Editing Super Jump Punch
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*In ''Ultimate'', Luigi's Super Jump Punch is coded to bypass the [[interruptibility]] that his special fall landing normally has. Causing special fall with [[Pac-Jump]]'s trampoline reveals that the landing lag is supposed to be interruptible on frame 31. | *In ''Ultimate'', Luigi's Super Jump Punch is coded to bypass the [[interruptibility]] that his special fall landing normally has. Causing special fall with [[Pac-Jump]]'s trampoline reveals that the landing lag is supposed to be interruptible on frame 31. | ||
*In ''Ultimate'', the description of Dr. Mario's Super Jump Punch incorrectly states that it hits multiple times despite not being able to hit more than once since ''SSB4''. | *In ''Ultimate'', the description of Dr. Mario's Super Jump Punch incorrectly states that it hits multiple times despite not being able to hit more than once since ''SSB4''. | ||
{{Multiple Special Moves|Mario|Luigi|Dr. Mario}} | {{Multiple Special Moves|Mario|Luigi|Dr. Mario}} |