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- Bayonetta (SSB4) (category Bayonetta (SSB4))takes after performing attack animations. Performing attack animations in the Bayonetta games will have Bayonetta take her attack pose for a few seconds64 KB (7,256 words) - 11:16, April 11, 2024
- A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending22 KB (305 words) - 13:33, January 31, 2022
- Bayonetta (SSB4)/Neutral attack (category Bayonetta (SSB4))hit, see: Bayonetta (SSB4)/Neutral attack/Hit 1 Bayonetta (SSB4)/Neutral attack/Hit 2 Bayonetta (SSB4)/Neutral attack/Hit 3 Bayonetta (SSB4)/Neutral attack/Infinite560 bytes (64 words) - 16:57, July 25, 2020
- this, Bayonetta has still been noticeably nerfed overall from her SSB4 iteration. Bayonetta's already poor frame data, her major weakness in SSB4, has been89 KB (11,532 words) - 10:28, April 26, 2024
- floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame 24 → 20) with73 KB (9,408 words) - 15:00, April 4, 2024
- 10 (front)/8 (back)) per hit. Floor attacks have less intangibility (frames 1-25 (front)/1-23 (back) → 1-21 (both)). Front floor attack: Front floor attack76 KB (9,429 words) - 02:09, February 26, 2024
- Both floor attacks also have new animations where Captain Falcon stretches his legs out further, removing their disjoint. Front Floor attack Front floor68 KB (8,436 words) - 21:33, April 24, 2024
- Cloud (SSB4) (category Characters (SSB4))both versions of SSB4, with it only appearing in the Wii U version. He is also the only DLC character who is able to pseudo-crawl in SSB4. In Smash 3DS,57 KB (6,058 words) - 08:09, April 26, 2024
- Front floor attack and the back hit of back floor attack deal 1% more damage (6% → 7%). The front hit of back floor attack deals less damage (8% → 7%). Edge70 KB (7,932 words) - 01:14, April 5, 2024
- (frames 1-27 → 1-26 (front)/1-25 (back). Floor attacks launch opponents at a higher angle (361° → 48°). Front Floor Attack: Front floor attack's second hit extends87 KB (11,114 words) - 09:56, April 23, 2024
- combo potential at low to mid percents. Floor attack: Front floor attack has decreased knockback. Back floor attack has increased knockback and range. It61 KB (6,474 words) - 19:37, April 24, 2024
- potential. Floor attack: Front and back floor attacks deal more damage (6% → 7%). Due to the introduction of tripping in Brawl, Roy has received a floor attack63 KB (7,271 words) - 09:11, March 23, 2024
- to Diddy Kong' body, which covers noticeably less range. Front floor attack: Front floor attack has a new animation where Diddy Kong performs a double sided81 KB (10,554 words) - 22:01, April 16, 2024
- knockback scaling (50 → 48). Floor attacks launch opponents at a higher angle (361° → 48°). Front floor attack: Front floor attack has a new animation where93 KB (11,305 words) - 11:02, April 17, 2024
- still too laggy to possess true followups in most cases. Floor attacks: Front and back floor attacks deal 1% more damage (6% → 7%). Egg Lay: Egg Lay's aerial78 KB (9,508 words) - 17:04, April 9, 2024
- scaling (50 → 48). Floor attacks have less intangibility (frames 1-27 (front)/1-29 (back) → 1-22/1-24). Front floor attack: Front floor attack launches opponents88 KB (10,762 words) - 04:00, April 18, 2024
- (frame 10 (front)/18 (back) → 19 (both)). Floor attacks have less intangibility (frame 1-27 (front)/1-24 (back) → 1-23 (both)). Floor attacks launch opponents89 KB (11,555 words) - 17:22, November 22, 2023
- Corrin (SSB4) (category Characters (SSB4))the official top 100 players in Super Smash Bros. 4 of all time. See also: Category:Corrin players (SSB4) Cosmos (#30) - The best Corrin player in the world41 KB (4,041 words) - 20:18, April 8, 2024
- targets. Dash attack: Link has a new dash attack, the Jump Attack from The Legend of Zelda series. Compared to the previous dash attack, it deals more68 KB (7,946 words) - 02:19, April 5, 2024
- compensated. Floor attacks have less ending lag (FAF 50 → 46) and back floor attack has less startup lag (frame 15 (hit 1)/27 (hit 2) → 14/23). Floor attacks have82 KB (10,013 words) - 11:30, March 25, 2024