Editing Stance mirroring

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
[[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]]
[[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]]
[[File:StanceMirroringSSBU001.gif|thumb|275px|{{SSBU|Bowser}} always faces the camera, while {{SSBU|Captain Falcon}} does not.]]
[[File:StanceMirroringSSBU001.gif|thumb|275px|{{SSBU|Bowser}} always faces the camera, while {{SSBU|Captain Falcon}} does not.]]
'''Stance mirroring''' (officially referred to by Masahiro Sakurai as '''Flipped animation'''<ref>[https://www.youtube.com/watch?v=TJDMDxnWU5g&t Flipped Animation <nowiki>[Animation]</nowiki>]</ref>) is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's left arm.
'''Stance mirroring''' is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's left arm.


In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature.
In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature.
Line 196: Line 196:
|[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}}
|[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}}
|}
|}
 
===Notes===
==References==
<references/>
{{reflist}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: