Editing Wario-Man

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|caption=Wario-Man in ''Ultimate''.
|caption=Wario-Man in Ultimate.
|image=[[File:Wario Final Smash SSBU.gif|300px]]
|image=[[File:Wario Final Smash SSBU.gif|300px]]
|user=[[Wario]]
|user=[[Wario]]
Line 15: Line 15:
In ''Brawl'' and ''Smash 4'', Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to [[Giga Bowser (Final Smash)|Bowser's]]. During the Final Smash, all of his moves are upgraded greatly, being extremely fast and strong and having decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually [[invincible]], which even includes being immune to [[footstool]] jumps. However, he can still be affected by ''Brawl''{{'}}s random [[trip]]ping, take damage by [[Chomp|eating]] explosive items or going [[hoop damage|off-screen]], and be affected by size changing items, such as the [[Super Mushroom]] and [[Poison Mushroom]]. Also, Wario-Man is unaffected by [[Metal Box]]es.
In ''Brawl'' and ''Smash 4'', Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to [[Giga Bowser (Final Smash)|Bowser's]]. During the Final Smash, all of his moves are upgraded greatly, being extremely fast and strong and having decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually [[invincible]], which even includes being immune to [[footstool]] jumps. However, he can still be affected by ''Brawl''{{'}}s random [[trip]]ping, take damage by [[Chomp|eating]] explosive items or going [[hoop damage|off-screen]], and be affected by size changing items, such as the [[Super Mushroom]] and [[Poison Mushroom]]. Also, Wario-Man is unaffected by [[Metal Box]]es.


Wario-Man's mobility is also increased greatly, enabling him to [[dash|run]] just as fast as [[Sonic the Hedgehog]], and he has the highest [[air speed]] of any fighter in ''Brawl''. In ''Smash 4'', Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to [[Giga Mac]] instead.
Wario-Man's mobility is also increased greatly, enabling him to [[dash|run]] just as fast as [[Sonic the Hedgehog]], and he has the highest [[air speed]] of any fighter in ''Brawl''. In ''Super 4'', Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to [[Giga Mac]] instead.


All of Wario-Man's aerial attacks, except his [[down aerial]], cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both [[Hyrule Jump]]s. However, since his aerials make him gain altitude in a set path, an effective [[wall of pain]] is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.
All of Wario-Man's aerial attacks, except his [[down aerial]], cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both [[Hyrule Jump]]s. However, since his aerials make him gain altitude in a set path, an effective [[wall of pain]] is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.
Line 28: Line 28:


===In ''Ultimate''===
===In ''Ultimate''===
In ''Ultimate'', the move has Wario charge forward after eating the garlic. If the rush connects, a cutscene plays where he turns into Wario-Man and unleashes a barrage of attacks accompanied by comical text and effects, ending with a fart that launches up to three trapped opponents (the initial hit loses its hitbox upon hitting the third opponent, but more opponents can be hit if struck at the same time, although only the first three hit will be affected by the cinematic). The ''Ultimate'' version of Wario-Man joins all former "transformed moveset" Final Smashes (such as {{b|Giga Bowser|Final Smash}} and [[Giga Mac]]) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.
In ''Ultimate'', the move has Wario charge forward after eating the garlic. If the rush connects, he turns into Wario-Man and unleashes a barrage of attacks accompanied by comical text and effects, ending with a fart that launches the trapped opponents. The ''Ultimate'' version of Wario-Man joins all former "transformed moveset" Final Smashes (such as {{b|Giga Bowser|Final Smash}} and [[Giga Mac]]) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.


==Instructional quotes==
==Instructional quotes==
Line 118: Line 118:
*{{buff|Down aerial deals more damage (13%/10% → 15%/12%). It is also more effective as a meteor smash due Smash 4's changes to meteor smashes improving its reliability and KO potential.}}
*{{buff|Down aerial deals more damage (13%/10% → 15%/12%). It is also more effective as a meteor smash due Smash 4's changes to meteor smashes improving its reliability and KO potential.}}
*{{nerf|Wario can no longer auto cancel down aerial out of a full hop due to his lower jump height.}}
*{{nerf|Wario can no longer auto cancel down aerial out of a full hop due to his lower jump height.}}
===Smash attacks===
*{{change|All of Wario-Man's smash attacks use a drumbeat sound instead of a twittering sound}}.


===Throws/other attacks===
===Throws/other attacks===
Line 173: Line 170:
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || 15% (clean), 11% (late) || Sticks his foot a short distance forward. Fast and lasts a long time. Best used for "[[Wall of pain]]"-style attacking. Useful for momentum cancelling and edgeguarding. Spamming the move will make Wario-Man fly forward
| || 15% (clean), 11% (late) || Sticks his foot a short distance forward. Fast and lasts a long time. Best used for "[[Wall of pain]]"-style attacking. Useful for momentum cancelling and edgeguarding. Spamming the move will make Wario-Man move fly forward
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || 15% (clean), 11% (late) || Throws his head backwards, hitting foes with it. Spamming the move will make Wario-Man fly backwards.
| || 15% (clean), 11% (late) || Throws his head backwards, hitting foes with it. Spamming the move will make Wario-Man move fly backwards.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || 18% || Wario-Man claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. Spamming the move will make Wario-Man fly upward.
| || 18% || Wario-Man claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. Spamming the move will make Wario-Man move fly upward.
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
Line 270: Line 267:
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || 16% (clean), 11% (late) || Wario-Man poses and kicks his foot out in the air. Fast and lasts a long time. Best used for "[[wall of pain]]"-style attacking. Spamming the move will make Wario-Man fly forwards.
| || 16% (clean), 11% (late) || Wario-Man poses and kicks his foot out in the air. Fast and lasts a long time. Best used for "[[wall of pain]]"-style attacking. Spamming the move will make Wario-Man move fly forwards.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || 18% || Wario-Man throws his head backwards, hitting foes with it. Spamming this move will make him fly backwards.
| || 18% || Wario-Man throws his head backwards, hitting foes with it. Spamming this move will make him move fly backwards.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
Line 400: Line 397:


==Trivia==
==Trivia==
{{incomplete|Do all the quirks of hacked playable Wario-Man in Brawl also apply to his hacked Smash 4 counterpart?}}
*Along with Wario's down tilt becoming much faster from ''Brawl'' to ''SSB4'', Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring multiple button presses), with the entire move lasting just a fraction of a second.
*Along with Wario's down tilt becoming much faster from ''Brawl'' to ''SSB4'', Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring multiple button presses), with the entire move lasting just a fraction of a second.
*While normal Wario normally wears the [[Franklin Badge]] and {{b|Screw Attack|item}} on his nose, Wario-Man wears them on his stomach.
*While normal Wario normally wears the [[Franklin Badge]] and {{b|Screw Attack|item}} on his nose, Wario-Man wears them on his stomach.
Line 411: Line 407:
*In ''Brawl'', size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a [[Super Mushroom]] causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version ({{SSBB|Wario}}), {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}.
*In ''Brawl'', size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a [[Super Mushroom]] causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version ({{SSBB|Wario}}), {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}.
*In ''Brawl'', using a Smash Ball as Wario-Man (via playing as him through hacking) will revert him to normal Wario.
*In ''Brawl'', using a Smash Ball as Wario-Man (via playing as him through hacking) will revert him to normal Wario.
==Technical details==
*[[Wario (SSBB)/Final Smash]]
*[[Wario (SSB4)/Final Smash]]
*[[Wario (SSBU)/Final Smash]]


==See also==
==See also==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: