Editing Villager (SSB4)

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|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground)
|dsmashdmg={{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|3}} (farther opponents on the ground)
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Effective followups include an aerial attack at low percents, and up or forward smashes at high percents. This move can also perform an infinite [[lock]] against floored opponents due to its burying hitboxes, although the enemy has to be hit by another locking move prior (such as a late neutral aerial).
|dsmashdesc=Takes out a shovel and digs in front, then behind. Fast startup for a smash attack, making it a decent [[out of shield]] option. It can [[bury]] grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded, though it can still be deadly thanks to its followup potential. Up smash is an effective followup at high percentages, as its first hit will unbury the victim, circumventing the knockback reduction on buried characters. Up smash will also cover the area right above the opponent which is where they will be as soon as they escape, making the room for error a little better in case villager underestimates how long the opponent will be buried. At lower damage the opponent will be freed very quickly, but may be hit by an aerial attack as they pop out of the ground.
|nairname= 
|nairname= 
|nairdmg=9% (clean), 5% (late)
|nairdmg=9% (clean), 5% (late)

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