Editing Tech
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[[File:SSB4 Mega Man Tech.gif|thumb|{{SSB4|Mega Man}} teching in {{SSB4|Sonic}}'s reveal trailer.]] | [[File:SSB4 Mega Man Tech.gif|thumb|{{SSB4|Mega Man}} teching in {{SSB4|Sonic}}'s reveal trailer.]] | ||
A '''tech''', officially referred to as a '''breakfall''' in ''[[Super Smash Bros.]]'', '''absorbing damage''' in ''[[Super Smash Bros. Melee]]'', an '''ukemi''' ({{ja|受け身}} | A '''tech''', officially referred to as a '''breakfall''' in ''[[Super Smash Bros.]]'', '''absorbing damage''' in ''[[Super Smash Bros. Melee]]'', an '''ukemi''' ({{ja|受け身}}) in ''[[Super Smash Bros. Brawl]]'', '''breaking your fall''' in ''[[Super Smash Bros. 4]]'', a '''fall break''' in ''[[Super Smash Bros. Ultimate]]'', and '''Passive''' internally by the games, is an action that can be performed when the player's [[character]] hits the [[ground]], a [[wall]], or a [[ceiling]] while [[tumbling]] (or [[reeling]]). To tech, the user must press a [[shield]] button a certain period of time (20 [[frame]]s in all games except ''Smash 4'' and ''Ultimate'', which provide 8 frames and 11 frames respectively) before hitting the surface. After that, a player won't be able to tech for 40 frames (30 in ''Smash 4''), preventing them from simply [[mash]]ing the button to execute it. Additional button or control stick inputs can cause different types of techs. | ||
When performed, the user will negate most lag and prevent themselves from being on the wrong end of potential punish opportunities while on the floor (known as a “missed tech”). A successful tech grants the performer [[intangibility]] during most of its animation, but leaves them completely vulnerable for a few frames at the end of the animation, after which the character becomes actionable again. This short window of vulnerability forms the basis of [[tech-chasing]], the act of punishing an opponent after their tech. | When performed, the user will negate most lag and prevent themselves from being on the wrong end of potential punish opportunities while on the floor (known as a “missed tech”). A successful tech grants the performer [[intangibility]] during most of its animation, but leaves them completely vulnerable for a few frames at the end of the animation, after which the character becomes actionable again. This short window of vulnerability forms the basis of [[tech-chasing]], the act of punishing an opponent after their tech. | ||