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| Display title | Talk:Zelda (SSBU)/Forward smash |
| Default sort key | Zelda (SSBU)/Forward smash |
| Page length (in bytes) | 374 |
| Namespace | Talk |
| Page ID | 106730 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Edit | No extra protection (infinite) |
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| Page creator | Derekblue1 (talk | contribs) |
| Date of page creation | 20:07, December 26, 2019 |
| Latest editor | Derekblue1 (talk | contribs) |
| Date of latest edit | 21:00, December 27, 2019 |
| Total number of edits | 3 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
| Transcluded template (1) | Template used on this page:
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | I want to say that Zelda's fsmash is a spacing tool for opponents with short-ranged grabs acting out of shield. However, it is risky against opponents with longer grab ranges, notably Luigi and Zero Suit Samus. Should we add this? --Derekblue1 21:00, December 27, 2019 |
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