Editing Squirtle (PM)

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*{{nerf|Withdraw knockback growth decreased.}}
*{{nerf|Withdraw knockback growth decreased.}}
*{{nerf|Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.}}
*{{nerf|Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.}}
*{{buff|Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.}}
*{{change|Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.}}
*{{change|Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.}}
*{{change|Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.}}
*{{change|Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).}}
*{{change|Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).}}
*{{change|Squirtle flashes blue when it has Medium Armor, Withdraw duration and Watergun charge flashes changed to yellow to prevent confusion.}}
*{{change|Squirtle flashes blue when it has Medium Armor, Withdraw duration and Watergun charge flashes changed to yellow to prevent confusion.}}
*{{buff|Aqua Jet has Medium Armor while Squirtle is in its shell.}}
*{{change|Aqua Jet has Medium Armor while Squirtle is in its shell.}}
*{{bugfix|Fixed > 100% ledge attack timer on hitboxes. Now hits properly.}}
*{{bugfix|Fixed > 100% ledge attack timer on hitboxes. Now hits properly.}}
*{{buff|Squirtle now has a crawl attack. It quickly spins forward in shell, popping an opponent up above it as it passes through.}}
*{{buff|Squirtle now has a crawl attack. It quickly spins forward in shell, popping an opponent up above it as it passes through.}}
*{{buff|Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.}}
*{{change|Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.}}
*{{nerf|Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.}}
*{{change|Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.}}
*{{buff|Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.}}
*{{change|Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.}}
*{{buff|Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>}}
*{{change|Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>}}
*{{change|Up tilt reverted to a brawl-like animation.}}
*{{change|Up tilt reverted to a brawl-like animation.}}
*{{buff|Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.}}
*{{change|Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.}}
*{{change|Down smash start up increased, but cooldown was significantly reduced.}}
*{{change|Down smash start up increased, but cooldown was significantly reduced.}}
*{{nerf|Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.}}
*{{nerf|Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.}}
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*{{buff|Down aerial's cooldown significantly reduced.}}
*{{buff|Down aerial's cooldown significantly reduced.}}
*{{buff|Forward throw and up throw cooldown reduced.}}
*{{buff|Forward throw and up throw cooldown reduced.}}
*{{nerf|Water Gun stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage.}}
*{{change|Water Gun stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage.}}
*{{buff|Water Gun has a new mid-level charge that shoots eight streams with reduced duration and cooldown.}}
*{{buff|Water Gun has a new mid-level charge that shoots eight streams with reduced duration and cooldown.}}
*{{buff|Water Gun full charge now shoots fourteen streams with reduced duration and cooldown.}}
*{{buff|Water Gun full charge now shoots fourteen streams with reduced duration and cooldown.}}

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