Editing Steve (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 166: Line 166:
|ssdmg=19% (powered rail acceleration), 15.6%-7.5%{{!!}} {{!!}} {{!!}} {{!!}}
|ssdmg=19% (powered rail acceleration), 15.6%-7.5%{{!!}} {{!!}} {{!!}} {{!!}}
|ssdesc=Steve places down and hops into a minecart which gains a brief burst of acceleration in the direction it was activated, with Steve placing rails as he rides along. Steve is able to change directions, albeit having to slow down to a complete halt first. If Steve has redstone and gold, he can use it to lay down powered rails (powered via a redstone torch) at the start of the move, making the minecart faster and more powerful. He can push the special move button again after the initial activation whilst still in the minecart to lay down powered rails again (if he has redstone and gold necessary to do so) to make the cart burst forward again. Steve can jump out of the minecart at any time and it will continue forward for a short distance afterwards. An empty minecart is able to trap grounded fighters in it should they make contact; a trapped fighter will be stuck in the minecart for longer the more [[damage]] they have, but can escape by [[button mashing]]. Both a ridden and empty minecart are considered projectiles. Steve needs sufficient iron to place the minecart, and sufficient materials to place rails. Each rail placed uses 1 unit of dirt/stone/wood/iron. If Steve has little/no wood or stone, he will still bring out the minecart but will stop moving almost immediately. Steve can jump back into an empty minecart, and can move so long as he has tracks; as a result, he can move indefinitely in an enclosed space (such as between two walls). Steve can hop in and out of his minecart a maximum of two times per spawn, and can break a stationary minecart to regain the iron used to craft it. If Steve has no iron, he will face the inputted direction and attempt to place a minecart, but fail. This can be used to change his direction while airborne.
|ssdesc=Steve places down and hops into a minecart which gains a brief burst of acceleration in the direction it was activated, with Steve placing rails as he rides along. Steve is able to change directions, albeit having to slow down to a complete halt first. If Steve has redstone and gold, he can use it to lay down powered rails (powered via a redstone torch) at the start of the move, making the minecart faster and more powerful. He can push the special move button again after the initial activation whilst still in the minecart to lay down powered rails again (if he has redstone and gold necessary to do so) to make the cart burst forward again. Steve can jump out of the minecart at any time and it will continue forward for a short distance afterwards. An empty minecart is able to trap grounded fighters in it should they make contact; a trapped fighter will be stuck in the minecart for longer the more [[damage]] they have, but can escape by [[button mashing]]. Both a ridden and empty minecart are considered projectiles. Steve needs sufficient iron to place the minecart, and sufficient materials to place rails. Each rail placed uses 1 unit of dirt/stone/wood/iron. If Steve has little/no wood or stone, he will still bring out the minecart but will stop moving almost immediately. Steve can jump back into an empty minecart, and can move so long as he has tracks; as a result, he can move indefinitely in an enclosed space (such as between two walls). Steve can hop in and out of his minecart a maximum of two times per spawn, and can break a stationary minecart to regain the iron used to craft it. If Steve has no iron, he will face the inputted direction and attempt to place a minecart, but fail. This can be used to change his direction while airborne.
The formula for how long opponents are trapped in the Minecart for in frames is <code>60 + 0.7p - 2s</code>, where p is the opponent's percent, and s is a staleness factor determined by how many previous times Steve trapped the opponent in the Minecart in quick succession, effectively reducing the base trap duration by 2 frames per previous use, resetting after enough time has passed. However, the staleness factor can never reduce the base duration to below 50 frames, and the amount of time it takes for it to reset appears to be quite short, making this mechanic unlikely to be a factor in normal play. Each stick input the opponent makes while trapped reduces the remaining trapped duration by 4 frames, and each button input by 7.2 frames.
|usname=Elytra
|usname=Elytra
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: