Editing Talk:Gravity
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In ''Ultimate'', fighters have different gravity values when launched at between 70°-110°. When sent into tumbling, does the gravity penalty formula still applies from those values? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 19:40, May 15, 2021 (EDT) | In ''Ultimate'', fighters have different gravity values when launched at between 70°-110°. When sent into tumbling, does the gravity penalty formula still applies from those values? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 19:40, May 15, 2021 (EDT) | ||
:Yes, it uses the altered values for those angles. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:02, May 15, 2021 (EDT) | :Yes, it uses the altered values for those angles. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:02, May 15, 2021 (EDT) | ||
::I've tested to see how horizontal launch speed decays by using Yoshi's Egg Throw (which deals 6%, has a launch angle of 70°, BKB of 60 and KBS of 50) on Bowser at 815% and Pichu at 560% (so that they both | ::I've tested to see how horizontal launch speed decays by using Yoshi's Egg Throw (which deals 6%, has a launch angle of 70°, BKB of 60 and KBS of 50) on Bowser at 815% and Pichu at 560% (so that they both recieve roughly 264 KB) on the Training stage due to having the highest and lowest vertical gravity, respectively. And my theory is, regardless of their gravity, they both stopped roughly on the same spot. But I'm just guessing. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 02:21, July 15, 2021 (EDT) | ||
:::That doesn't surprise me, the difference in GravPen for vertical knockback is quite small, and the effect of GravPen on horizontal launch speed decay depends on how much it changes the initial launch angle by, which at high angles will not be by very much. This situation is effectively GravPen actually working the way it was intended to, especially given that fall speed is not a variable. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 12:35, July 16, 2021 (EDT) | :::That doesn't surprise me, the difference in GravPen for vertical knockback is quite small, and the effect of GravPen on horizontal launch speed decay depends on how much it changes the initial launch angle by, which at high angles will not be by very much. This situation is effectively GravPen actually working the way it was intended to, especially given that fall speed is not a variable. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 12:35, July 16, 2021 (EDT) | ||
::::I have one more theory to point out. According to Ruben's ''Ultimate'' calculator, the GravPen doesn't show up in the knockback session when launched at the aforementioned angles, so I assume the GravPen | ::::I have one more theory to point out. According to Ruben's ''Ultimate'' calculator, the GravPen doesn't show up in the knockback session when launched at the aforementioned angles, so I assume the GravPen dosn't apply to said angles. Even Rubin messaged to me about it, explaining that it doesn't use it. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 09:47, July 22, 2021 (EDT) | ||