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'''Type''' is the term used to refer to how an attacker performs an attack in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. For example, using an arm to attack makes it an [[Arm]] attack | '''Type''' is the term used to refer to how an attacker performs an attack in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. For example, using an arm to attack makes it an [[Arm]] attack. | ||
In ''Super Smash Bros. Brawl'', the concept is tied to how [[sticker]]s are used in [[The Subspace Emissary]] to power up attacks of a certain type. In ''Super Smash Bros. for Nintendo 3DS'', the concept is used by [[power]]s in [[Smash Run]]. In ''Super Smash Bros. Ultimate'', [[spirit]]s can power up attacks of certain types, and some [[condition]]s in [[Spirit Battle]]s boost the power of certain attack types. Types have no significance outside of these cases. | In ''Super Smash Bros. Brawl'', the concept is tied to how [[sticker]]s are used in [[The Subspace Emissary]] to power up attacks of a certain type. In ''Super Smash Bros. for Nintendo 3DS'', the concept is used by [[power]]s in [[Smash Run]]. In ''Super Smash Bros. Ultimate'', [[spirit]]s can power up attacks of certain types, and some [[condition]]s in [[Spirit Battle]]s boost the power of certain attack types. Types have no significance outside of these cases. | ||