User:ZeusDeeGoose/Drafts/Creating a combo video
Creating a combo video[edit]
The difficulty of creating a combo video can vary depending on the game, platform, and what hardware the player has.
Capturing combos[edit]
Prior to Brawl, there was no replay system, and as such, players must begin recording prior to a combo in a match, or rely on another person's capture footage, such as from a tournament livestream. Alternatively for Melee, if a tournament uses Slippi (and on Wiis only, is actively saving replays), a player can obtain the .slp replay file, which can be replayed on a computer through the Slippi client.
Starting with Brawl, the replay system was implemented, which made the process of making a combo video significantly easier. However, in Brawl only, replays have a 3-minute limit, meaning that many matches in tournament play cannot be recorded, since Brawl's slower pace meant that matches often took far longer, and not uncommonly leading to a time-out. Smash 4 and Ultimate would up this limit to 10 minutes, meaning that all matches that follow traditional rulesets can be recorded, since the standard time limit is 8 minutes. Additionally, Smash 4 added the ability to upload replays to YouTube, meaning that videos could be downloaded by the creator's channel, bypassing the need of a capture card. This feature would later be discontinued, thus requiring the need of a capture card once more. Ultimate retained the ability to upload videos to YouTube, and additionally added the ability to save trimmed replays to the SD Card as an .mp4 file, permanently ending the need for a capture card.
If the creator wants to add external music, many Smashers often disable the game's stage music in order to only capture sound effects. This cannot be natively done in 64, as it's sound options do not allow you to disable music, but it can be disabled with cheats. Other than this, all Smash games allow the option to disable stage music through the sound menu.