Talk:Stage hazard

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Hazard names[edit]

To the best of my knowledge, some of the hazard names are neither officially nor unofficially accepted - If any distinctions need to be made or I am just being ignorant, feel free to rename the terms or separate the descriptions. Otherwise, I hope the names stick :P --Quilt (talk) 05:54, 1 September 2013 (EDT)

Stage Bosses[edit]

Should we add these? For now it would just be Yellow Devil, but it's assumable that Ridley and possibly Twinrova would join it. ...a new NuttaNutta's Mallo sig.pngis approaching... 14:30, 8 August 2014 (EDT)

Hazard classes[edit]

Are the types of hazard meant to be based on what a hazard is, what it does, or both? I ask because some hazards fit in multiple categories, and some hazards fit certain categories based on what they are and other categories based on what they do. For instance, the Peckish Aristocrab is a monster-type hazard in the sense that it is a living being which is much larger than the fighters, hostile towards them, has extremely high damage and knockback to the point of easily scoring KOs, and lacks hurtboxes and thus cannot be directly affected in any way by fighters' attacks (it cannot even be made to flinch or slow down, let alone be damaged or defeated). However, the Peckish Aristocrab is also a vehicle-type hazard (despite not fitting any conventional definition of the word "vehicle") by virtue of its behavior; it rapidly moves across the stage at certain intervals, only being on-stage while passing through it, and provides a clear warning of its imminent arrival before becoming a threat to the fighters. The Ultimate Chimera is also a monster-type hazard for the same reasons as the Peckish Aristocrab (though less so in terms of its size), but in terms of behavior, it fits more in either the mobile-static and predator categories (it appears on-stage very suddenly and remains on-stage for a long time, slowly moving around the stage while present; its movement is somewhat random, but it seems to chase fighters that get very close to it unless they put distance between themselves and the Ultimate Chimera; and the Ultimate Chimera disappears as abruptly as it appears). And this isn't even an exhaustive list of hazards that fit multiple categories, or whose description and behavior put them in different categories. So, how should the sorting of stage hazards into categories be prioritized for the purpose of providing examples? --Luigifan18 (talk) 14:14, 15 August 2018 (EDT)