Editing Talk:Gravity

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This says in Brawl and Smash 4 that gravity makes fighters take '''more''' vertical knockback, but says that Fox takes less knockback because he has higher gravity. I'm sure he '''does take less''' vertical knockback: https://www.reddit.com/r/smashbros/comments/3x5ib0/clouds_finishing_touch_kill_percents/ -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]] <small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 11:59, 23 January 2016 (EST)
This says in Brawl and Smash 4 that gravity makes fighters take '''more''' vertical knockback, but says that Fox takes less knockback because he has higher gravity. I'm sure he '''does take less''' vertical knockback: https://www.reddit.com/r/smashbros/comments/3x5ib0/clouds_finishing_touch_kill_percents/ -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]] <small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 11:59, 23 January 2016 (EST)


== Gravity penalty from vertical angles ==
== Gravity penalty from vertical knockback ==


In ''Ultimate'', fighters have different gravity values when launched at between 70°-110°. When sent into tumbling, does the gravity penalty formula still applies from those values? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 19:40, May 15, 2021 (EDT)
In ''Ultimate'', fighters have different gravity values when launched at between 70°-110°. When sent into tumbling, does the gravity penalty formula still applies from those values? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 19:40, May 15, 2021 (EDT)

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