Editing Super Jump Punch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 165: Line 165:
*This move is occasionally nicknamed as "Pay-Day Punch", given that ''Nintendo Power'' magazine gave this name to the move in its review for ''[[Super Smash Bros.]]'', referring to the coins flying out of the enemy when dealing damage. This is a reference to the move Pay Day used by [[Meowth]] in the {{uv|Pokémon}} games, which also causes coins to spawn.
*This move is occasionally nicknamed as "Pay-Day Punch", given that ''Nintendo Power'' magazine gave this name to the move in its review for ''[[Super Smash Bros.]]'', referring to the coins flying out of the enemy when dealing damage. This is a reference to the move Pay Day used by [[Meowth]] in the {{uv|Pokémon}} games, which also causes coins to spawn.
*Prior to ''SSB4'', the coins that appear are 2D sprites that always face the screen on the [[pause]] menu.
*Prior to ''SSB4'', the coins that appear are 2D sprites that always face the screen on the [[pause]] menu.
* In ''SSB4'' both Explosive Punch and Ol' One Two when performed up close, bears similarities to [[Ryu]]'s Shin Shoryuken.
*In ''Ultimate'', Luigi's Super Jump Punch is coded to bypass the [[interruptibility]] that his special fall landing normally has. Causing special fall with [[Pac-Jump]]'s trampoline reveals that the landing lag is supposed to be interruptible on frame 31.
*In ''Ultimate'', Luigi's Super Jump Punch is coded to bypass the [[interruptibility]] that his special fall landing normally has. Causing special fall with [[Pac-Jump]]'s trampoline reveals that the landing lag is supposed to be interruptible on frame 31.
*In ''Ultimate'', the description of Dr. Mario's Super Jump Punch incorrectly states that it hits multiple times despite not being able to hit more than once since ''SSB4''.
*In ''Ultimate'', the description of Dr. Mario's Super Jump Punch incorrectly states that it hits multiple times despite not being able to hit more than once since ''SSB4''.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)