Editing Super Pac-Man

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The floating eyes that appear are reminiscent of those from the original ''Pac-Man''. It was a form the [[ghosts]] take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a playthrough. These points multiply every time Pac-Man eats a ghost in the period of time he is invincible.
The floating eyes that appear are reminiscent of those from the original ''Pac-Man''. It was a form the [[ghosts]] take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a playthrough. These points multiply every time Pac-Man eats a ghost in the period of time he is invincible.


Skipping from 3200 to 7650 points is a common trait in the ''Pac-Man'' games, starting in ''Pac-Land''. 765 is {{s|wikipedia|Japanese wordplay}} on "Namco", as it can be pronounced as "na-mu-ko".<ref>[http://protipoftheday.com/node/457.html Pro tip: Why some things are worth 7650 points in Pac-Man games]</ref>
Skipping from 3200 to 7650 points is a common trait in the ''Pac-Man'' games, starting in ''Pac-Land''. 765, which can be pronounced as "na-mu-ko", is {{s|wikipedia|Japanese wordplay}} on "Namco".<ref>[http://protipoftheday.com/node/457.html Pro tip: Why some things are worth 7650 points in Pac-Man games]</ref>


The aesthetic of the attack in ''Ultimate'' is made to resemble the ''{{s|wikipedia|Pac-Man Championship Edition}}'' series, particularly ''{{s|wikipedia|Pac-Man Championship Edition 2}}''; the pulsating lights in the background and the rising intensity of the "siren" are both inspired by said game. Additionally, consecutively eating enemies causes the sound effect to gradually increase in pitch, another detail taken from the ''Championship Edition'' series.
The aesthetic of the attack in ''Ultimate'' is made to resemble the ''{{s|wikipedia|Pac-Man Championship Edition}}'' series, particularly ''{{s|wikipedia|Pac-Man Championship Edition 2}}''; the pulsating lights in the background and the rising intensity of the "siren" are both inspired by said game. Additionally, consecutively eating enemies causes the sound effect to gradually increase in pitch, another detail taken from the ''Championship Edition'' series.

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