Talk:Infinite Dimensional Cape

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Technique name?[edit]

It is not really an infinite. It's just an extended one. Maybe "Extended Dimensional Cape" is a better name? - Timothyung (talk) 06:13, 17 July 2008 (UTC)

It lacks an official name besides this, but It CAN be done infinitely. It goes as long as the person can maintain it.
Obviously, the move is not truly infinite, but it is a good and catchy name which get's the point across. Zixor (talk) 09:24, 13 December 2008 (UTC)

Subject of IDC's banning[edit]

IDC was banned due to it being a powerful stall and the inability to tell stalling from simply using it. Claims of it being a broken approach/defense are unsubstantiated. Keep your facts straight.


I think it's slightly more complicated than this. Zixor (talk) 08:49, 30 January 2009 (UTC)

likely to attack[edit]

"When Meta Knight exits the infinite maneuver, he will most likely attack, and may be open for punishment if not used carefully." -Why exactly is this? Zixor (talk) 08:49, 30 January 2009 (UTC)

Why exactly is what? "Handsome" Hollywood K. 08:50, 30 January 2009 (UTC)

Why exactly is he most likely to attack? Zixor (talk) 09:36, 30 January 2009 (UTC)


Can't this be done by using the "shake" setting on the WiiMote to UpSmash? 01:05, 3 July 2009 (UTC)

It means Wiimote only, not Wiimote and Nunchuck. Plus, the smash will be in the direction of the shaking, meaning you would alternate between Up and Down smash. So I guess it's impossible anyway. 21:20, 21 July 2009 (UTC)

An easier way to do it[edit]

It's actually easiest on Wii + Nunchuck. Just set up on the DPad to Usmash and it's a piece of cake. Mashing DPad is easier than mashing C stick. (for me at least, probably a lot of people too) —Preceding unsigned comment added by (talkcontribs)


I laughed so hard at the "DICK" part. Avengingbandit VeryHardDifficulty.png 12:04, 30 December 2011 (EST)

Save that for Special:WebChat.Drakon64 CharizardHeadSSBB.png 12:10, 30 December 2011 (EST)