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Shield drop: Difference between revisions

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(according to http://www.youtube.com/watch?v=qQA7vbttZkQ (hope I didn't mess this up or get anything wrong))
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'''Shield platform dropping''' is an advanced [[technique]] in all  three [[Super Smash Bros. (series)|Super Smash Bros.]] games. It involves dropping through a soft [[platform]] while shielding.
'''Shield platform dropping''' is an advanced [[technique]] in all  three [[Super Smash Bros. (series)|Super Smash Bros.]] games. It involves dropping through a soft [[platform]] while shielding.



Revision as of 12:21, January 12, 2013

Shield platform dropping is an advanced technique in all three Super Smash Bros. games. It involves dropping through a soft platform while shielding.

In Super Smash Bros.

The technique is simple to execute in SSB, as there is no sidestepping in that game to mess with the function of pressing the stick downward while shielding.

In Super Smash Bros. Melee

As the sidestep is introduced in Melee, pressing the control stick too far and too fast results in a sidestep. Since this prevents platform dropping while shielding, the control stick is instead pressed down during a dash before the shield, and with fast enough timing a shield platform drop works.

In Super Smash Bros. Brawl

Falco performing a shield platform drop on a floating platform of Smashville.

In Brawl, while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the control stick down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames.

Uses

Shield platform dropping opens a larger possibility of comboing, techchasing, edgeguarding and mindgaming. The player can run and pass under the platform, which cannot be done without shielding in Brawl. This technique also allows Yoshi to act out of his unique shield where he can not jump. This technique is not well known, so those who do know it can trick people with it.

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