Editing Squirtle (PM)

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===Ground Attacks===
===Ground Attacks===
*{{buff|The third hit of neutral attack deals more damage (4% → 6%) and the first two hits now launch opponents vertically making them connect more reliably. The second and third hits have longer durations (frames 4-5 → 4-8 (hit 2), 5 → 4-6 (hit 3)) and the third hit also has less ending lag (frame 36 → 26).}}
*{{buff|The third hit of neutral attack deals more damage (4% → 6%) and the first two hits now launch opponents vertically making them connect more reliably. The second and third hits have longer durations (frames 4-5 → 4-8 (hit 2), 5 → 4-6 (hit 3)) and the third hit also has less ending lag (frame 36 → 26).}}
*{{nerf|The first hit of neutral attack has more startup lag (frame 1 → 2), less range and can no longer be spammed by holding the A button. Additionally, the second hit can no longer [[trip]] opponents and the first two hits cannot [[lock]] opponents.}}
*{{nerf|Jab 1 has more startup lag (frame 1 → 2), less range and can no longer be spammed by holding the A button. Additionally, the second hit can no longer [[trip]] opponents and the first two hits cannot [[lock]] opponents.}}
*{{buff|Forward tilt deals higher damage (6% → 7%/8%/9%) and deals much more knockback (0 (base), 100 (scaling) → 10/120) (though it still is not very effective at KOing) and has a sweetspot at the tip of the tail. Squirtle's tail also now has [[intangibility]].}}
*{{buff|Forward tilt deals higher damage (6% → 7%/8%/9%) and deals much more knockback (0 (base), 100 (scaling) → 10/120) (though it still is not very effective at KOing) and has a sweetspot at the tip of the tail. Squirtle's tail also now has [[intangibility]].}}
*{{nerf|Forward tilt has smaller hitboxes, a shorter duration (frames 4-7 → 4-6), more ending lag (frame 18 → 20) and it can no longer lock opponents.}}  
*{{nerf|Forward tilt has smaller hitboxes, a shorter duration (frames 4-7 → 4-6), more ending lag (frame 18 → 20) and it can no longer lock opponents.}}  
*{{buff|Up tilt has more combo ability at higher percents due to the removal of [[hitstun canceling]].}}
*{{buff|Up tilt has more combo ability at higher percents due to the removal of [[hitstun canceling]].}}
*{{nerf|Up tilt has a smaller hitbox and it has less combo potential at lower percents due to the fact that it is now possible to [[DI]] moves which don't put opponents into [[tumble]]. It is also more difficult to spam due to the removal of buffering.}}
*{{nerf|Up tilt has a smaller hitbox and it has less combo potential at lower percents due to the fact that it is now possible to [[DI]] moves which don't put opponents into [[tumble]]. It also also more difficult to spam due to the removal of buffering.}}
*{{buff|Down tilt has less startup (frame 5 → 3) and ending lag (frame 36 → 23) and it now hits just twice making it more reliable. Both hits now launch opponents vertically giving it more combo potential and Squirtle's tail now has intangibility.}}
*{{buff|Down tilt has less startup (frame 5 → 3) and ending lag (frame 36 → 23) and it now hits just twice making it more reliable. Both hits now launch opponents vertically giving it more combo potential and Squirtle's tail now has intangibility.}}
*{{nerf|Squirtle no longer moves forward when using down tilt and its hitboxes are smaller giving it less range. It also deals less damage (13% → 10%).}}
*{{nerf|Squirtle no longer moves forward when using down tilt and its hitboxes are smaller giving it less range. It also deals less damage (13% → 10%).}}

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