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Display title | User:Alex the weeb/Glide index tiers (SSB4) |
Default sort key | Alex the weeb/Glide index tiers (SSB4) |
Page length (in bytes) | 2,373 |
Namespace | User |
Page ID | 77058 |
Page content language | en - English |
Page content model | wikitext |
User ID | 8839 |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
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Page creator | Alex the weeb (talk | contribs) |
Date of page creation | 18:06, July 21, 2017 |
Latest editor | Serpent King (talk | contribs) |
Date of latest edit | 18:37, January 28, 2020 |
Total number of edits | 5 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | When it comes to horizontal recovery distance, jump height is not the sole determining factor. Below is the ranking of characters in terms of their ability to "glide", i.e how far horizontally they get in comparison to how far they fall vertically in a given amount of time. This is a useful factor for determining how easily a fighter can get back to the stage if they get launched after they've used up their jump, and is also a general indicator of recovery potential alongside jump height and up special. |
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