Editing Spot dodge

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:Mario Sidestep SSBM.gif|thumb|120px|Mario's spot dodge animation in ''Melee''.]]
[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spot dodge animation in ''Melee''.]]


A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoiding [[grab]]s (as grabs beat [[shield]]s). [[Terry]] can additionally perform a counterattack after using his spot dodge, being the only character that can do so.
A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. Terry can additionally can perform a counterattack after using his spot dodge, being the only character that can do so.


The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary.
The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary.


Though the spot dodge animation shows the character leaning into the back or foreground, the intangible state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} in ''Brawl'' being significantly outside the playing plane for most of his spot dodge's ending lag.
Though the spot dodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} in ''Brawl'' being significantly outside the playing plane for most of his spot dodge's ending lag.


==Spot dodge frame list in ''Melee''==
==Spot dodge frame list in ''Melee''==
[[File:Sidestep.jpg|thumb|[[Link]] spotdodging [[Fox]]'s [[Blaster]] in ''Melee''.]]
[[File:Sidestep.jpg|thumb|right|[[Link]] spotdodging [[Fox]]'s [[Blaster]] in ''Melee''.]]
{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
!Characters
!Characters
Line 202: Line 202:


==Spot dodge frame list in ''Brawl''==
==Spot dodge frame list in ''Brawl''==
[[File:Sidestepbrawl.jpg|thumb|[[Zero Suit Samus]] spotdodging [[Snake]]'s [[Remote Missile]] in ''Brawl''.]]
[[File:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] spotdodging [[Snake]]'s [[Remote Missile]] in ''Brawl''.]]
{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
!Characters
!Characters
Line 489: Line 489:


==Spot dodge frame list in ''Smash 4''==
==Spot dodge frame list in ''Smash 4''==
[[File:Sidestep SSB4.JPG|thumb|[[Villager]] spotdodging [[Shulk]]'s [[forward smash]] in ''SSB4''.]]
[[File:Sidestep SSB4.JPG|thumb|right|[[Villager]] spotdodging [[Shulk]]'s [[forward smash]] in ''SSB4''.]]
Prior to version [[1.1.0]] of ''Smash 4'', all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.
Prior to version [[1.1.0]] of ''Smash 4'', all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.


Line 908: Line 908:


==Spot dodge frame list in ''Ultimate''==
==Spot dodge frame list in ''Ultimate''==
In ''Ultimate'', spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of {{SSBU|Bayonetta}}, and {{SSBU|Mythra}} who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any [[ground attack]] (including [[special move]]s, but excluding [[grab]]s and [[dash attack]]s, the latter since they require the user to [[dash]] first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[roll]]s and [[air dodge]]s. The staleness mechanic also affects the Bat Within and Foresight windows as well.
In ''Ultimate'', spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of {{SSBU|Bayonetta}}, and {{SSBU|Mythra}} who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any [[ground attack]] (including [[special move]]s, but excluding [[grab]]s and [[dash attack]]s, the latter since they require the user to [[dash]] first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[roll]]s and [[air dodge]]s.


The formula to determine a spot dodge's duration before it can be [[interrupt]]ed is '''D * (1 + P)''', plus one frame if stale, where '''D''' is the total duration of the spot dodge when fresh, and '''P''' is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
The formula to determine a spot dodge's duration before it can be [[interrupt]]ed is '''D * (1 + P)''', plus one frame if stale, where '''D''' is the total duration of the spot dodge when fresh, and '''P''' is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
Line 1,001: Line 1,001:
|-
|-
|style="text-align:left"|{{CharHead|Joker|SSBU}}
|style="text-align:left"|{{CharHead|Joker|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|-
|style="text-align:left"|{{CharHead|Kazuya|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|3-17||6-17||25 (20)||33 (27)
|-
|-
Line 1,037: Line 1,034:
|-
|-
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}}
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|-
|style="text-align:left"|{{CharHead|Min Min|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|3-17||6-17||25 (20)||33 (27)
|-
|-
Line 1,070: Line 1,064:
|-
|-
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|-
|style="text-align:left"|{{CharHead|Sora|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|-
|style="text-align:left"|{{CharHead|Steve|SSBU}}
|3-17||6-17||25 (20)||33 (27)
|3-17||6-17||25 (20)||33 (27)
|-
|-
Line 1,094: Line 1,082:
|-
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}
|6-17<ref>[[Bat Within]] activates on frames 2-5, assuming unstaled dodges.</ref>||9-18||25 (20)||33 (27)
|6-17<ref>[[Bat Within]] activates on frames 2-5.</ref>||9-18||25 (20)||33 (27)
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
Line 1,184: Line 1,172:
|-
|-
|style="text-align:left"|{{CharHead|Mythra|SSBU}}
|style="text-align:left"|{{CharHead|Mythra|SSBU}}
|7-21<ref>[[Foresight]] activates on frames 2-6, assuming unstaled dodges.</ref>||10-21||31 (26)||40 (32)
|7-21<ref>[[Foresight]] activates on frames 2-6.</ref>||10-21||31 (26)||40 (32)
|}
|}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)