Star Rod: Difference between revisions
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[[Image:Ssbmitemsstarrod.jpg|thumb|500px|right|Star Rod.]] | [[Image:Ssbmitemsstarrod.jpg|thumb|500px|right|Star Rod.]] | ||
The '''Star Rod''' is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], or [[Mewtwo]]'s confusion(forward+b), it will not be reflected. | The '''Star Rod''' is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], or [[Mewtwo]]'s confusion(forward+b), it will not be reflected. It originates from the [[Kirby]] series. | ||
*Fully charged star projectile hits for 6-12% damage. | *Fully charged star projectile hits for 6-12% damage. |
Revision as of 19:08, March 26, 2007
The Star Rod is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, or Mewtwo's confusion(forward+b), it will not be reflected. It originates from the Kirby series.
- Fully charged star projectile hits for 6-12% damage.
- Fully charged rod hits for 13-24% damage.
- Tap A hits for 5-10% damage.
- It shoots 16-18 shots.
- The shots can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.
- The shots can be absorbed in Ness's PSI Magnet.