Editing Super Jump Punch
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===Luigi=== | ===Luigi=== | ||
{{CustomSet|Luigi|Up|name1=Super Jump Punch|desc1 | {{CustomSet|Luigi|Up|name1=Super Jump Punch|desc1=Punch up through the air. Stronger at the start of the move.|name2=Fiery Jump Punch|desc2=Easier to get a critical hit at the start, but you don't jump as high.|name3=Burial Header|desc3=Can bury opponents on the way down, but no critical hits on the way up.}} | ||
# '''Super Jump Punch''': Default. | # '''Super Jump Punch''': Default. | ||
# '''Fiery Jump Punch''': The sweet spot is much larger (2.2 -> 4.0 (ground) 2.7 -> 4.0 (air)), making it considerably easier to land. However it is weaker (25% (ground), 20% (air) -> 18% (ground), 15% (air)), has a worse angle (88º (ground), 90º (Air) -> 70º (ground), 75º air), kills over 40% later, grants less height and has more ending and landing lag. Oddly, it grants Luigi slight control of the angle of the jump, granting it horizontal recovery potential. This is not to be confused with the '''Fire Jump Punch''', which is the regular Super Jump Punch hit at its sweet spot, although the two are related, having to do with the sweet spot of the original attack.{{Main|Luigi (SSB4)/Up special/Custom 1}} | # '''Fiery Jump Punch''': The sweet spot is much larger (2.2 -> 4.0 (ground) 2.7 -> 4.0 (air)), making it considerably easier to land. However it is weaker (25% (ground), 20% (air) -> 18% (ground), 15% (air)), has a worse angle (88º (ground), 90º (Air) -> 70º (ground), 75º air), kills over 40% later, grants less height and has more ending and landing lag. Oddly, it grants Luigi slight control of the angle of the jump, granting it horizontal recovery potential. This is not to be confused with the '''Fire Jump Punch''', which is the regular Super Jump Punch hit at its sweet spot, although the two are related, having to do with the sweet spot of the original attack.{{Main|Luigi (SSB4)/Up special/Custom 1}} |