Editing Special move

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*[[Side special]]s tend to either be attacks that give the fighter a momentum boost in a singular direction that can be useful for approaching or horizontal recovery ([[Quick Draw]]), or forward projectiles that can be used for deterring [[approach]]es ([[Missile]], [[PK Fire]]).
*[[Side special]]s tend to either be attacks that give the fighter a momentum boost in a singular direction that can be useful for approaching or horizontal recovery ([[Quick Draw]]), or forward projectiles that can be used for deterring [[approach]]es ([[Missile]], [[PK Fire]]).


*[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]] and formerly [[Yoshi]]'s [[Egg Throw]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness. Some fighter's up specials also function as highly effective [[out of shield]] options due to them being able to be used immediately out of shield.  
*[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Yoshi]]'s [[Egg Throw]] and [[Jigglypuff]]'s [[Sing]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness.


*[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D.]]), generate [[item]]s ([[Vegetable]]),  [[counterattack]] and retaliate ([[Vision]]), or utilize other forms of tactical advantages ([[Nosferatu]], [[C4]]).  
*[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D.]]), generate [[item]]s ([[Vegetable]]),  [[counterattack]] and retaliate ([[Vision]]), or utilize other forms of tactical advantages ([[Nosferatu]]).  


Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from ''Brawl'', such as [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]] and [[Villager]]'s aerial attacks), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s).
Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from ''Brawl'', such as [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]] and [[Villager]]'s aerial attacks), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s).


In ''[[Super Smash Bros.]]'', each character had three special moves: the [[neutral special]], [[up special]] and [[down special]]. ''[[Super Smash Bros. Melee]]'' introduced one new special move for each character, the [[side special]]. Starting with ''[[Super Smash Bros. Brawl]]'', yet another special move was added, the [[Final Smash]], which can be accessed when the [[Smash Ball]] is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball.
In ''[[Super Smash Bros.]]'', each character had three special moves: the [[neutral special]], [[up special]] and [[down special]]. ''[[Super Smash Bros. Melee]]'' introduced one new special move for each character, the [[side special]]. Starting with ''[[Super Smash Bros Brawl]]'', yet another special move was added, the [[Final Smash]], which can be accessed when the [[Smash Ball]] is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball.


With the [[character customization]] introduced in ''[[Super Smash Bros. 4]]'', there are three options for each character's special moves (effectively meaning 12 move options per character). Most custom specials are loosely based on their defaults; usually one variant is faster or grants extra mobility or range, while the other is stronger or provides some form of protection. For example, {{SSB4|Mario}}'s up special, [[Super Jump Punch]], can be replaced with either Super Jump or Explosive Punch; the former travels much farther but deals no damage, while the latter travels very little distance but has two powerful hits. The only major exceptions to this are {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, whose custom specials are entirely different from their defaults, and the DLC characters, who do not have custom special moves at all. ''Smash 4'' also introduced [[command-input move]]s.  
With the [[character customization]] introduced in ''[[Super Smash Bros. 4]]'', there are three options for each character's special moves (effectively meaning 12 move options per character). Most custom specials are loosely based on their defaults; usually one variant is faster or grants extra mobility or range, while the other is stronger or provides some form of protection. For example, {{SSB4|Mario}}'s up special, [[Super Jump Punch]], can be replaced with either Super Jump or Explosive Punch; the former travels much farther but deals no damage, while the latter travels very little distance but has two powerful hits. The only major exceptions to this are {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, whose custom specials are entirely different from their defaults, and the DLC characters, who do not have custom special moves at all.


In ''[[Super Smash Bros. Ultimate]]'', character customization is limited to {{SSBU|Mii Fighter}}s, and so only they have access to custom specials. However, some characters have previous custom specials integrated into their default special moveset from the transition from ''Smash 4'' to ''Ultimate''. For example, {{SSBU|Palutena}}’s side special is now [[Explosive Flame]] (replacing [[Reflect Barrier]], which has merged with her down special), and her mobility has been significantly buffed to compensate for losing access to [[Lightweight]]. Meanwhile, {{SSBU|Shulk}} had his [[Monado Arts]] changed to act much like his custom move [[Monado Arts#Customization|Hyper Monado Arts]], making them even stronger but at the cost of increased downsides, shorter durations, and lengthy recharge times.
In ''[[Super Smash Bros. Ultimate]]'', character customization is limited to {{SSBU|Mii Fighter}}s, and so only they have access to custom specials. However, some characters have previous custom specials integrated into their default special moveset from the transition from ''Smash 4'' to ''Ultimate''. For example, {{SSBU|Palutena}}’s side special is now [[Explosive Flame]] (replacing [[Reflect Barrier]], which has merged with her down special), and her mobility has been significantly buffed to compensate for losing access to [[Lightweight]]. Meanwhile, {{SSBU|Shulk}} had his [[Monado Arts]] changed to act much like his custom move [[Monado Arts#Customization|Hyper Monado Arts]], making them even stronger but at the cost of increased downsides, shorter durations, and lengthy recharge times.
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[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Special moves]]
[[Category:Special moves| ]]
[[Category:Attacks]]
[[Category:Attacks]]
[[es:Ataque especial]]
[[es:Ataque especial]]

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