Editing Walk

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{{redirect|Walk|other uses|Walk (disambiguation)}}
{{redirect|Walk|other uses|Walk (disambiguation)}}
[[File:MarioWalkSSBM.gif|thumb|Mario walking in ''Melee''.]]
[[File:MarioWalkSSBM.gif|thumb|Mario walking in ''Melee''.]]
[[File:MarioWalkSSBU.gif|thumb|Mario walking in ''Ultimate''.]]
[[File:WalkSSB4.jpg|thumb|Villager walking in ''SSB4''.]]


'''Walking''' is a form of ground-based movement slower than [[dashing]]. It is performed by slowly tilting forward on the [[control stick]] or [[d-pad]] while on the ground. In ''Smash'' games that can be played without tap jump, it's possible to walk by tilting the control stick diagonally up in the direction players want to walk to. While it is slower than dashing (though by exactly how much is dependent on the character), characters retain the use of their [[tilt]]s and [[smash attack]]s while walking, giving it technical use. Characters have three different walking speeds depending on how far the [[control stick]] is tilted, with the slowest of these animations often being a sort of tip-toeing. In ''Brawl'', however, if a character is controlled with a [[Wii Remote]], they will always walk at their max speed. Pressing the attack button while walking will result in a [[forward tilt]]. This fact makes a fast walking speed considered an advantage, which is especially true for characters like [[Squirtle]], [[Marth]], and [[Donkey Kong]]. Walking speed is measured in [[unit]]s per [[frame]].
'''Walking''' is a form of ground-based movement slower than [[dashing]]. It is performed by slowly tilting forward on the [[control stick]] or [[d-pad]] while on the ground. In ''Smash'' games that can be played without tap jump, it's possible to walk by tilting the control stick diagonally up in the direction players want to walk to. While it is slower than dashing (though by exactly how much is dependent on the character), characters retain the use of their [[tilt]]s and [[smash attack]]s while walking, giving it technical use. Characters have three different walking speeds depending on how far the [[control stick]] is tilted, with the slowest of these animations often being a sort of tip-toeing. In ''Brawl'', however, if a character is controlled with a [[Wii Remote]], they will always walk at their max speed. Pressing the attack button while walking will result in a [[forward tilt]]. This fact makes a fast walking speed considered an advantage, which is especially true for characters like [[Squirtle]], [[Marth]], and [[Donkey Kong]]. Walking speed is measured in [[unit]]s per [[frame]].
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<gallery>
<gallery>
Mario walks Brawl.png|Mario walking in ''Brawl''.
Mario walks Brawl.png|Mario walking in ''Brawl''.
WalkSSB4.jpg|Villager walking in ''SSB4''.
</gallery>
</gallery>


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Character attributes]]
[[Category:Character attributes]]

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