Stop (effect): Revision history

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July 12, 2025

June 1, 2025

  • curprev 22:3822:38, June 1, 2025CanvasK talk contribs 2,278 bytes +95 New Mega Man counter just dropped: save 2 whole frames by crouching. Verified that it is 0.67x and not 0.66666...x. Got 670 frames of stop with BKB of 1000. This appears to be the only thing it shares with hitlag. Hitlag multiplier or player count doesn't matter either undo
  • curprev 11:5311:53, June 1, 2025Alex the weeb talk contribs 2,183 bytes +414 I feel like if the name doesn't really describe how the effect works, and the article has to go out of its way on multiple occasions to clarify what it means due to the confusing nature of the name, the name should probably be changed. Personally I'd prefer "hitstop", but since the community term in Smash is "hitlag", I guess that would make more sense. undo
  • curprev 11:4411:44, June 1, 2025CanvasK talk contribsm 1,769 bytes +49 No edit summary undo

March 15, 2023

January 27, 2023

August 12, 2022

February 7, 2020