Editing Spot dodge

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The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary.
The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary.


Though the spot dodge animation shows the character leaning into the back or foreground, the intangible state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} in ''Brawl'' being significantly outside the playing plane for most of his spot dodge's ending lag.
Though the spot dodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} in ''Brawl'' being significantly outside the playing plane for most of his spot dodge's ending lag.


==Spot dodge frame list in ''Melee''==
==Spot dodge frame list in ''Melee''==

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