User:Toomai/Data Node/Mushroomers

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

The Man[edit]

Mario's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0.3 1 0.5 0.3 0 0.5 2.5 0001
2 Head 0 2 0.5 0 1.2 0.5 3.1 0010
3 Arm.R 0 0 0 -1 0 0 0.9 0001
4 Arm.L 0 0 0 1 0 0 0.9 0001
5 Elbow.R -0.3 -0.2 0 -2.2 0 0 1.1 0101
6 Elbow.L 0.3 -0.2 0 2.2 0 0 1.1 0101
7 Leg.R 0 0 0 0 2 0 1.4 1100
8 Leg.L 0 0 0 0 -2 0 1.4 1100
9 Knee.R 0 0 0 0 2 0 1.4 1100
10 Knee.L 0 0 0 0 -2 0 1.4 1100
Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Combo Kick)
Hit 1 Arm.L 3% * 2 3 16
(7-10)
0 100 15 0 3 1.2 0 0 x1 x1 0% 39030200 First hitbox of hit 3 changes size from 5 to 3.6 on frame 22.
Chest 10 2.8 0 0 0
Elbow.L 80 15 4 3.3 0 0
Hit 2 Arm.R 2% * 8 9 25
(13-16)
0 100 18 0 3 -1.4 0 0 x1 x1 0% 39030200
Chest 15 2.8 0 0 0
Elbow.R 80 25 4 -4.2 0 0
Hit 3 Knee.R 4% * 20 23 43 30 95 0 0 5 0 5.5 0 x1 x1 0% 39830440
Knee.R 2.5 0 1 0
Knee.R 2.5 0 -1.5 0
F-Tilt
(Power Kick)
Angled Up Knee.R 8% * 5 8 25 8 100 0 0 5 0 3.6 0 x1 x1 0% 39830440  
Leg.R 4 0 1.2 0
Hip 3 0 1.2 -2
Angled Side Knee.R 8 5 0 3.6 0
Leg.R 4 0 1.2 0
Hip 3 0 1.2 -2
Angled Down Knee.R 13 5 0 3.6 0
Leg.R 4 0 1.2 0
Hip 3 0 1.2 -2
U-Tilt
(Uppercut)
Neck 7% 96 5 12 30 28 130 0 0 4 0 0 0 x1 x1 0% 39030240  
Elbow.R 4.5 0 0 0
Elbow.R 5.5 -4 0 0
D-Tilt
(Crouch Kick)
Toe.R 5% 80 5 8 35 20 80 0 0 5 0 0 -2 x1 x1 40% 39830400  
Knee.R 7% 4 0 0 0 39830480
Hip 3 0 0 0
Dash
(Slide Kick)
Clean Null2 9% 110 6 9   70 50 0 1 4 0 2 -0.4 x1 x1 0% 39830400  
Null2 80 3 0 1.4 1.2
Late Null2 7% 120 10 25 38 45 30 4 0 2 -0.4 x1 x1 0% 39830400
Null2 70 1.5 0 1 1.2
U-Smash
(Head Snap)
Head 14% 83 9 14 40 32 90 0 0 5 0 2.5 1.1 x1 x1 0% 38430280 Head is intangible from frames 9 to 14.
Chest 4 0 1 0
D-Smash
(Breakdance Kick)
Front Null 15% * 5 7   40 73 0 0 4.8 0 3.6 12 x1 x1 0% 39830480  
Null 3.84 0 3.6 9
Back Null 12% * 14 15 38 35 75 4.8 0 3.6 -13 x1 x1 0% 39830440
Null 3.84 0 3.6 -6
F-Smash
(Fire Smash)
Angled Up Elbow.L 15% * 15 18 48 25 100 0 0 2 0 0 0 x1 x1 0% 39030280  
Shoulder.R 2.5 0 0 0
Hand2.L 18% 90 5 4.5 0 0 11031085
Angled Side Elbow.L 14% 100 2 0 0 0 39030200
Shoulder.R 2.5 0 0 0
Hand2.L 17% 90 5 4.5 0 0 11031085
Angled Down Elbow.L 13% 100 2 0 0 0 39030280
Shoulder.R 2.5 0 0 0
Hand2.L 16% 90 5 4.5 0 0 11031085
Nair
(Drop Kick)
Clean Knee.R 10% * 3 6 (1-2) 20 100 0 0 4 0 0.8 0 x1 x1 0% 39830240  
Knee.L 0 -0.8 0
Late Leg.R 5% * 7 29 (34-) 13 90 3 0 0.8 0 39830400
Knee.L 0 -0.8 0
Fair
(Meteor Punch)
Windup Elbow.R 12% * 16 (1-2) 30 80 0 0 3 -3.2 0 0 x1 x1 0% 39030240  
Meteor Arm.R 13% 280 17 19   20 75 4 0 0 0 39030280
Elbow.R 4.6 -3.2 0 0
Late Arm.R 10% * 20 21 (43-)
59
20 80 4 0 0 0 39030240
Elbow.R 4.6 -3.2 0 0
Bair
(Rear Kick)
Clean Knee.R 12% * 6 8 (1-5) 10 95 0 0 4.5 0 4.8 0 x1 x1 0% 39830480  
Leg.R 5.9 0 1.6 0
Late Knee.R 7% 9 14 (19-)
34
7 90 4.5 0 4.8 0 39830440
Leg.R 5.3 0 1.6 0
Uair
(Flip Kick)
Leg.R 11% 45 4 9 (1-2,16-)
30
9 100 0 0 4.4 0 1.2 0 x1 x1 0% 39830440  
Knee.R 5.5 0 2.2 0
Dair
(Mario Tornado)
Hits 1-5 Null 1% 94 5,7,9,11,13 (1-4) 0 100 10 0 7 0 6 0 x1.5 x1 0% 3B430400  
Null 5 0 3 0
Null 0 -1 0
Hit 6 Null 7% 75 25 (33-)
38
80 80 0 11 0 6.8 0 x1 3B430480
Landing Null 2% * 1 3   0 100 60 4.32 0 3.2 4 39830480
Null 0 3.2 -4
Grab Standing Null   6 7     3.36 0 6.6 8.4    
Null 0 6.6 2.4
Running Null 12 13   2.5 0 6.6 9
Null 0 6.6 5
Null 0 6.6 2.5
Pivot Null 11 12   3.5 0 6.6 -14
Null 0 6.6 -7.5
Null 0 6.6 -1
Pummel
(Nosebutt)
Null 3% * 16   0 100 30 0 5 0 10 10 x1 x1 0% 30430400
084FFFC3
 
F-Throw
(Spin Chuck)
Throw 9% 45 13   60 65 0                    
B-Throw
(Spin Throw)
Throw 12% 45 44   70 63 0                    
Swing Collision 8% *   20 100 0 8.1 0 0 0 x1 x1 0% 22030440
U-Throw
(Vertical Hurl)
Throw 8% 90 18   70 72 0                    
D-Throw
(Ground Slam)
Throw 6% 80 18 40 75 50 0                    
Floor (back)
(Sweep Kick)
Hit 1 Foot.R 6% * 20 21   80 50 0 1 6.72 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 25.
Foot.L 0 0 0
Knee.R 4.8 0 0 0
Hit 2 Foot.R 24 25   6.72 0 0 0
Foot.L 0 0 0
Knee.R 4.8 0 0 0
Null 6.24 0 4.8 3.2
Floor (front)
(Double Punch)
Hit 1 Null 6% * 19 20   80 50 0 1 5 0 5 -12 x1 x1 0% 21030440 Intangible from frames 1 to 26.
Null 0 5 -8
Null 0 5 -4
Hit 2 Null 25 26   0 5 12
Null 0 5 8
Null 0 5 4
Floor (trip)
(Double Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 -11 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 -6
Null 0 5 0
Hit 2 Null 31 32   0 5 11
Null 0 5 6
Null 0 5 0
Edge <100%
(Quick Kick)
Foot.R 8% 45 24 26   0 100 110 1 5.76 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 20.
Foot.L 0 0 0
Head 6% 0 -2.4 0
Null 4 0 4 9
Edge 100%+
(Slow Kick)
Null 10% * 40 44   0 100 110 1 5 0 5 15 x1 x1 0% 21830440 Intangible from frames 1 to 44.
Null 0 5 10
Null 0 5 5
Null 0 5 0
Neutral Special
(Fireball)
  5% * 14 19 44 30 25 0 0 2.4 0 0 0 x1 x0.3 0% 18031005
01CF7FC1
 
20 30 22 20 2.2 0 0 0
30   11 15 2 0 0 0
Side Special
(Cape)
Ground Null 8% 110 12 14   0 0 0 4 7.5 0 6 9 x1 x1 30% 22431047 Activates defensive collision (3,0,2) from frames 6 to 30 (ground) or 6 to 33 (air).
Null 5 0 6 5
Air Null 6% 110 12 14   0 0 0 4 8.5 0 6 9 x1 x1 30% 22431047
Null 5 0 6 5
Up Special
(Super Jump Punch)
Hit 1 Null 5% 70 3 6   0 100 130 0 7 0 6 5 x1 x1 0% 39030846 Intangible from frames 3 to 6. Cannot grab edge from frames 13 to 20.
Null 90 140 6.6 0 6 9
Hits 2-4 Null 1% 74 7,9,11   0 100 150 0 6 0 7 4.5
Null 90 5 0 7 8.5
Hits 5-6 Null - 13-14, 16-17   0 100 90 0 5.5 0 7 4.5
Null 120 4.2 0 7 8.5
Hit 7 Null 3% 60 19 20   52 145 0 0 10 0 7 4.5 39030886
Null 10 0 7 8.5
Down Special
(FLUDD)
  0% 55   0 100 32 0 2.4 0 0 0 x1 x1 0% 1A431212
C0CFFFC3
 
Final Smash
(Mario Finale)
Larger 3% 32 26 260   40 100 0 0 14 0 0 0 x0.7 x0.2 0% 00031085
200FFFC3
Intangible for entire attack. All hitboxes have a rehit rate of 7.
Smaller 2% 0 0 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
7 TransN Null2 Character origin #2
10 HipN Hip Hip
12 LKneeJ Knee.L Left knee
14 LFootJ Foot.L Left ankle
15 LToeN Toe.L Left foot
16 RLegJ Leg.R Right hip joint
17 RKneeJ Knee.R Right knee
19 RFootJ Foot.R Right ankle
20 RToeN Toe.R Right foot
22 BustN Chest Upper body
24 LShoulderJ Arm.L Left shoulder
25 LArmJ Elbow.L Left elbow
26 LHandN Hand.L Left wrist
37 LHandNb Hand2.L Left wrist (again)
38 NeckN Neck Neck
39 HeadN Head Base of head
45 RShoulderN Shoulder.R Right collarbone
46 RShoulderJ Arm.R Right shoulder
47 RArmJ Elbow.R Right elbow
48 RHandN" Hand.R Right wrist

Note: The Mario Finale's hitboxes are attached to bones 3 and 4 (respectively) of the special effect.

Greeny[edit]

Luigi's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 0 0 0 1.1 0 2.4 0001
2 Head 0 3 0 0 1.4 0 2.3 0010
3 Nose 0 -0.1 1.1 0 -0.1 1.1 0.9 0010
4 Arm.R 0 0 0 -1.2 0 0 1 0001
5 Arm.L 0 0 0 1.2 0 0 1 0001
6 Elbow.R -0.2 0 0 -2.2 0 0 1.2 0101
7 Elbow.L 0.2 0 0 2.2 0 0 1.2 0101
8 Leg.R 0 0.5 0 0 2 0 1.3 1100
9 Leg.L 0 -0.5 0 0 -2 0 1.3 1100
10 Knee.R 0 0 0 0 2 0 1.4 1100
11 Knee.L 0 0 0 0 -2 0 1.4 1100
Luigi's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Punch/Punch/Butt)
Hit 1 Elbow.L 3% 90 2 3 16
(6-15)
0 100 20 0 4.5 2.5 0 0 x1 x1 0% 39030200  
Arm.L 65 3 1.2 0 0
Arm.R 50 3.5 0 0 0
Hit 2 Elbow.R 2% 70 9 10 25
(12-24)
0 100 16 0 4.5 -2.5 0 0 x1 x1 0% 39030200
Arm.R 60 20 3 -1.2 0 0
Arm.L 3.5 0 0 0
Hit 3 Body 5% * 17 18 43 30 80 0 0 4.5 1 -4 -1 x1 x1 0% 38C30440
004FFFC3
Body 0 0 0
F-Tilt
(Power Kick)
Any Angle Knee.R 9% * 5 10 33 2 100 0 0 4.8 0 3.6 0 x1 x1 0% 39830440  
Leg.R 3.84 0 1.2 0
Hip 3.36 0 1.2 -2
U-Tilt
(Upper Swipe)
Neck 9% 100 5 9 31 30 127 0 0 3.36 0 0 0 x1 x1 0% 39030440  
Elbow.R 125 4.32 0 0 0
Hand.R 123 4.8 0 0 0
D-Tilt
(Crouch Kick)
Knee.R 9% * 5 8 35 30 50 0 0 4.8 0 3 0 x1 x1 35% 39820440 Adds 1.2 to horizontal momentum on frame 1.
Knee.R 270 4.8 0 3 0 39810440
Leg.R 3.84 0 1.6 0 39830440
Hip 2.88 0 0 0
Dash
(Frenzy Punches)
Hits 1-6 Null 1% * 4,10,16,
22,29,37
  1 80 0 0 4.8 0 8 8 x1.6 x0.3 0% 39032240  
Body 3.84 0 0 0
Hit 7 Null 2% 48 50   50 100 5 0 8 12 x1 x1 30% 39032280
Null 3 0 8 6
Null 0 8 0
U-Smash
(Head Snap)
Head 15% 110 9 13   35 98 0 0 4.8 0 2.8 -1.2 x1 x1 0% 38430280 Head is intangible from frames 3 to 7.
Hip 12% 4 0 4 0
D-Smash
(Breakdance Kick)
Front Null 16% 120 5 6   40 80 0 0 4.8 0 3.6 12 x1 x1 0% 39830480  
Null 17% 3.84 0 3.6 6.8
Back Null 16% 70 14 15 33 40 80 4.8 0 3.6 -10.8 39830440
Null 17% 3.84 0 3.6 -6
F-Smash
(Palm Poke)
Angled Up Arm.L 15% 65 12 13 29 20 135 0 5 3.84 8 0 0 x1 x1 0% 39030C82  
Arm.L 4.32 2.5 0 0
Arm.L 2.4 -2.5 0 0
Angled Side Arm.L 14% 55 42 3.84 8 0 0
Arm.L 4.32 2.5 0 0
Arm.L 2.4 -2.5 0 0
Angled Down Arm.L 13% 45 3.84 8 0 0
Arm.L 4.32 2.5 0 0
Arm.L 2.4 -2.5 0 0
Nair
(Drop Kick)
Clean Knee.R 14% 90 3 6 (1-2) 20 100 0 0 4.5 0 0.8 0 x1 x1 0% 39830440  
Knee.L 0 -0.8 0
Late Knee.R 6% 7 31 (36-)
46
0 0.8 0
Knee.L 0 -0.8 0
Fair
(Karate Chop)
Arm.L 10% * 7 10 (1, 21-)
24
30 80 0 0 3.84 0 0 0 x1 x1 0% 39030240  
Elbow.L 4.8 3.4 0 0
Bair
(Rear Kick)
Clean Knee.R 12% * 6 10 (1-5) 12 100 0 0 4.5 0 4 0 x1 x1 0% 39830440  
Leg.R 5.76 0 1.6 0
Late Knee.R 8% 11 16 (33-)
37
4.5 0 4 0
Leg.R 5.76 0 1.6 0
Uair
(Flip Kick)
Part 1 Leg.R 13% 55 5 7 (1) 0 100 0 0 4 0 1.2 0 x1 x1 0% 39830440  
Knee.R 0 3.2 0
Part 2 Leg.R 7% 8 11 (19-)
30
0 1.2 0
Knee.R 0 3.2 0
Dair
(Drill Kick)
Hip 11% * 10 14 (1-5, 24-)
29
20 100 0 0 3.3 0 0 0 x1 x1 0% 39830480  
Knee.R 5 0 4 0
Leg.R 270 0 1.6 0
Grab Standing Null   6 7     3.36 0 6.6 8.4    
Null 0 6.6 2.4
Running Null 12 13   2.5 0 6.6 9
Null 0 6.6 5
Null 0 6.6 -1
Pivot Null 11 12   3.5 0 6.6 -14
Null 0 6.6 -7
Null 0 6.6 -1
Pummel
(Nosebutt)
Head 3% * 16   0 100 40 0 4 0 4 2 x1 x1 0% 30430400
084FFFC3
 
Neck 2.2 0 1.5 0
F-Throw
(Spin Chuck)
Throw 9% 45 13   60 65 0                    
B-Throw
(Spin Throw)
Throw 12% 45 44   80 65 0                    
Swing Collision 8% *   20 100 0 8.1 0 0 0 x1 x1 0% 22030440
U-Throw
(Vertical Hurl)
Throw 8% 90 18   70 72 0                    
D-Throw
(Ground Slam)
Throw 6% 80 18 41 75 30 0                    
Floor (back)
(Sweep Kick)
Hit 1 Null 6% * 20 21   80 50 0 1 5.5 0 4.5 -12 x1 x1 0% 21830440 Intangible from frames 1 to 25.
Null 0 4.5 -7
Null 4.8 0 4.5 -2
Hit 2 Null 24 25   5.5 0 4.5 13
Null 0 4.5 8
Null 4.8 0 4.5 3
Floor (front)
(Double Punch)
Hit 1 Null 6% * 19 20   80 50 0 1 4.5 0 5 -12 x1 x1 0% 21030440 Intangible from frames 1 to 26.
Null 0 5 -8
Null 0 5 -4
Hit 2 Null 25 26   0 5 12
Null 0 5 8
Null 0 5 4
Floor (trip)
(Double Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 -11 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 -6
Null 0 5 0
Hit 2 Null 31 32   0 5 11
Null 0 5 6
Null 0 5 0
Edge <100%
(Quick Kick)
Foot.R 8% 45 24 26   0 100 110 1 5.76 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 20.
Foot.L 0 0 0
Head 6% 0 -2.4 0
Null 4 0 4 9
Edge 100%+
(Slow Kick)
Null 10% * 40 44   0 100 110 1 5 0 5 15 x1 x1 0% 21830440 Intangible from frames 1 to 44.
Null 0 5 10
Null 0 5 5
Null 0 5 0
Neutral Special
(Fireball)
  6% * 17   41 5 25 0 0 2.4 0 0 0 x1 x1 0% 18031005
01CFFFC1
 
Side Special
(Green Missile)
Regular Neck 10% * 12     20 80 0 4 4.32 0 0 0 x1 x1 0% 38431045
004F7FC1
When not a misfire, damage ranges linearly from 5% to 26% depending on charge. When not a misfire, intangible from frames 1 to 5.
Misfire Neck 25% 100 5.76 0 0 0
Up Special
(Fire Jump Punch)
Sweetspot (ground) Head 25% 90 6   70 73 0 0 2.4 0 0 1 x1 x1 0% 39030A85 Body intangible from frames 6 to 10. Cannot grab edge from frames 11 to 22.
Sweetspot (air) Head 20% 58 72 0 0 1 39031085
Miss Head 1% 80 7 25   1 1 0 0 7.68 0 0 3.2 39030846
Hip 6.24 0 0 4.8
Down Special
(Luigi Cyclone)
Ground (hit 1) Chest 2% 160 7 33   20 60 0 0 5 8 1 0 x1 x1 0% 3B430440
08
004FFFC0
Hit 1 has a rehit rate of 8.
Chest 20 -8 1 0
Chest 160 4 4 1 0
Chest 20 -4 1 0
Ground (hit 2) Hand.L 4% 90 44   60 115 6 0 0 0 3B430440
Hand.R 0 0 0
Null 0 4 0
Air (hit 1) Chest 2% 160 7 30   50 80 6 8 0 0 3B430440
004FFFC3
Chest 20 -8 0 0
Null 90 4.5 0 0 0
Air (hit 2) Hand.L 4% 44   60 115 6 0 0 0 3B430440
Hand.R 0 0 0
Null 0 0 0
Final Smash
(Negative Zone)
  0%   ~190   Body intangible for entire dance.
Down Taunt
(Heel Scuff)
Null 2% 270 45   0 100 180 0 3 0 -1 4 x1 x1 0% 39830A80
004FFFC0
Has a rehit rate of 8 for some reason.
Bone BrawlBox Used name General idea
0 TopN Null Character origin
9 HipN Hip Hip
11 LKneeJ Knee.L Left knee
13 LFootJ Foot.L Left ankle
15 RLegJ Leg.R Right hip joint
16 RKneeJ Knee.R Right knee
18 RFootJ Foot.R Right ankle
20 WaistN Body Lower body
21 BustN Chest Upper body
23 LShoulderJ Arm.L Left shoulder
24 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left hand
38 NeckN Neck Neck
39 HeadN Head Base of head
46 RShoulderJ Arm.R Right shoulder
47 RArmJ Elbow.R Right elbow
48 RHandN Hand.R Right hand

Pink 'n' Frilly[edit]

Peach's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Hip -0.5 -0.5 -0.3 0.5 -0.5 -0.3 2.1 0001
2 Chest 0 0 0 0 0.8 0 1.68 0001
3 Head 0 0.9 0 0 1.7 0 1.68 0010
4 Arm.R -0.2 -0.3 0 -2 -0.3 0 1 0001
5 Arm.L 0.2 0.3 0 2 0.3 0 1 0001
6 Elbow.R 0 0 0 -3 0 0 0.9 0101
7 Elbow.L 0 0 0 3 0 0 0.9 0101
8 Leg.R 0 0 0 0 3 0 1.3 1100
9 Leg.L 0 0 0 0 -3 0 1.3 1100
10 Knee.R 0 0 0 0 3.9 0 1.2 1100
11 Knee.L 0 0 0 0 -3.9 0 1.2 1100
Peach's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Slap)
Hit 1 Elbow.L 3% 74 2 3 20
(7-17)
0 100 20 0 3.5 4 0 0 x1 x1 0% 39032400  
Elbow.L 78 2.4 0 0 0
Arm.L 3.5 0 0 0
Arm.R 2.5 0 0 0
Hit 2 Elbow.L * 7 8 29 30 100 0 3.5 4 0 0
Elbow.L 2.4 0 0 0
Arm.L 3.5 0 0 0
Arm.R 2.8 0 0 0
F-Tilt
(Split Kick)
Clean Leg.R 13% 90 7 9   35 85 0 0 4 0 0 0 x1 x1 0% 39830440  
Knee.R 11% 100 4.5 0 1 0
Knee.R 10% 80 5 0 7 0 39830442
Late Leg.R 6% 90 10 16 37 55 50 4 0 0 0 39830440
Knee.R 0 1 0
Knee.R 0 7 0
U-Tilt
(Heart Stab)
Null 13% 65 10 14 38 60 70 0 0 11 0 24 0 x1 x1 0% 23C32040
004FFFC0
Head, Arm.L, and Elbow.L are intangible from frames 10 to 13.
Null 10% 5 0 17 0 3BC32040
004FFFC0
D-Tilt
(Ground Swipe)
Hand.L 10% 270 12 13 28 60 100 0 0 5.1 2 0 0 x1 x1 30% 39010280  
Hand.L 80 15 100 2 0 0 39020240
Elbow.L 270 60 100 3.8 0 0 0 39030280
Arm.R 0 0 0
Dash
(Dash Push)
Hit 1 Null 4% * 6 9   30 50 0 0 5 0 8 11 x1 x1 0% 39030240  
Null 4 0 8 6.5
Null 0 8 2
Hit 2 Null 4% 65 17 19   50 125 5 0 8 11 39030282
Null 4 0 8 6.5
Null 0 8 2
U-Smash
(Twirl Poke)
Clean Hand.R 15% 90 14 16   40 100 0 4 5 0 0 0 x1 x1 0% 39030280 Head, Elbow.R, and Elbow.L are intangible form frames 15 to 21.
Arm.R 17% 4 0 0 0 39030480
Null 8% 75 30 3.6 0 8 6 31030240
Null 0 8 -6
Late Hand.R 12% 90 17 20 40 40 5 0 0 0 39030240
Arm.R 10% 4 0 0 0 39030440
D-Smash
(Dress Spin)
Hits 1-4 Null 5% 145 6-7, 11-12,
16-17, 21-22
  38 80 0 0 4.3 0 1.6 9 x1 x1 20% 3B430642  
Null 0 1.6 -9
Null 5 0 2 3.2
Null 0 2 -3.2
F-Smash
(Bludgeon)
Golf Club Palm.L 15% * 15 19 42 50 70 0 0 3 0 3.6 0 x1 x1 0% 3A432840 Does not choose the same weapon twice in a row.
Neck 0 -0.4 0
Palm.L 2 0 0 0
Palm.L 4.5 0 8.5 0 3A432880
Null 16 9 0 8.5 13 3A432840
Frying Pan Palm.L 18% 80 15 19 42 30 68 0 0 3 0 3 0 x1 x1 0% 3A432600
Palm.L 2 0 -2 0
Neck 0 0 0
Null 16 6 0 8 10
Tennis Racket Palm.L 12% 28 15 19 42 40 60 0 0 3 0 6 0 x1 x1 0% 3A432A80
Palm.L 2 0 2 0
Palm.L 30 0 -2 0
Neck 0 0 0
Null 13% 16 40 100 8 0 8 12 3A432A00
Nair
(Twirl)
Clean Hand.R 13% * 3 6 (1-2) 20 90 0 0 2.88 0 0 0 x1 x1 0% 39030480  
Hand.L 0 0 0
Hip 4.32 0 0 0
Late Hand.R 10% 7 23 (36-) 0 100 2.88 0 0 0
Hand.L 0 0 0
Hip 9% 4.32 0 0 0 39030440
Fair
(Crown Smack)
Elbow.L 15% * 16 19 (1-15, 20) 60 68 0 0 4.4 4 0 0 x1 x1 0% 3A430280
004FFFC3
 
Arm.L 3.8 0 0 0
Bair
(Butt Bump)
Clean Null 14% * 6 8 (1-4) 30 80 0 0 6 0 8 -4 x1 x1 0% 38C30480  
Null 13% 3 0 8 2
Late Null 7% 9 19 (20-) 10 70 5 0 8 -4 38C30440
Null 3 0 8 2
Uair
(Upper Kick)
Knee.L 13% 80 8 12 (1-7, 23) 0 100 0 0 5.5 0 -6 0 x1 x1 0% 39830480  
Knee.L 12% 4.5 0 0 0
Hip 11% * 3 0 0 0
Dair
(Stomp Kicks)
Hits 1-3 Null 3% 70 12-13, 18-19,
24-25
(1-11) 13 30 0 0 7.6 0 0 2 x1 x1 0% 39830440  
Null 6.5 0 4 0
Hit 4 Null 5% 30 31 32 40 120 8.5 0 0 2 39830480
Null 7.5 0 4 0
Grab Standing Null   6 7 30   4 0 9.6 8    
Null 3.5 0 9.6 1.8
Running Null 6 7   0 9 5.5
Null 0 9 2.5
Null 0 9 0
Pivot Null 13 14   4 0 9 -13
Null 3.5 0 9 -6
Null 0 9 0
Pummel
(Low Kick)
Foot.L 2% 80 4 5   0 100 30 0 5 0.8 0 0 x1 x1 0% 31830400
084FFFC3
 
Knee.L 0 0 0
Hand.L 0 0 0
F-Throw
(Big Slap)
Hit 1 Hand.R 2% 80 14   10 0 0 0 5.2 0 0 0 x1 x1 0% 31032480
084FFFC3
 
Hit 2 Throw 8% 45 15 34 45 83                
B-Throw
(Butt Blast)
Hit 1 Null 2% 70 19 20   10 200 0 0 6.2 0 7.2 -6.8 x1 x1 0% 30C31080
084FFFC4
 
Hit 2 Throw 9% 40 21   70 40                
U-Throw
(Push Up)
Hit 1 Hand.R 2% 80 19 25   0 100 20 0 3.8 0 0 0 x1 x1 0% 31030280
084FFFC3
 
Hit 2 Throw 6% 88 26 50 70 56 0                
D-Throw
(Butt Slam)
Hit 1 Hip 0% 270 33 42   0 100 20 0 3.8 0 0 0 x1 x1 0% 30C30400
084FFFC3
 
Hit 2 Throw 7% 108 43   60 60 0                
Floor (back)
(Sweep Kick)
Hit 1 Toe.R 6% * 17 19   70 50 0 1 5.76 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 27.
Knee.R 4.8 0 0 0
Chest 0 0 0
Hit 2 Toe.R 25 27   5.76 0 0 0
Knee.R 4.8 0 0 0
Chest 0 0 0
Floor (front)
(Spin Kick)
Hit 1 Knee.L 6% * 17 18   70 50 0 1 5.76 0 -4.09 0 x1 x1 0% 21830440 Intangible from frames 1 to 26.
Knee.L 4.8 0 0 0
Chest 0 0 0
Hit 2 Knee.R 8% 25 26   5.76 0 4.09 0
Knee.R 4.8 0 0 0
Chest 6% 0 0 0
Floor (trip)
(Double Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 -12 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 -6
Null 0 5 0
Hit 2 Null 26 27   0 5 12
Null 0 5 6
Null 0 5 0
Edge <100%
(Butt Fling)
Hip 6% * 10 16   0 100 110 1 6.72 0 0 0 x1 x1 0% 28C30440 Intangible from frames 1 to 8.
Edge 100%+
(Slow Kick)
Toe.L 10% * 44 47   0 100 110 1 6.24 0 0 0 x1 x1 0% 29830440 Intangible from frames 1 to 47.
Knee.L 8% 4.8 0 0 0
Chest 3.84 0 0 0
Neutral Special
(Toad)
Hits 1-6 3% 45 3, 5, 8,
11, 14, 17
  40 180 0 0 4.5 0 0 0 x1 x1 0% 18030240
01CFFFC1
Intangible from frames 11 to 14. Counter lasts from frames 11 to 31. Spores deal damage for 12 frames.
Side Special
(Peach Bomber)
Hip 15% 23     21 50 40 0 6 7.68 0 0 0 x1 x1 0% 38C31080  
Up Special
(Parasol)
Hit 1 Head 5% 80 7 10   0 100 150 0 5 0 0 0 x1 x1 0% 3D030240 Hit 2 has a rehit rate of 8.
Null 90 6 0 5 6.5
Hit 2 Palm.R 1% 80 11 27   90 4 0 4.4 0 3D030200
004FFFC3
Elbow.R - 100 5 0 0 0
Hip 90 130 6 0 0 0.8
Hit 3 Elbow.R 4% 60 31 32   60 120 0 0 0 0 3D030480
004FFFC3
Palm.R 5 0 4.4 0
Hit 4 Palm.R 3% 80 11   23 28 3.3 0 8 0 3D030202
Down Special
(Vegetable)*
=) (35/58) 2% 30   30 35 0 0 2.4 0 0 0 x1 x0.4 0% 1A432240
00CF5FC1
Vegetables have a rehit rate of 100.
-_- (6/58) 0 0 0
-.- (5/58) 0 0 0
O_O (3/58) 0 0 0
^_^ (3/58) 0 0 0
; . (4/58) 6% 0 0 0
: ) (1/58) 12% 0 0 0
=_= (1/58) 30% 0 0 0
Final Smash
(Peach Blossom)
Hit 1 Grip 40% * 41 61   0 0 0 0 40 0 0 0 x0 x0 0% 20030040
200F0040
Intangible for entire move.
Grip 20% 100 0 0 0
Grip 10% 200 0 0 0
Hit 2 Grip 0% 0 62 140   180 60 0 0 0 20010049
600F0040
Grip 130 100 0 0 0
Grip 90 200 0 0 0
Hit 3 Grip 141 230   150 60 0 0 0
Grip 90 100 0 0 0
Grip 50 200 0 0 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
7 HipN Hip Hip
9 LKneeJ Knee.L Left knee
10 LFootJ Foot.L Left foot
11 LToeN Toe.L Left toe
12 RLegJ Leg.R Right hip joint
13 RKneeJ Knee.R Right knee
15 RToeN Toe.R Right toe
57 BustN Chest Torso
60 LShoulderJ Arm.L Left shoulder
61 LArmJ Elbow.L Left elbow
63 LHandN Hand.L Left hand
72 LHaveN Palm.L Left palm (weapon holder)
80 NeckN Neck Neck
81 HeadN Head Base of head
89 RShoulderJ Arm.R Right shoulder
90 RArmJ Elbow.R Right elbow
92 RHandN Hand.R Right hand
101 RHaveN Palm.R Right palm (weapon holder)
105 ThrowN Grip Bone that holds grabbed opponent

LAERG & INN CHAERG[edit]

Bowser's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Chest 0 3.5 -2.5 0 1 -2.5 7 0001
2 Hip 0 1 -2 0 4 -2 7.5 0001
3 Mouth 1 0.3 0 1 0.3 0 3.8 0010
4 Head 0 1 0 0 3 0 4 0010
5 Arm.R 1 0 0 -2 0 0 3.5 0001
6 Arm.L -1 0 0 2 0 0 3.5 0001
7 Elbow.R 0 0 0 -4 0 0 3.2 0101
8 Elbow.L 0 0 0 4 0 0 3.2 0101
9 Leg.R 0 0 0 0 3 0 3.5 1100
10 Leg.L 0 0 0 0 -3 0 3.5 1100
11 Knee.R 0 1 0 0 3 0.5 3 1100
12 Knee.L 0 -1 0 0 -3 -0.5 3 1100
13 Foot.R 0 0.5 0.5 0 0.5 -2 2.4 1100
14 Foot.L 0 -0.5 -0.5 0 -0.5 2 2.4 1100
Bowser's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Claw)
Hit 1 Elbow.L 5% 30 6 8 (11-20)
21
0 100 45 0 5 -8 0 0 x1 x1 0% 39030642 Elbow.L and Arm.L intangible from frames 6 to 8.
Elbow.L 50 30 4.5 0 0 0
Elbow.L 83 18 4 8 0 0
Hit 2 Elbow.L 5% * 18 20 37 50 100 0 6 -8 0 0 39030682 Elbow.R and Arm.R intangible from frames 18 to 20.
Elbow.L 5.5 0 0 0
Elbow.L 5 7.3 0 0
F-Tilt
(Backhand Knuckle)
Angled Up/Side Shoulder.L 11% * 10 14 38 45 83 0 0 4 0 0 0 x1 x1 0% 39030480 Elbow.L is intangible from frames 10 to 14.
Elbow.L 5 0 0 0
Elbow.L 5.7 7 -1 0
Angled Down Shoulder.L 4 0 0 0 40%
Elbow.L 5 0 0 0
Elbow.L 5.7 7 -1 0
U-Tilt
(Vertical Claw)
Shoulder.L 12% 100 8 13 51 55 97 0 0 5 0 0 0 x1 x1 0% 39030642 Elbow.L is intangible from frames 8 to 13.
Elbow.L 5.5 0 0 0
Elbow.L 6 8 0 0
D-Tilt
(Claw Trip)
Hit 1 Elbow.R 14% * 10 12   20 100 0 0 5 -7 0 0 x1 x1 30% 39030642 Elbow.R and Arm.R intangible from frames 10 to 12. Elbow.L and Arm.L intangible form frames 20 to 22.
Elbow.R -3 0 0
Elbow.R 4.5 1 0 0
Shoulder.R 4 0 0 0
Hit 2 Elbow.L 11% 20 22 46 12 5 7 0 0
Elbow.L 3 0 0
Elbow.L 4.5 -1 0 0
Shoulder.L 4 0 0 0
Dash
(Body Slam)
Clean Null2 11% 80 10 13   120 30 0 1 7 0 9 18 x1 x1 0% 38430440  
Null2 0 9 4
Late Null2 8% 14 19 56 80 6 0 9 15
Null2 5 0 9 3
U-Smash
Shell Slam
Hit 1 Null2 20% 90 16 21   23 80 0 0 8 0 10 0 x1 x1 0% 28831082 Body and Hip intangible from frames 5 to 18.
Null2 15% 70 90 6 0 8 6 28830442
Null2 120 0 8 -6
Hit 2 Null2 12% 90 31 53 60 100 0 12 0 38810480
Null2 10% 74 0 9 5
Null2 0 9 -5
D-Smash
(Shell Blender)
Hits 1-6 Null 2% 150 14-15, 17-18,
20-21, 23-24,
26-27, 29-30
  40 50 0 0 5.5 0 4 -9 x1 x1 0% 3B430682  
Null 0 4 9
Null 190 4.4 0 11 -6
Null 0 11 6
Hit 7 Null 9% 65 31 68 140 7 0 4 -9 3B431082
Null 0 4 9
Null 6 0 12 -6
Null 0 12 6
F-Smash
(Shoulder Lunge)
Hit 1 Neck 10% 60 26   30 130 0 0 8 0 5 0 x1 x1 0% 38430480  
Hit 2 Neck 23% * 28 31 67 25 81 7.3 0 2.5 0 x1.2
Neck 21% 60 25 6.3 0 9.5 0
Nair
(Shell Spin)
Clean Body 13% * 8 13 (1-7) 20 80 0 0 8 0 0 0 x1 x1 0% 3B430280  
Late Body 9% * 14 23 (40-)
48
0 0 0
Fair
(Air Claw)
Elbow.L 13% * 8 11 (1-8, 31-)
42
40 80 0 0 6 5 0 0 x1 x1 0% 39030682  
Elbow.L 12% 5 0 0 0
Shoulder.L 11% 0 0 0
Bair
(Shell Bulge)
Clean Body 15% 35 9 11 (1-8) 25 83 0 0 9 0 0 -6 x1 x1 0% 38830682 Body and Hip intangible from frames 3 to 15.
Body 5 0 0 0
Late Body 7% * 12 15 (45-)
50
35 100 8 0 0 -6 38830642
Body 4 0 0 0
Uair
(Upper Headbutt)
Head 17% 85 16 20 (1-9, 40-)
45
35 93 0 0 7 0 2.4 0 x1 x1 0% 38430280 Head and Mouth intangible from frames 10 to 20.
Dair
(Inverted Spin)
Hits 1-8 Null 3% 80 14-15, 17-18,
20-21, 23-24,
26-27, 29-30,
32-33, 35-36
(1-13) 0 100 10 0 4.4 0 0 4 x1 x1 0% 3B430602  
Null 0 0 -4
Hit 9 Null 270 38 (70-)
78
10 100 0 0 0 4 3B430682
Null 0 0 -4
Landing Null 2% 20 1 3   60 30 9.6 0 4 -8 23430682
Null 0 4 8
Grab Standing Null   9 10     5.5 0 8 18    
Null 4.3 0 8 13
Null 3.3 0 8 8
Running Null 10 11   5.5 0 6 22
Null 4.3 0 6 16
Null 3.3 0 6 10
Null
Throw???
3% * 60 100 0 0                
Pivot Null   9 10     5.5 0 8 -23  
Null 4.3 0 8 -15
Null 3.3 0 8 -8
Pummel
(Headbutt)
Head 3% 80 9 10   0 100 30 0 7 0 5.6 4 x1 x1 0% 30430440
084FFFC3
 
F-Throw
(Big Heave)
Throw 10% 45 36   60 50 0 0                  
B-Throw
(Big Hurl)
Throw 10% 45 19   60 50 0 0                  
U-Throw
(Spike Slice)
Hits 1-8 Null2 1% 0 21-24, 25-28,
29-32, 33-36,
37-40, 41-44,
45-48, 49-53
  0 100 0 0 9.6 0 20 1.6 x1 x1 0% 23430602
084FFFC3
 
Hit 9 Throw 2% 70 53   0 100 120                
D-Throw
(Flatten)
Hit 1 Belly 12% 0 45   0 100 0 0 9.6 0 0 3.2 x1 x1 0% 30830480
084FFFC3
 
Head 0 0 3.2
Hit 2 Throw 0% 50 56   75 30                
Floor (back)
(Claw Spin)
Hit 1 Null 6% * 18 19   80 50 0 1 6 0 7 -20 x1 x1 0% 21030440 Intangible from frames 1 to 24.
Null 0 7 -15
Null 0 7 -9
Null 0 7 -3
Hit 2 Null 23 24   0 7 23
Null 0 7 20
Null 0 7 13
Null 0 7 7
Floor (front)
(Worm)
Hit 1 Null 6% * 10 11   80 50 0 1 6 0 7 20 x1 x1 0% 20830440 Intangible from frames 1 to 27.
Null 0 7 13
Null 5 0 7 6
Hit 2 Null 26 27   6 0 7 -18 21830440
Null 0 7 -11
Null 5 0 7 -4
Floor (trip)
(Floor Spin)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 -20 x1 x1 0% 39030642 Intangible from frames 1 to 8.
Null 0 5 -14
Null 0 5 -8
Null 0 5 -2
Hit 2 Null 23 24   0 5 24
Null 0 5 18
Null 0 5 12
Null 0 5 6
Edge (<100%)
(Quick Spin)
Body 8% * 8 17   0 100 110 1 8 0 2 -0.4 x1 x1 0% 2B430440 Intangible from frames 1 to 4.
Hip 0 1.6 -1.2
Edge (100%+)
(Slow Swipe)
Null 10% * 46 50   0 100 110 1 5 0 3.7 17 x1 x1 0% 29030440 Intangible from frames 1 to 50.
Null 5.5 0 4 10
Null 6 0 4 3
Null 0 4 -4
Neutral Special
(Fire Breath)
Near 2% 55 1 7   9 30 0 0 4 0 0 0 x1.25 x0.5 0% 08031005
01CFFFC1
 
Far 1% 8     5 20 0 0 0
Side Special
(Flying Slam)
Grab (ground) Null   8 10     6 0 8 20    
Null 4 0 8 11
Grab (air) Null 17 19   9 0 8 18
Null 8 0 8 11
Null 0 8 6
Slam Throw 18% 60   80 50                    
SSE slash (ground) Null 13% 70 8 10   60 80 0 0 7.5 0 9 25 x1 x1 0% 39030682
004F0083
Null 5.5 0 9 17
Null 4.5 0 9 10
SSE slash (air) Null * 17 19   8 0 9 23
Null 6 0 9 14
Up Special
(Whirling Fortress)
Hit 1 (ground) Null 11% 80 6 7   70 80 0 3 9.5 0 7.6 -4 x1 x1 0% 3B431080 Intangible from frames 1 to 5 when used on ground.
Null 0 7.6 8
Hit 2 (ground) Null 5% 90 8, 12,
16, 20
39   80 50 0 5.8 0 7.6 -4 3B430682
Null 0 7.6 8
Hit 3 (ground) Null 3% 70 24, 28,
32, 36
  50 0 7.6 -4 3B410642
Null 0 7.6 8
Hit 1 (air) Null 10% 80 6 7   80 60 0 3 10 0 8.4 0 x1 x1 0% 3B430480
Hit 2 (air) Null 3% 84 8-11, 12-15, 16-19,
20-23, 24-27
  50 20 0 9 0 8.4 0 3B430602
Hit 3 (air) Null 2% 28-31, 32-35, 36-39,
40-43, 44-47
  8.2 0 8.4 0
Down Special
(Bowser Bomb)
Ground hop Null 4% 85 11   0 100 110 0 8.2 0 5 19 x1 x1 0% 20830440  
Drop (from ground) Null 20% 76 38     45 75 0 5 9.7 0 5.2 0 38830480
204FFFC0
Drop (from air) Null 32     0 5.2 0
Landing Null 11% 1 2   60 72 14 0 6 0 38810440
004FFFC0
Final Smash
(Giga Bowser)
    60     Intangible until transformation complete.
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 TransN Null2 Character origin #2
7 HipN Hip Hip
30 WaistN Belly Approx. mid body
31 BustN Body Higher than Belly
34 LShoulderN Shoulder.L Left collarbone
35 LShoulderJ Arm.L Left shoulder
36 LArmJ Elbow.L Left elbow
50 NeckN Neck Neck
51 HeadN Head Base of head
55 Mouth4N Mouth Center of mouth area
60 RShoulderN Shoulder.R Right collarbone
61 RShoulderJ Arm.R Right shoulder
62 RArmJ Elbow.R Right elbow

Gigger[edit]

Giga Bowser's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Chest 0 0 0 0 3.5 -1 20 0001
2 Hip 0 0 0 0 -2 -5 16 0001
3 Mouth 0 -0.5 0.5 0 0.5 1 6 0110
4 Head 0 0 0 0 4.2 0 11 0010
5 Arm.R 1 0 -2 -10 0 -2 6 0101
6 Arm.L 0 0 -2 10 0 -2 6 0101
7 Elbow.R 0 0 0 -14 0 0 5 0101
8 Elbow.L 0 0 0 14 0 0 5 0101
9 Leg.R 0 0 0 0 9 -10 7 1100
10 Leg.L 0 0 0 0 -9 10 7 1100
11 Knee.R 0 3 0 0 13 13 6 1100
12 Knee.L 0 -3 0 0 -13 -13 6 1100
13 ToeBase.R 0 0 -4 0 0 9 6 1100
14 ToeBase.L 0 0 4 0 0 -9 6 1100
15 Tail.A 7 0 0 -5 0 0 6 0100
16 Tail.C 5 0 0 -2 0 0 5 0100
17 Waist 0 0 0 0 0 9 13 0001
Giga Bowser's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Claw)
Hit 1 Hand.L 7% 83 8 11 (15-21)
22
0 100 20 5 10 6 0 0 x1 x1 0% 38030682  
Elbow.L 8 0 0
Arm.L 4 0 0
Chest 15 0 0 5.2
Foot.L 8 0 0 -6
Hit 2 Hand.R 9% * 25 27 42 20 110 0 10 -6 0 0
Elbow.R -8 0 0
Arm.R -4 0 0
Chest 15 0 0 5.2
Foot.L 8 0 0 -6
F-Tilt
(Backhand Knuckle)
Angled Up Hand.L 20% * 12 16 38 28 100 0 0 15 7 0 0 x1 x1 0% 38031093  
Elbow.L 12 8 0 0
Arm.L 0 0 0
Hip 16 4 12 0
Null 14 0 10 16
Angled Side Hand.L 17% 41 28 80 15 18 7 0 0 50%
Elbow.L 16 8 0 0
Arm.L 0 0 0
Hip 18 4 12 0
Null 14 0 10 16
Angled Down Hand.L 18% 38 0 15 7 0 0 100%
Elbow.L 12 8 0 0
Arm.L 0 0 0
Hip 16 4 12 0
Null 14 0 10 16
U-Tilt
(Vertical Claw)
Hand.L 15% 80 7 12 51 30 100 0 15 15 7 0 0 x1 x1 50% 38031093  
Elbow.L 14% 12 8 0 0
Arm.L 13% 0 0 0
Hip 12% 17 4 12 0
Null 11% 15 0 10 0
D-Tilt
(Claw Trip)
Hit 1 Hand.R 9% 270 14 18   10 80 0 10 13 -7 0 0 x1 x1 0% 3803044B  
Elbow.R 12 -8 0 0
Arm.R 0 0 0
Null 0 10 10
Hit 2 Hand.L 15% * 27 31 56 50 5 13 7 0 0 38030693
Elbow.L 12 8 0 0
Arm.L 0 0 0
Null 0 10 10
Dash
(Body Slam)
Hit 1 (clean) Null2 15% 80 11 14   100 30 0 10 15 0 14 33 x1 x1 0% 38030440  
Null2 0 14 15
Hit 1 (late) Null2 13% 15 18   70 0 14 33
Null2 0 14 15
Hit 2 Null2 9% 74 26 30 56 40 80 3 21 0 14 30 3803048B
Null2 0 14 15
Null2 0 14 0
Null2 0 14 -15
Up-Smash
(Shell Slam)
Hit 1 Chest 26% 90 16 21   30 60 0 20 25 0 0 -10 x1 x1 0% 38031083  
Chest 24% 0 0 10
Hit 2 Null2 12% 74 31 32 54 60 0 15 40 38010480
Null2 0 15 20
Null2 0 15 0
Null2 0 15 -20
D-Smash
(Shell Blender)
Hits 1-7 Null 3% 150 14-15, 17-18, 20-21,
23-24, 26-27,
29-30, 32-33
  40 50 0 0 13 0 10 -26 x1 x1 0% 38030684  
Null 0 10 26
Null 190 0 25 -15
Null 0 25 15
Null 18 0 10 0
Hit 8 Null 13% 90 36 69 30 130 15 30 0 11.2 0 38031084
F-Smash
(Shoulder Lunge)
Hip 28% * 28 40 74 5 60 0 20 17 0 13 3 x1 x1 0% 38031085  
Chest 24% 20 0 7 0
Nair
(Shell Spin)
Chest 15% * 6 28 (1-5, 41-) 20 80 0 20 20 0 4 -2 x1 x1 0% 38030E83  
Hip 18 0 -4 -4
Shell 16 0 0 0
Fair
(Air Claw)
Hand.L 15% * 8 11 (1-6, 32-) 50 80 0 20 15 7 0 0 x1 x1 0% 38031093  
Elbow.L 12 8 0 0
Arm.L 0 0 0
Hip 6 4 12 0
Bair
(Shell Bulge)
Body 17% 24 10 14 (1-8, 46-) 25 80 0 20 28 0 4 -3.2 x1 x1 0% 38030E83  
Uair
(Upper Headbutt)
Hip 20% 85 22 26 (1-10, 41-) 60 80 0 20 14 0 0 6 x1 x1 0% 38030682  
Hip 0 0 -7
Chest 0 0 0
Dair
(Inverted Spin)
Hits 1-9 Null 3% 80 14-15, 17-18, 20-21,
23-24, 26-27, 29-30,
32-33, 35-36, 38-39
(1-12, 51-) 0 100 10 0 24 0 8 0 x1 x1 0% 38030E83  
Landing Null 10% 1 2   60 130 0 0 20 0 10 -20 38011093
Null 0 10 20
Grab Standing Null   9 10     12 0 7 47    
Null 10 0 7 32
Null 8 0 7 16
Running Null 10 12   12 0 7 44
Null 10 0 7 30
Null 8 0 7 16
Pivot Null 9 10   12 0 7 -44
Null 10 0 7 -30
Null 8 0 7 -16
Pummel
(Headbutt)
Hip 6% 80 11 12   0 100 30 0 16.8 0 5.6 0 x1 x1 0% 30031085  
F-Throw
(Big Heave)
Throw 12% 45 36   60 50 0 0               5  
B-Throw
(Big Hurl)
Throw 12% 45 19   60 50 0 0               13  
U-Throw
(Spike Slice)
Hits 1-8 Null2 2% 0 17-20, 21-24, 25-28,
29-32, 33-36, 37-40,
41-44, 45-48
  0 100 0 0 13 0 20 1.6 x1 x1 0% 20030E83
084FFFC3
 
Hit 9 Throw 10% 70 49   60 110                
D-Throw
(Flatten)
Hit 1 Null 20% 0 45 46   0 90 0 0 15 0 0 50 x0 x0 0% 3003048B  
Null 0 0 35
Null 0 0 10
Null 0 0 -5
Hit 2 Throw 1% 50 46   75 20                
Edge (<100%)
(Quick Spin)
Chest 16% * 8 35   0 100 90 1 22 0 4 -2 x1 x1 0% 28031093 Intangible from frames 1 to 35.
Hip 20 0 -4 -4
Edge (100%+)
(Slow Swipe)
Null 16% 130 46 50   0 100 90 1 15 0 7 53 x1 x1 0% 28031093 Intangible from frames 1 to 41.
Null 0 7 33
Null 0 7 13
Null 0 7 -3
Neutral Special
(Fire Breath)
Near 2% 45 1 12   12 30 0 0 4 0 0 0 x0.7 x1 0% 08031005
084FFFC3
 
Far 1% 13     7 20 0 0 0
Side Special
(Flying Slam)
Grab (ground)* Null   8 10     15 0 11 52    
Null 0 11 37
Null 0 11 20
Grab (air)* Null 16 18   0 11 52
Null 0 11 37
Null 0 11 20
Throw 22% 60   80 50                    
Up Special
(Whirling Fortress)
Hit 1 (ground) Null 11% 80 6 7   70 80 0 3 14 0 14 -8 x1 x1 0% 3B431080 Intangible from frames 1 to 5 when used on ground.
Null 0 14 12
Hit 2 (ground) Null 5% 90 8, 12,
16, 20
39   80 50 0 0 14 -8 3B430682
Null 0 14 12
Hit 3 (ground) Null 3% 70 24, 28,
32, 36
  50 0 14 -8 3B410642
Null 0 14 12
Hit 1 (air) Null 10% 80 6 7   80 60 0 3 22 0 22 0 x1 x1 0% 3B430C80
Hit 2 (air) Null 3% 84 8-11, 12-15, 16-19,
20-23, 24-27
  50 20 0 20 0 22 0 3B430602
Hit 3 (air) Null 2% 28-31, 32-35, 36-39,
40-43, 44-47
  18 0 2 0
Down Special
(Bowser Bomb)
Ground hop Null 4% 85 11   0 100 110 0 11 0 10 29 x1 x1 0% 20830440  
Drop (from ground) Null 23% 76 38     45 75 0 5 18 0 10 0 38830480
204FFFC0
Drop (from air) Null 32     0 10 0
Landing Null 18% 1 2   60 72 22 0 6 0 38810440
004FFFC0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
1 TransN Null2 Character origin #2
4 HipN Hip Hip
5 LLegJ Leg.L Left thigh
6 LKneeJ Knee.L Left knee
8 LToeN Foot.L Left foot
12 RLegJ Leg.R Right thigh
13 RKneeJ Knee.R Right knee
15 RToeN Foot.R Right foot
27 WaistN Body Lower body
28 BustN Chest Upper body
29 FShellN Shell "Neck" of shell
32 LShoulderJ Arm.L Left shoulder
33 LArmJ Elbow.L Left elbow
34 LHandN Hand.L Left hand
48 HeadN Head Base of head
52 Mouth4N Mouth Center of mouth area
58 RShoulderJ Arm.R Right shoulder
59 RArmJ Elbow.R Right elbow
60 RHandN Hand.R Right hand

Note: While Bowser's animations place his arms/legs/head inside his shell so they can't be touched, Giga Bowser's don't. Therefore, for every frame Giga Bowser is in his shell for his D-smash, Nair, and Dair, his arms (Arm.L, Elbow.L, Arm.R, Elbow.R), legs (Leg.L, Knee.L, Foot.L, Leg.R, Knee.R, Foot.R), and head (Head, Mouth) are intangible.

* When used on the ground, the Flying Slam cannot grab airborne opponents. When used in the air, it can.