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  • Sonic (SSB4) (category Sonic (SSB4)) (section Special moves)
    its KO potential. 1.1.1 Front floor attack's deals much more shield damage (1 → 10). 1.1.3 Weight slightly decreased: 95 → 94 Sonic can wall jump. For
    76 KB (9,429 words) - 02:09, February 26, 2024
  • Palutena (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    Lightweight on platforms. 1.1.5 Neutral infinite finisher deals more damage: 3% → 3.5%. Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)). Forward
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Villager (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    Since 1.0.6, he can no longer Pocket Sonic's Spring or Pac-Man's Trampoline, his recovery was noticeably nerfed in 1.0.8 and once again in 1.1.1, by granting
    41 KB (3,666 words) - 10:43, April 17, 2024
  • Side special move (category Side special moves) (section List of custom side special moves)
    not given custom special moves. Bowser’s side special in Brawl, Flying Slam. Pit’s side special in Brawl, Angel Ring. Villager’s side special, Lloid Rocket
    30 KB (433 words) - 07:38, January 14, 2024
  • Greninja (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    Update 1.1.1 only changed Greninja's Shadow Dash custom, decreasing its ending lag. The changes to the shield mechanics brought about by updates 1.1.0 and
    49 KB (5,587 words) - 18:45, February 6, 2024
  • combos. 1.1.0 CPU Mr. Game & Watch now combos his down throw into an up air or Judge. CPU Robin now combos his down throw into a jab or up tilt. 1.1.1 CPU
    47 KB (833 words) - 14:14, April 28, 2024
  • Kirby (SSB4) (category Characters (SSB4)) (section Special moves)
    updates 1.1.0 and 1.1.1, as they make down aerial's multiple hits and Stone's high damage output much more reliable at pressuring shields. Update 1.1.3 brought
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Pac-Man (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    their own advantage. The changes to shield mechanics brought about by 1.1.0 and 1.1.1 enable Pac-Man to utilize some new options for pressuring shields through
    48 KB (4,455 words) - 11:30, March 9, 2024
  • Robin (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    by updates 1.1.0 and 1.1.1, with the high hitlag on his Levin Sword-based attacks becoming more useful and safer on shield. However, update 1.1.5 slightly
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Homing Attack (redirect from Stomp (Sonic)) (category Sonic (SSB4)) (section Customization)
    of Sonic's custom moves, Stomp, is a reference to a move of the same name that debuted in Sonic Unleashed, and reappeared in Sonic Colors and Sonic Generations
    8 KB (1,065 words) - 19:53, February 8, 2024
  • Mega Man (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    buffs to his Leaf Shield, but in update 1.1.1, he had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a
    42 KB (3,953 words) - 16:27, April 10, 2024
  • Sheik (SSB4) (category Characters (SSB4)) (section Special moves)
    power in 1.1.0 and with Sheik become slightly lighter in 1.1.4. Update 1.1.5 however would give Sheik the most impactful nerfs she had received since 1.0.4
    77 KB (9,124 words) - 09:08, April 12, 2024
  • variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air
    3 KB (4,224 words) - 01:20, January 11, 2019
  • Cloud (SSB4) (category Characters (SSB4))
    nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. As a result, while Cloud is slightly worse individually than he was
    57 KB (6,058 words) - 08:09, April 26, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Special moves)
    hindered by the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. Although these changes make his multiple hitting moves and Upperdash
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Special moves)
    initial auto-cancel windows (frames 1-5 (neutral)/1-7 (forward/back/up) → 1-3 (neutral/forward/back/up), frames 1-41 (down)), no longer lasting the entire
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from
    77 KB (9,612 words) - 09:33, April 4, 2024
  • Bowser (SSB4) (category Characters (SSB4)) (section Special moves)
    frame 51 → 41. 1.1.0 Down smash's angle altered: 60° → 48°. 1.1.1 Neutral aerial: Neutral aerial deals more damage: 5% (hits 1-4) → 6% Neutral aerial's landing
    89 KB (11,555 words) - 17:22, November 22, 2023
  • King Dedede (SSB4) (category Characters (SSB4)) (section Special moves)
    SDI makes neutral infinite significantly more difficult to escape from. Neutral attack deals less damage (6% → 4% (hit 1), 5% → 4% (hit 2), 2% → 1% (loop))
    68 KB (8,101 words) - 00:00, April 20, 2024
  • Lucina (SSB4) (category Characters (SSB4)) (section Special moves)
    Dancing Blade. Technical changelist 1.1.0 1.1.1 Partially charged Shield Breaker deals less shield damage: 30 → 25. 1.1.3 Multiple changes to the knockback
    53 KB (5,868 words) - 11:32, January 25, 2024
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