Template:UpdateList (SSBU)/4.0.0: Difference between revisions

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(Not sure why this was re-added but... no. There's no utility to using dair without falling; it's just a weak hitbox with long lag she can easily be punished for, with no gain whatsoever. It also requires specific timing, which is not what a mixup is. It's just a carryover from devs not wanting you to easily momentum cancel with it back in Brawl/S4.)
Line 67: Line 67:
|Zero Suit Samus=
|Zero Suit Samus=
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
**{{nerf|This hinders its mixup potential.}}
|Snake=
|Snake=
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}

Revision as of 13:31, July 16, 2022

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The spring activated Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.