Editing Thunder Jolt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Thunder Jolt
|name=Thunder Jolt
|image={{tabber|title1=Pikachu|content1=[[File:Pikachu Neutral B SSBU.gif|300px]]|title2=Pichu|content2=[[File:Pichu Neutral B SSBU.gif|300px]]}}
|image={{tabber|title1=Pikachu|tab1=[[File:Pikachu Neutral B SSBU.gif|300px]]|title2=Pichu|tab2=[[File:Pichu Neutral B SSBU.gif|300px]]}}
|caption=Thunder Jolt in ''Ultimate''.
|caption=Thunder Jolt in ''Ultimate''.
|user=[[Pikachu]]
|user=[[Pikachu]]
Line 12: Line 12:


==Overview==
==Overview==
[[File:Pikachu 64 thunder wall.gif|thumb|left|Thunder Jolt snaking around a wall on Pikachu's [[Break the Targets]] stage in ''Smash 64''.]]
The user will shoot a small ball of electricity that will hit its opponent.
The user will shoot a small ball of electricity that will hit its opponent.


Line 21: Line 20:
===Staleness glitch===
===Staleness glitch===
Thunder Jolt has a glitch relating to [[stale-move negation]] that began in ''Melee'' and has appeared in every game since. When the move is used in the air and then lands, the arcing wave created points its staleness slot to whatever the user is doing, rather than to match the staleness slot of the object that created it (the aerial ball). This means that if the user is doing another move when the projectile lands, the arcing wave's staleness will act as if it were that move when it connects. For example, if Pikachu is doing an up smash, the wave will use the current staleness of Pikachu's up smash, and if it hits it will stale the up smash. If the user is not doing an attack (e.g. simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all.
Thunder Jolt has a glitch relating to [[stale-move negation]] that began in ''Melee'' and has appeared in every game since. When the move is used in the air and then lands, the arcing wave created points its staleness slot to whatever the user is doing, rather than to match the staleness slot of the object that created it (the aerial ball). This means that if the user is doing another move when the projectile lands, the arcing wave's staleness will act as if it were that move when it connects. For example, if Pikachu is doing an up smash, the wave will use the current staleness of Pikachu's up smash, and if it hits it will stale the up smash. If the user is not doing an attack (e.g. simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all.


==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmcount=1
|ssbmcount=2
|ssbmchar=Pikachu
|ssbmchar=Pikachu
|ssbmdesc=Use this ground-hugging projectile attack while standing or jumping.
|ssbmdesc=Use this ground-hugging projectile attack while standing or jumping.
|ssbmchar2=Pichu
|ssbmdesc2=Use this ground-hugging projectile attack while standing or jumping.
|ssbbcount=1
|ssbbcount=1
|ssbbchar=Pikachu
|ssbbchar=Pikachu
Line 35: Line 37:
|ssbuchar=Pikachu
|ssbuchar=Pikachu
|ssbudesc=Sends a ball of electricity bouncing along the stage.
|ssbudesc=Sends a ball of electricity bouncing along the stage.
|title5=Pichu (Ultimate)|content5=
|title5=Pichu (Ultimate)|tab5=
|ssbuchar2=Pichu
|ssbuchar2=Pichu
|ssbudesc2=Sends a ball of electricity bouncing across the stage. The ball is faster than Pikachu's!
|ssbudesc2=Sends a ball of electricity bouncing across the stage. The ball is faster than Pikachu's!
Line 42: Line 44:
==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Pikachu|Neutral|name1=Thunder Jolt|desc1-ntsc=Send a ball of electricity bouncing along the stage.|desc1-pal=Sends a ball of electricity bouncing along the stage.|name2=Thunder Wave|desc2-ntsc=The ball of electricity paralyzes foes but does less damage.|desc2-pal=Sends a paralysing ball of electricity bouncing along the stage. Deals less damage.|name3=Thunder Shock|desc3-ntsc=Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.|desc3-pal=Fires a ball of electricity at a low angle. Triggers a small blast as it disappears.|altlink3=Thunder Shock (Pikachu)}}
{{CustomSet|Pikachu|Neutral|name1=Thunder Jolt|desc1=Send a ball of electricity bouncing along the stage.|name2=Thunder Wave|desc2=The ball of electricity paralyzes foes but does less damage.|name3=Thunder Shock|desc3=Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.|altlink3=Thunder Shock (Pikachu)}}
# '''Thunder Jolt''': Default.
# '''Thunder Jolt''': Default.
# '''Thunder Wave''': Inflicts roughly half as much damage and travels much less distance, but [[paralyze]]s targets. {{Main|Pikachu (SSB4)/Neutral special/Custom 1}}
# '''Thunder Wave''': Inflicts roughly half as much damage and travels much less distance, but [[paralyze]]s targets.
# '''Thunder Shock''': Is thrown horizontally and disappears upon hitting the ground without bouncing. Initially weaker than the regular variant, but unleashes a powerful blast at the end. {{Main|Pikachu (SSB4)/Neutral special/Custom 2}}
# '''Thunder Shock''': Is thrown horizontally and disappears upon hitting the ground without bouncing. Initially weaker than the regular variant, but unleashes a powerful blast at the end.


<gallery>
<gallery>
Line 53: Line 55:


==Origin==
==Origin==
[[File:ThunderJoltOrigin.png|thumb|right|150px|Thunder Jolt in the ''Pokémon'' TCG.]]
[[File:ThunderJoltOrigin.png|thumb|left|150px|Thunder Jolt in the ''Pokémon'' TCG.]]
Unlike most other special moves that Pokémon use in [[Super Smash Bros. (series)|the ''Super Smash Bros.'' games]], there has never been a move named Thunder Jolt in any of the mainline ''Pokémon'' RPGs. Thunder Jolt instead originates from the ''[[bulbapedia:TCG|Pokémon Trading Card Game]]'', first debuting as a move present on the [[bulbapedia:Pikachu (Base Set 58)|original Pikachu card]] as well as the [[bulbapedia:Electrode (Base Set 21)|original Electrode card]] - though the move's English name originates from the former. The move's original effect in the TCG, where it damages the Pokémon under certain circumstances, is similar to how Thunder Jolt works when used by Pichu; however, this is not exclusive to Thunder Jolt, as all of Pichu's Electric-type moves damage itself. Thunder Jolt would later become a reoccuring move in the TCG for Lightning-type Pokémon, appearing on cards such as [[bulbapedia:Mareep (Dragons Exalted 38)|Mareep]], [[bulbapedia:Helioptile (Rebel Clash 63)|Helioptile]] and [[bulbapedia:Toxtricity (Darkness Ablaze 63)|Toxtricity]], though it has never appeared as a move on a Pichu card.
[[File:ThunderShockGen6.png|thumb|right|200px|Thunder Shock in the ''Pokémon X and Y''.]]
Unlike most other special moves that Pokémon use in [[Super Smash Bros. (series)|the ''Super Smash Bros.'' games]], there has never been an move named Thunder Jolt in any of the ''Pokémon'' RPGs. Thunder Jolt was, however, present on the [[bulbapedia:Pikachu (Base Set 58)|original Pikachu card]] as one of the many moves invented for the [[bulbapedia:TCG|Pokémon Trading Card Game]] (TCG); the English name on the card match the ''Smash'' move's name in the respective versions of ''Smash Bros.''. The name of the move in the ''Smash Bros.'' games likely arose from the popularity of the trading cards at the time of ''[[Smash 64]]''. The move's effect in the TCG, where it damages Pikachu under certain circumstances, is similar to how Thunder Jolt works when used by Pichu; however, all of Pichu's Electric-type moves damage itself.


Its custom versions, however, are actual moves in the ''Pokémon'' games and match their effects accurately. {{iw|bulbapedia|Thunder Wave|move}} does no damage in the ''Pokémon'' RPGs, but it inflicts the Paralysis status. {{iw|bulbapedia|Thunder Shock|move}} is a basic low-level Electric-type move. Pikachu learns both Thunder Wave and Thunder Shock by leveling up in all games since the moves were first introduced in Generation I.
However, Thunder Jolt’s Japanese name is shared with a move called {{iw|bulbapedia|Thunder Shock|move}} which is a 40 power Electric type move that has 10% chance of paralyzing the target. It can be learned by many Electric-type Pokémon and Pikachu and Pichu can learn it in all main series ''Pokémon'' games.
<gallery>
ThunderShockGen6.png|Thunder Shock in ''Pokémon X and Y''.
ThunderwaveOrigin.png|Thunder Wave in ''Pokémon Omega Ruby and Alpha Sapphire''.
</gallery>


Its custom versions, however, are actual moves in the ''Pokémon'' games and match their effects accurately. {{iw|bulbapedia|Thunder Wave|move}} does no damage in the Pokémon RPGs, but it inflicts the Paralysis status. Thunder Shock is a basic low-level Electric-type move.
{{clrl}}
{{clrl}}


Line 100: Line 100:
*In the French, German, Italian and Spanish translations of ''Melee'' and ''Brawl'', this move is referred with the respective names used in those languages for {{iw|bulbapedia|Thunderbolt|move}}, a move present in every ''Pokémon'' game. Since ''Super Smash Bros. 4'', this discrepancy has been corrected in each of these localizations, except the Latin American Spanish one.
*In the French, German, Italian and Spanish translations of ''Melee'' and ''Brawl'', this move is referred with the respective names used in those languages for {{iw|bulbapedia|Thunderbolt|move}}, a move present in every ''Pokémon'' game. Since ''Super Smash Bros. 4'', this discrepancy has been corrected in each of these localizations, except the Latin American Spanish one.


{{Special Moves|char=Pikachu}}
{{Special Moves|char=Pichu}}


==Technical details==
==See also==
Pikachu:
*[[Pikachu (SSB)/Neutral special|Pikachu's neutral special in ''Smash 64'']]
*[[Pikachu (SSB)/Neutral special]]
*[[Pikachu (SSBM)/Hitboxes|Pikachu's neutral special in ''Melee'']]
*[[Pikachu (SSBM)/Neutral special]]
*[[Pikachu (SSBB)/Neutral special|Pikachu's neutral special in ''Brawl'']]
*[[Pikachu (SSBB)/Neutral special]]
*[[Pikachu (SSB4)/Neutral special|Pikachu's neutral special in ''SSB4'']]
*[[Pikachu (SSB4)/Neutral special]]
*[[Pikachu (SSBU)/Neutral special|Pikachu's neutral special in ''Ultimate'']]
*[[Pikachu (SSBU)/Neutral special]]
*[[Pichu (SSBM)/Hitboxes|Pichu's neutral special in ''Melee'']]
Pichu:
*[[Pichu (SSBU)/Neutral special|Pichu's neutral special in ''Ultimate'']]
*[[Pichu (SSBM)/Neutral special]]
*[[Pichu (SSBU)/Neutral special]]
 
{{Multiple Special Moves|Pikachu|Pichu}}


[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
Line 126: Line 124:
[[Category:Pichu (SSBM)]]
[[Category:Pichu (SSBM)]]
[[Category:Pichu (SSBU)]]
[[Category:Pichu (SSBU)]]
[[es:Rayo Eléctrico]]
[[Category:Trophies (SSB4-3DS)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)