightly.}}
*{{change|Bite Throw trajectory lowered slightly}}
*{{change|Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately.}}
*{{change|Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately}}


===v3.5===
===v3.5===
Line 200: Line 158:
*{{buff|Roll total frames|37|31}}
*{{buff|Roll total frames|37|31}}
**{{nerf|Intangibility frames|4-21|4-19}}
**{{nerf|Intangibility frames|4-21|4-19}}
*{{buff|Wario-Man can now be playable from the start by holding the L or R button while selecting Wario, similar to Giga Bowser. He retains most of the same buffs, but he is now vulnerable to damage and his recovery, though still extremely long, is no longer infinite.}}
*{{change|Wario-Man can now be playable from the start by holding the L or R button while selecting Wario, similar to Giga Bowser. He retains most of the same buffs, but he is now vulnerable to damage and his recovery, though still extremely long, is no longer infinite.}}


==Moveset==
==Moveset==
Line 209: Line 167:
|-
|-
! colspan=2 rowspan=2 | Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| rowspan=2 | || 3% || rowspan=2 | Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively.
| rowspan=2 | || 3% || rowspan=2 | Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in ''WarioWare, Inc.: Mega Microgame$'' and how he holds up a GBA card in the multiplayer minigame, ''Card E-Cards''.
|-
|-
|6%
|6%
Line 223: Line 181:
|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || 10% (clean), 6% (late) || Raises both hands above his head. Decent vertical launcher. Wario's head is [[intangible]] while the hitboxes are out.
| || 10% (clean), 6% (late) || Raises both hands above his head. Decent vertical launcher. Might be based on Wario's pose in ''WarioWare, Inc.: Mega Party Game$'' when he wins a multiplayer game. Wario's head is [[intangible]] while the hitboxes are out.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Wario moves forward a small distance whenever the move gets used.
| || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Might be based on various ''Mario Party'' & ''WarioWare'' games where the cursor is Wario's hand, which is used to point and click on various things. Wario moves forward a small distance whenever the move gets used.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
Line 239: Line 197:
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
| || {{ChargedSmashDmgSSBM|14}} (center), {{ChargedSmashDmgSSBM|12}} (shockwave close), {{ChargedSmashDmgSSBM|10}} (shockwave far) || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move has [[set knockback]], so it won't KO even at 999%. This move can also set up combos.   
| || {{ChargedSmashDmgSSBM|14}} (center), {{ChargedSmashDmgSSBM|12}} (shockwave close), {{ChargedSmashDmgSSBM|10}} (shockwave far) || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move [[set knockback]], so it won't KO even at 999%. This move can also set up combos.   
|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
Line 291: Line 249:
|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| [[Chomp]] || 8% (chomp), 5% (throw) (13% total) || Wario opens his mouth and bites the opponent once before spitting them out. Wario can spit the enemy out before the chomp and the enemy can be thrown wither forwards for backwards.
| [[Chomp]] || 8% (chomp), 5% (throw) (13% total) || Wario opens his mouth and bites the opponent once before spitings them out. Wario can spit the enemy out before the chomp and the enemy can be thrown wither forwards for backwards.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
Line 307: Line 265:


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Agi|USA}}
 
*{{Sm|Apples|USA}}
''See also: [[:Category:Wario players (PM)]]''
*{{Sm|Carls|USA}}
*{{Sm|Ace|Netherlands|p=Netherlands}} - Ranked 1st on the Pharmasmash Power Rankings.
*{{Sm|Coney|USA}}
*{{Sm|Pineapplr|USA}} - Strong Arizona player.
*{{Sm|JReed|USA}}
*{{Sm|Sosa|USA}} - The best Wario player in the world. Ranked 1st on [[PMRank 2018]] and #3 on [[PMRank 2022]].
*{{Sm|Sighrax|USA}}
*{{Sm|Twisty|USA}} - Ranked #14 on [[PMRank 2022]] and ranked 4th on the [[New England Power Rankings|New England Project M Power Rankings]].
*{{Sm|Sosa|USA}}
*{{Sm|Strong Bad|USA}}
*{{Sm|TheReflexWonder|USA}}
*{{Sm|Twisty|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Wario is the only character that did not receive a single new costume in ''Project M''. Worth noting, however, his costumes changed order when compared to ''Brawl'', where his ''WarioWare'' costume is the "main" one. Instead, in ''Project M'' his ''Mario'' and ''Wario Land'' costume is featured more prominently, most likely to better represent the changes to his moveset that mainly take inspiration from that series in particular.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Wario Palette (PM).png|frame|center|Wario's alternate costumes in PM]]
|colspan=8|[[Image:Wario Palette (PM).png|frame|center|Wario's alternate costumes in PM]]
|-
|-
|[[File:WarioHeadClassicSSBB.png]]
|[[File:WarioHeadClassicSSBB.png]]
Line 338: Line 297:
|[[File:WarioHeadBlackSSBB.png]]
|[[File:WarioHeadBlackSSBB.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Wario has a new costume based on his appearance from ''WarioWare: D.I.Y.'', the costume also comes with five recolors for [[Team Battle|Team Battles]], one of which is based on his appearance in ''[[mariowiki:WarioWare: Snapped!|WarioWare: Snapped!]]''.
2.5 updates the black Biker Wario palette to be more distinct.
<center>{{tabber|title1=Wario|content1=[[File:Wario Palette (P+).png|960px|thumb|center|Wario's alternate costumes in P+]]|title2=Wario-Man|content2=[[File:Wario-Man Palette (P+).png|960px|thumb|center|Wario-Man's alternate costumes in P+]]}}</center>
{{tabber|title1=Wario|content1='''Z-Secret Costume:''' Adventure Wario
'''R-Secret Costume:''' ''Wario Land'' Garb Wario
|title2=Wario-Man|content2='''Z-Secret Costume:''' Ninja Wario
'''R-Secret Costume:''' Vampire Wario}}


==External links==
==External links==
*[https://www.reddit.com/r/SSBPM/comments/9ta3c1/month_of_wario_labbing_discord_results/ Labbing Discord Tech Post]
*[http://projectmgame.com/en/characters/wario Project M character page]


{{Project M}}
{{Project M}}
[[Category:Wario]]
[[Category:Wario]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)