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Super Special Move: Difference between revisions

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(made this as a sort of disambiguation page for the two moves, to make it less awkward to link to both at the same time. Could obviously be expanded if other characters with the same mechanic are introduced.)
 
m (whoops.)
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[[Terry]] has access to two '''Super Special Moves''', executed through [[Command Input Special Moves|command inputs]]. He can use these moves if on the ground and above 100% damage, or below either 100 HP or 30% of his maximum HP in Stamina mode (whichever is lower). The activation of Super Special Moves is signaled by a "GO" icon over his damage meter (originating from ''Real Bout Fatal Fury'').  
[[Terry]] has access to two '''Super Special Moves''', executed through [[Command Input Special Moves|command inputs]]. He can use these moves if on the ground and above 100% damage, or below either 100 HP or 30% of his maximum HP in Stamina mode (whichever is lower). The activation of Super Special Moves is signaled by a "GO" icon over his damage meter (originating from ''Real Bout Fatal Fury'').  



Revision as of 07:35, March 18, 2021

Terry has access to two Super Special Moves, executed through command inputs. He can use these moves if on the ground and above 100% damage, or below either 100 HP or 30% of his maximum HP in Stamina mode (whichever is lower). The activation of Super Special Moves is signaled by a "GO" icon over his damage meter (originating from Real Bout Fatal Fury).

These moves are: