Editing Vegetable
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==Overview== | ==Overview== | ||
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range | When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as the user can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. If a turnip hits an opponent, the user can pick up the turnip again, which aids in combos. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The user can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all. | ||
As turnips are items, they can even be used as an effective [[out of shield]] option, with players being able to throw directly out of shield. In ''Super Smash Bros. Melee'' and especially in ''Super Smash Bros. Brawl'', players can also cancel their roll with a item throw (known as a [[glide toss]]) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press the grab button (or simply hold jump) without any direction to immediately Z-drop the vegetable. Depending on when the grab button is pressed, the turnip will either drop right in front of the player (if they hit the grab button immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and that the stun from the hit can potentially allow the player to follow up with multiple options (depending on the game), making it powerful to use from out of shield. While these techniques can be performed by any character with any light, throwable item, it is particularly powerful with the user, as she can pluck vegetables at almost any time. | As turnips are items, they can even be used as an effective [[out of shield]] option, with players being able to throw directly out of shield. In ''Super Smash Bros. Melee'' and especially in ''Super Smash Bros. Brawl'', players can also cancel their roll with a item throw (known as a [[glide toss]]) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press the grab button (or simply hold jump) without any direction to immediately Z-drop the vegetable. Depending on when the grab button is pressed, the turnip will either drop right in front of the player (if they hit the grab button immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and that the stun from the hit can potentially allow the player to follow up with multiple options (depending on the game), making it powerful to use from out of shield. While these techniques can be performed by any character with any light, throwable item, it is particularly powerful with the user, as she can pluck vegetables at almost any time. | ||
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Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. [[Floating]] also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot. | Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. [[Floating]] also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot. | ||
The most common type of turnips are smiley-face turnips. The user has a {{fractions|35|58}} chance of pulling these types of turnips, and their minimum damage is either 2% prior to ''Super Smash Bros. Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a bored turnip, a sleepy turnip, a shocked turnip, and a laughing turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a {{fractions|4|58}} chance of being pulled, and it deals more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). She also also has a dot-eyed turnip, which has a {{fractions|1|58}} chance of being pulled, and it deal 12% minimum (16% in ''Ultimate''). Her most powerful turnip, however, is the stitch-faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes | The most common type of turnips are smiley-face turnips. The user has a {{fractions|35|58}} chance of pulling these types of turnips, and their minimum damage is either 2% prior to ''Super Smash Bros. Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a bored turnip, a sleepy turnip, a shocked turnip, and a laughing turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a {{fractions|4|58}} chance of being pulled, and it deals more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). She also also has a dot-eyed turnip, which has a {{fractions|1|58}} chance of being pulled, and it deal 12% minimum (16% in ''Ultimate''). Her most powerful turnip, however, is the stitch-faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type. These are the probabilities within turnips pulled, and does not take into account the other items. | ||
This chart shows the probabilities and base damage of every turnip type. These are the probabilities within turnips pulled, and does not take into account the other items. | |||
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A thrown Mr. Saturn deals incredible shield damage, especially in ''SSB4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent. | A thrown Mr. Saturn deals incredible shield damage, especially in ''SSB4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent. | ||
Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, the user will receive damage and knockback herself if she is too close to the Bob-omb explosion, although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier | Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, the user will receive damage and knockback herself if she is too close to the Bob-omb explosion, although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||