Editing Super Jump Punch
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==Techniques== | ==Techniques== | ||
[[File:Sjpwalljump.gif|thumb|Mario walljumping after his Up-B]] | |||
[[File:upbcancelsmall.gif|thumb|Dr. Mario canceling his Up-B]] | |||
===Super Jump Punch [[wall jump]]=== | ===Super Jump Punch [[wall jump]]=== | ||
In ''Melee'', if Mario is right next to a wall, the Super Jump Punch can be canceled into a [[wall jump]] by tapping the opposite direction Mario is facing immediately after Mario begins to turn around after reaching the apex of his jump. This technique can be rather useful if Mario happens to be knocked very low while next to the wall on stages such as [[Yoshi's Story]] (such as when recovering from a [[meteor smash]]). It isn't easy to utilize however, due to requiring Mario to be right next to the wall before using the move. It also doesn't work at all on certain walls. | In ''Melee'', if Mario is right next to a wall, the Super Jump Punch can be canceled into a [[wall jump]] by tapping the opposite direction Mario is facing immediately after Mario begins to turn around after reaching the apex of his jump. This technique can be rather useful if Mario happens to be knocked very low while next to the wall on stages such as [[Yoshi's Story]] (such as when recovering from a [[meteor smash]]). It isn't easy to utilize however, due to requiring Mario to be right next to the wall before using the move. It also doesn't work at all on certain walls. | ||
===Up-B cancel=== | ===Up-B cancel=== | ||
In ''Melee'', Dr. Mario can cancel his Super Jump Punch. To perform this, a player must have Dr. Mario use his Super Jump Punch and then during the first four frames, quickly move the [[control stick]] in the opposite direction. Alternatively, the player can use Super Jump Punch such that Dr. Mario would jump backward, and then press the control stick downward during the first few frames of the animation. This technique can be used for combos (similar to {{SSBM|Fox}}'s {{b|Reflector|Fox}}) or to shield cancel and punish the opponent for [[approach]]ing or for trying to break the player's [[shield]]; however, its [[set knockback]] means that it cannot [[KO]] opponents. | In ''Melee'', Dr. Mario can cancel his Super Jump Punch. To perform this, a player must have Dr. Mario use his Super Jump Punch and then during the first four frames, quickly move the [[control stick]] in the opposite direction. Alternatively, the player can use Super Jump Punch such that Dr. Mario would jump backward, and then press the control stick downward during the first few frames of the animation. This technique can be used for combos (similar to {{SSBM|Fox}}'s {{b|Reflector|Fox}}) or to shield cancel and punish the opponent for [[approach]]ing or for trying to break the player's [[shield]]; however, its [[set knockback]] means that it cannot [[KO]] opponents. | ||