Editing Sonic (SSBB)

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Sonic is the fastest character in the game, in regards to movement speed (fastest dash speed by far, third fastest walking speed, sixth fastest air speed, and very fast rolls). However, only about half of his moveset has speed to match, none of them being KO moves. Sonic's relatively small hitboxes and lack of a projectile (excluding his Spring jump which can only be used in the air, travels downward, and can be used by opponents if used on the ground) mean that he must stay close to the opponent in order to attack, but his aforementioned speed mitigates this problem. His ability to spinshot (holding [[Spin Dash]] and releasing as one pushes the C-Stick downwards) allows him to quickly bypass the effects of most projectile campers, and his side special can clank and cancel out the effects of certain projectiles, such as {{SSBB|Snake}}'s [[C4]]. His tremendous running speed, his [[Spin Charge]] and [[Spring Jump]] and specials, and [[down air]] give him excellent follow up ability on practically every character.
Sonic is the fastest character in the game, in regards to movement speed (fastest dash speed by far, third fastest walking speed, sixth fastest air speed, and very fast rolls). However, only about half of his moveset has speed to match, none of them being KO moves. Sonic's relatively small hitboxes and lack of a projectile (excluding his Spring jump which can only be used in the air, travels downward, and can be used by opponents if used on the ground) mean that he must stay close to the opponent in order to attack, but his aforementioned speed mitigates this problem. His ability to spinshot (holding [[Spin Dash]] and releasing as one pushes the C-Stick downwards) allows him to quickly bypass the effects of most projectile campers, and his side special can clank and cancel out the effects of certain projectiles, such as {{SSBB|Snake}}'s [[C4]]. His tremendous running speed, his [[Spin Charge]] and [[Spring Jump]] and specials, and [[down air]] give him excellent follow up ability on practically every character.


Even though Sonic can easily rack up damage, he arguably has the hardest time landing a KO move, as all of his KO moves are unreliable, he has no guaranteed setups to them, and he lacks an early KO move. Sonic has only four ways to reliably KO the opponent (back and up aerial, and forward/down smash), all of which have weaknesses that prevent them from being reliable KO moves. All of Sonic's smash attacks have too much start-up time to be reliable finishers.
Even though Sonic can easily rack up damage, he arguably has the hardest time landing a KO move, as all of his KO moves are unreliable, he has no guaranteed setups to them, and he lacks an early KO move. Sonic has only four ways to reliably KO the opponent (back and up aerial, and side/down smash), all of which have weaknesses that prevent them from being reliable KO moves. All of Sonic's smash attacks have too much start-up time to be reliable finishers.


Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery ([[Homing Attack]]) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.
Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery ([[Homing Attack]]) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.

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