Editing Sonic (SSBB)

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|ranking = 22
|ranking = 22
}}
}}
'''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a character from [[SEGA]] who appears in ''[[Super Smash Bros. Brawl]]'' as one of the two third-party characters (the other being {{SSBB|Snake}} from [[Konami]]). Sonic was the first unlockable character to be playable prior to the game's release, first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game on October 10. A swift character, Sonic [[dash|runs]] at an extremely fast pace that surpasses even {{SSBB|Captain Falcon}}. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, ''[[Virtua Fighter]]''. A majority of Sonic's moves are also influenced by SEGA's ''Sonic the Fighters'' and (to a much lesser extent) ''Sonic Battle''. Sonic is voiced by Jason Griffith in English, reprising his role from both the ''Sonic X'' anime and in the games from ''Shadow the Hedgehog'' and ''Sonic Rush'' up to ''Sonic & Sega All-Stars Racing'', and by Jun'ichi Kanemaru in Japanese, reprising his role from ''Sonic Adventure'' onward.
'''Sonic''', also referred to by his full name '''Sonic the Hedgehog''' ({{ja|ソニック・ザ・ヘッジホッグ|Sonikku za Hejjihoggu}}, ''Sonic the Hedgehog''), is a character from [[SEGA]] who appears in ''[[Super Smash Bros. Brawl]]'' as one of the two third-party characters (the other being {{SSBB|Snake}} from [[Konami]]). Sonic was the first unlockable character to be playable prior to the game's release. He was first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game. A swift character, Sonic [[dash|runs]] at an extremely fast pace that surpasses even {{SSBB|Captain Falcon}}. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, ''[[Virtua Fighter]]''. A majority of Sonic's moves are also influenced by SEGA's ''Sonic the Fighters'' and (to a much lesser extent) ''Sonic Battle''. Sonic is voiced by Jason Griffith in English, reprising his role from both the ''Sonic X'' anime and in the games from ''Shadow the Hedgehog'' up to ''Sonic & Sega All-Stars Racing'', and by Jun'ichi Kanemaru in Japanese, reprising his role from ''Sonic Adventure'' onward.


Sonic is placed at 22nd on the ''Brawl'' [[tier list]] in the middle tier, which is his worst placement in the series. Sonic is most known for his incredible movement speed, possessing by far the fastest [[dashing]] speed, as well as among the fastest [[walking]] and [[air speed]]s. His movement is boosted farther by his [[Spin Dash]] and [[Spin Charge]] moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/or [[jumping]]. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability to [[time out]] opponents. Additionally, Sonic possesses one of the best [[recover]]ies, which contains many options, while gaining great distance and generally making it difficult to [[edgeguard]] Sonic. Sonic also possesses an effective [[grab]] and [[throw]] game, and generally great [[damage]] racking abilities from his Spin moves, up throw, and effective [[combo]]s.
Sonic is placed at 22nd on the ''Brawl'' [[tier list]] in the middle tier, which makes him the lowest ranked unlockable newcomer. Sonic is most known for his incredible movement speed, possessing by far the fastest [[dashing]] speed, as well as among the fastest [[walking]] and [[air speed]]s. His movement is boosted farther by his [[Spin Dash]] and [[Spin Charge]] moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/or [[jumping]]. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability to [[time out]] opponents. Additionally, Sonic possesses one of the best [[recover]]ies, which contains many options, while gaining great distance and generally making it difficult to [[edgeguard]] Sonic. Sonic also possesses an effective [[grab]] and [[throw]] game, and generally great [[damage]] racking abilities from his Spin moves, up throw, and effective [[combo]]s.


Sonic is nearly crippled regarding his [[KO]]ing ability, though, being arguably one of the weakest characters and having few finishers, none of which are particularly effective. Sonic possesses what is considered one of the worst [[moveset]]s, which, outside his [[special move]]s, consists almost entirely of weak moves that either possess little utility or are outclassed by similar moves of other characters. While Sonic's forward smash and back air are fairly strong, those moves, along with the character in general, suffer from generally poor [[reach]], which combined with his lack of a proper [[projectile]] gives him a rather linear approach. Overall, Sonic has average [[matchup]]s, and his [[tournament]] results have been above average.
Sonic is nearly crippled regarding his [[KO]]ing ability, though, being arguably one of the weakest characters and having few finishers, none of which are particularly effective. Sonic possesses what is considered one of the worst [[moveset]]s, which, outside his [[special move]]s, consists almost entirely of weak moves that either possess little utility or are outclassed by similar moves of other characters. While Sonic's forward smash and back air are fairly strong, those moves, along with the character in general, suffer from generally poor [[reach]], which combined with his lack of a proper [[projectile]] gives him a rather linear approach. Overall, Sonic has average [[matchup]]s, and his [[tournament]] results have been above average.
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*Play 300 [[VS. match]]es.
*Play 300 [[VS. match]]es.
*Complete {{SSBB|Classic Mode}} with 10 different characters.
*Complete {{SSBB|Classic Mode}} with 10 different characters.
*Play 10 hours of VS. matches.
*Play 10 hours of VS. matches.  
*Have Sonic join the player's party in [[The Subspace Emissary]] ([[The Great Maze]]).
*Have Sonic join the player's party in [[The Subspace Emissary]] ([[The Great Maze]]).  


With the exception of the fourth method, Sonic must then be defeated on [[Green Hill Zone]].
With the exception of the fourth method, Sonic must then be defeated on [[Green Hill Zone]].
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Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery ([[Homing Attack]]) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.
Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery ([[Homing Attack]]) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.


Sonic's attacks are primarily offensive in nature, and his air game and air speed are good enough to accommodate attacking in the sky as well. Sonic can remain in the air indefinitely with careful use of his neutral special, Homing Attack, and with proper placement can either stage spike or gimp in this manner. Stage spiking in general is an excellent offensive strategy for Sonic; by running off the edge and immediately using back air, many characters or opponents who focus on ledge-camping (such as {{SSBB|Pit}}) can be caught off guard for either a KO or a tactical advantage. Sonic's speedy and long-lasting dash attack is another move that can catch opponents unexpectedly, and its traveling distance usually prevents significant retaliation, such as shield-grabbing.
Sonic's attacks are primarily offensive in nature, and his air game and air speed are good enough to accommodate attacking in the sky as well. Sonic can remain in the air indefinitely with careful use of his neutral special, Homing Attack, and with proper placement can either stage spike or gimp in this manner. Stage spiking in general is an excellent offensive strategy for Sonic; by running off the edge and immediately using back air, many characters or opponents who focus on ledge-camping (such as {{SSBB|Pit}}) can be caught off guard for either a KO or a tactical advantage. Sonic's speedy and long-lasting dash attack is another move that can catch opponents unexpectedly, and its traveling distance usually prevents significant retaliation, such as shield-grabbing.


Sonic has good punishment options. Many of Sonic's moves use the same spinning ball animation, making him a very difficult character to predict. Unlike some characters however, practice is required to fully unlock Sonic's punishment potential. Sonic has one of the best shields in the game, because of how quickly it pops out and the multiple ways he can go into it. Sonic can cancel any of his Spin Dashes/Charges into a shield, Spin Dash from the ground, and Spin Charge from the air. This allows Sonic to "fake-out" his opponents, causing them to make hasty moves on which Sonic can capitalize on. When an opponent goes into their knock down animation, Sonic's superior punishment comes into play. By moving closer to the opponent then stopping just outside their range, Sonic has the edge. Because of his speed, if they roll towards Sonic, away from Sonic or use their getup attack, Sonic can grab them as they finish their move. Sonic is surprisingly easy to grab out of his attacks, because many of his moves launch him straight at opponents, only to have Sonic finish the move next to the opponent.
Sonic has good punishment options. Many of Sonic's moves use the same spinning ball animation, making him a very difficult character to predict. Unlike some characters however, practice is required to fully unlock Sonic's punishment potential. Sonic has one of the best shields in the game, because of how quickly it pops out and the multiple ways he can go into it. Sonic can cancel any of his Spin Dashes/Charges into a shield, Spin Dash from the ground, and Spin Charge from the air. This allows Sonic to "fake-out" his opponents, causing them to make hasty moves on which Sonic can capitalize on. When an opponent goes into their knock down animation, Sonic's superior punishment comes into play. By moving closer to the opponent then stopping just outside their range, Sonic has the edge. Because of his speed, if they roll towards Sonic, away from Sonic or use their getup attack, Sonic can grab them as they finish their move. Sonic is surprisingly easy to grab out of his attacks, because many of his moves launch him straight at opponents, only to have Sonic finish the move next to the opponent.
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|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=P / PP / PPK
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=3%
|neutral3dmg=3%
|neutraldesc=Punches twice, followed by a side kick. The attack comes from ''Sonic the Fighters''.
|neutraldesc=Punches twice, followed by a side kick. Known as the PPK (Punch Punch Kick). The attack comes from ''Sonic the Fighters''.
|ftiltname=Horse Kick ({{ja|馬キック|Uma Kikku}})
|ftiltname= 
|ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs)
|ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs)
|ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''.
|ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''.
|utiltname=Double Air Kick ({{ja|ダブルエアキック|Daburu Ea Kikku}})
|utiltname= 
|utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3)
|utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3)
|utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''.
|utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''.
|dtiltname=Leg Hitter ({{ja|レッグヒッター|Reggu Hittā}})
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward.
|dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward.
|dashname=Short Spin Dash ({{ja|ショートスピンダッシュ|Shōto Supin Dasshu}})
|dashname= 
|dashdmg=6% (clean), 4% (late)
|dashdmg=6% (clean), 4% (late)
|dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games.
|dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games.
|fsmashname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|14}}
|fsmashdmg={{ChargedSmashDmgSSBB|14}}
|fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves.
|fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves.
|usmashname=Short Spin Attack ({{ja|ショートスピンアタック|Shōto Supin Atakku}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8)
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8)
|usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times.
|usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times.
|dsmashname=Spiral Spin ({{ja|スパイラルスピン|Supairaru Supin}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late)
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late)
|dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''.
|dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''.
|nairname=Air Spin ({{ja|エアスピン|Ea Supin}})
|nairname= 
|nairdmg=11% (early), 8% (mid), 5% (late)
|nairdmg=11% (early), 8% (mid), 5% (late)
|nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window.
|nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window.
|fairname=Sonic Turn ({{ja|ソニックターン|Sonikku Tān}})
|fairname= 
|fairdmg=1-2% (hits 1-5), 4% (hit 6)
|fairdmg=1-2% (hits 1-5), 4% (hit 6)
|fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play.
|fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play.
|bairname=Back Spin Kick ({{ja|バックスピンキック|Bakku Supin Kikku}})
|bairname= 
|bairdmg=13% (clean), 9% (late)
|bairdmg=13% (clean), 9% (late)
|bairdesc=A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall.
|bairdesc=A backwards roundhouse kick. It has high startup lag but it decent range, power and very low landing lag, making it a solid spacing and KO move overall.
|uairname=Air Scissors ({{ja|エアシザース|Ea Shizāsu}})
|uairname= 
|uairdmg=3% (hit 1), 6% (hit 2)
|uairdmg=3% (hit 1), 6% (hit 2)
|uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield.
|uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield.
|dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}})
|dairname= 
|dairdmg=8% (clean), 7% (late)
|dairdmg=8% (clean), 7% (late)
|dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''.
|dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=  Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab.
|grabdesc=  Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel.
|pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel.
|fthrowname=Close Kick ({{ja|クローズキック|Kurōsu Kikku}})
|fthrowname= 
|fthrowdmg=3% (hit 1), 6% (throw)
|fthrowdmg=3% (hit 1), 6% (throw)
|fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''.
|fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''.
|bthrowname=Spin Throw ({{ja|スピンスルー|Spin Surū}})
|bthrowname= 
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback.
|bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback.
|uthrowname=Hedgehog Needle ({{ja|ヘッジホッグニードル|Hejjihoggu Nīdoru}})
|uthrowname= 
|uthrowdmg=3% (hit 1), 9% (throw)
|uthrowdmg=3% (hit 1), 9% (throw)
|uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent.
|uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent.
|dthrowname=Spinning Gear ({{ja|スピニングギア|Supinning Gia}})
|dthrowname= 
|dthrowdmg=1% (hits 1-3), 5% (throw)
|dthrowdmg=1% (hits 1-3), 5% (throw)
|dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''.
|dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''.
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|fsdmg=18% (startup & ram), 13% (idle)
|fsdmg=18% (startup & ram), 13% (idle)
|fsdesc=Transforms into Super Sonic, from the ''Sonic the Hedgehog'' games. The player can use the [[control stick]] or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds.
|fsdesc=Transforms into Super Sonic, from the ''Sonic the Hedgehog'' games. The player can use the [[control stick]] or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 95
|rweight    = 19
|dash      = 1.5
|rdash      = 14-21
|run        = 3.5
|rrun      = 1
|walk      = 1.4
|rwalk      = 3
|trac      = 0.07
|rtrac      = 3-6
|airfric    = 0.01
|rairfric  = 17-21
|air        = 1.1092
|rair      = 6
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.04
|raddaccel  = 31-35
|gravity    = 0.085
|rgravity  = 15-16
|fall      = 1.45
|rfall      = 14
|ff        = 2
|rff        = 16
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 34.09444853
|rjumpheight= 17
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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|char=Sonic
|char=Sonic
|desc-up=Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
|desc-up=Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
|desc-side=Does a figure-eight peelout dash, similar to the Super Peel Out technique from ''Sonic the Hedgehog CD'', saying "You're too slow!" ({{ja|遅すぎだぜ!|Oso sugi da ze!}}, ''You're too slow!'') in a teasing manner.
|desc-side=Does a figure-eight peelout dash, similar to the Super Peel Out technique from ''Sonic the Hedgehog CD'', saying "You're too slo-ow!" ({{ja|遅すぎだぜ!|Oso sugi da ze!}}, ''You're too slow!'') in a teasing manner.
|desc-down=Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in ''Sonic Advance 3''. In Japanese, he just says "Come on."}}
|desc-down=Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in ''Sonic Advance 3''. In Japanese, he just says "Come on."}}


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|victory-theme=SonicTheme.ogg
|victory-theme=SonicTheme.ogg
|victory-desc=The "Mission Clear" theme from the 2006 game ''[[wikipedia:Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]''. This is the only victory theme in ''Brawl'' to be ripped straight from another game.
|victory-desc=The "Mission Clear" theme from the 2006 game ''[[wikipedia:Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]''. This is the only victory theme in ''Brawl'' to be ripped straight from another game.
|desc-1=He spins once and poses while holding the blue [[Chaos Emerald]] in his hand, and says "Too easy! Piece of cake!" {{ja|A piece of cake! 楽勝だぜ!|A piece of cake! Rakushō daze!}} (''A piece of cake! An easy win!''). The Japanese line originates from ''Sonic Adventure 2'', where Sonic says it after getting a B-rank in a stage, whereas the English line originates from ''Sonic Heroes''.
|desc-1=He spins once and poses while holding the blue [[Chaos Emerald]] in his hand, and says "Too easy! Piece of cake!" {{ja|A piece of cake! 楽勝だぜ!|A piece of cake! Rakushō daze!}} (''A piece of cake! An easy win!'')  
|desc-2=Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!" {{ja|モタモタしてると置いてくぜ!|Motamota shiteru to oite ku ze!}} (''Lag behind and get left behind!'') It highly resembles the SEGA start-up from ''Sonic the Hedgehog 2''.
|desc-2=Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!" {{ja|モタモタしてると置いてくぜ!|Motamota shiteru to oite ku ze!}} (''Lag behind and get left behind!'') It highly resembles the SEGA start-up from ''Sonic the Hedgehog 2''.
|desc-3=He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!" {{ja|Hey guys! また遊んでやるぜ!|Hey guys! Mata asonde yaru ze!}} (''Hey guys! I'll play again next time!'') Though retranslated, the line is taken from ''Sonic Adventure'', where Sonic says it after defeating certain bosses such as Chaos 0.
|desc-3=He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!" {{ja|Hey guys! また遊んでやるぜ!|Hey guys! Mata asonde yaru ze!}} (''Hey guys! I'll play again next time!'') Though retranslated, the line is taken from ''Sonic Adventure'', where Sonic says it after defeating certain bosses such as Chaos 0.
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|sonic=yes|}}
Sonic has average matchups all around. He is countered by 4 characters, soft countered by 12 characters, has 10 even matchups, soft counters 6 characters, and counters 5 characters. Sonic generally does good against characters who have a hard time dealing with his speed, such as {{SSBB|Pit}} and {{SSBB|Bowser}}. However, Sonic struggles against characters who can shut down his approach options, such as {{SSBB|Falco}} with his [[Blaster]] or {{SSBB|Olimar}} with his Pikmin. Also, because of his low KO power, this puts him in a disadvantage against {{SSBB|Lucario}}, who is able to make great use of [[Aura]].
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Sonic professionals (SSBB)]]''
:''See also: [[:Category:Sonic players (SSBB)]]''
*{{Sm|6WX|USA}} - 3rd at Glitch 2
*{{Sm|6WX|USA}} - 3rd at Glitch 2
*{{Sm|BAM|USA}} - Beat mikeHAZE, Rich Brown, and Falln
*{{Sm|BAM|USA}} - Beat mikeHAZE, Rich Brown, and Falln
*{{Sm|Canpy|Japan}} - Best Sonic in Japan, placed 49th at [[Sun Rise Tournament]]
*{{Sm|Canpy|Japan}} - Best Sonic in Japan, placed 49th at [[Sun Rise Tournament]]
*{{Sm|Espy|USA}} - Best Sonic in the World
*{{Sm|Espy|USA}} - Best Sonic in the World
*{{Sm|K.I.D. Goggles|USA}} - Top Sonic player in New York
*{{Sm|KC24|USA}} - Best Sonic in New England, placed 4th at GUTS 3
*{{Sm|Kuruado|Canada}} - Beat Captain L, Bladewise, and Alphicans, and ranked 4th in Alberta
*{{Sm|Meekspeedy|Canada}} - Top Canadian Sonic main. 4th at GOML 2017
*{{Sm|Meekspeedy|Canada}} - Top Canadian Sonic main. 4th at GOML 2017
*{{Sm|Pheonix|USA}} - 17th at Winter Game Fest VII
*{{Sm|Speed|USA}} - 17th at KTAR 6
*{{Sm|StaticManny|USA}} - Placed top 64 at Apex 2014, beat DEHF
*{{Sm|StaticManny|USA}} - Placed top 64 at Apex 2014, beat DEHF
*{{Sm|Tesh|USA}} - Beat ALSM, Illmatic, Denti, Xyro, Gnes, X, Razer, and Trela
*{{Sm|Tesh|USA}} - Beat ALSM, Illmatic, Denti, Xyro, Gnes, X, Razer, and Trela
Line 234: Line 204:
*{{Sm|Wonf|Mexico}} - Best Mexican Sonic main
*{{Sm|Wonf|Mexico}} - Best Mexican Sonic main
*{{Sm|X|USA}} - 6th at MLG Dallas
*{{Sm|X|USA}} - 6th at MLG Dallas
*{{Sm|SuperGirlKels|Canada}} - Best female Sonic main
*{{Sm|Zeno|USA}} - 25th at Winter Game Fest VII


===Tier placement and history===
===Tier placement and history===
Around the beginning of ''Brawl''{{'}}s competitive life, Sonic was considered a non-viable low tier by the majority of players, due to his terrible KOing power, poor moveset (with his attacks generally having low damage output, mediocre frame data, and having rather small and/or poor hitboxes), and perceived "low [[priority]]". At that time, he was ranked as low as 33rd on the first tier list (September 2008), and on the second tier list was viewed hardly any better, being ranked 31st and still in low tier (January 2009). However, dedicated Sonic players at the time were vocal about the community underrating Sonic, as Sonic possessed such an extreme mobility advantage over the rest of the cast, and both [[Spin Dash]] and [[Spin Charge]] allowed Sonic to control the [[neutral game]] against most of the cast, while abuse of those moves made it very difficult to land good hits on Sonic. Additionally, due to how effectively Sonic could run away from opponents and how difficult it was to hit him, Sonic players learned that [[camp]]ing for time out wins was a viable strategy. By abusing these strengths, Sonic players would end up proving the community perception wrong and started placing much more favorably in tournaments; this caused Sonic to jump up eight places to 23rd in mid tier on the third tier list (June 2009), which is the biggest tier list jump in the history of ''Brawl'', tied with {{SSBB|Olimar}} from the first to second lists.
Around the beginning of ''Brawl''{{'}}s competitive life, Sonic was considered a non-viable low tier by the majority of players, due to his terrible KOing power, poor moveset (with his attacks generally having low damage output, mediocre frame data, and having rather small and/or poor hitboxes), and perceived "low [[priority]]". At that time, he was ranked as low as 33rd on the first tier list (September 2008), and on the second tier list was viewed hardly any better, being ranked 31st and still in low tier (January 2009). However, dedicated Sonic players at the time were vocal about the community underrating Sonic, as Sonic possessed such an extreme mobility advantage over the rest of the cast, and both [[Spin Dash]] and [[Spin Charge]] allowed Sonic to control the [[neutral game]] against most of the cast, while abuse of those moves made it very difficult to land good hits on Sonic. Additionally, due to how effectively Sonic could run away from opponents and how difficult it was to hit him, Sonic players learned that [[camp]]ing for time out wins was a viable strategy. By abusing these strengths, Sonic players would end up proving the community perception wrong and started placing much more favorably in tournaments; this caused Sonic to jump up eight places to 23rd in mid tier on the third tier list (June 2009), which is the biggest tier list jump in the history of ''Brawl'', tied with {{SSBB|Olimar}} from the first to second lists.


While Sonic would drop mildly to 25th and 24th on the fourth (February 2010) and fifth tier lists (September 2010) respectively, near the end of 2010 Sonic players would achieve their best performance yet, with {{Sm|Espy}} and {{Sm|X}} placing 5th and 6th respectively at [[MLG Dallas 2010]], the final [[MLG]] ''Brawl'' event. Besides being the best placings Sonic achieved at a ''Brawl'' major, it was one of the best performances of any player using a mid-tier tier character in ''Brawl''{{'}}s history. As a result of these performances and other solid results, Sonic would rise to 22nd in solid mid tier on the sixth tier list (July 2011), where Sonic would remain for the rest of ''Brawl''{{'}}s competitive life. The placings at MLG Dallas would prove to be an anomaly, as no Sonic player would ever again come close to top 8 at a ''Brawl'' major (other than X playing 5th at [[Winter Game Fest VI]]), with Sonic's aforementioned flaws keeping him from being truly viable at a top level, though a Sonic player or two making it into the top 64 at large majors and top 32 at smaller majors would remain a common sight for the rest of ''Brawl''{{'}}s competitive life.
While Sonic would drop mildly to 25th and 24th on the fourth (February 2010) and fifth tier lists (September 2010) respectively, near the end of 2010 Sonic players would achieve their best performance yet, with {{Sm|Espy}} and {{Sm|X}} placing 5th and 6th respectively at [[MLG Dallas 2010]], the final [[MLG]] ''Brawl'' event. Besides being the best placings Sonic achieved at a ''Brawl'' major, it was one of the best performances of any player using a mid-tier tier character in ''Brawl''{{'}}s history. As a result of these performances and other solid results, Sonic would rise to 22nd in solid mid tier on the sixth tier list (July 2011), where Sonic would remain for the rest of ''Brawl''{{'}}s competitive life. The placings at MLG Dallas would prove to be an anomaly, as no Sonic player would ever again come close to top 8 at a ''Brawl'' major (other than X playing 5th at [[Winter Game Fest VI]]), with Sonic's aforementioned flaws keeping him from being truly viable at a top level, though a Sonic player or two making it into the top 64 at large majors and top 32 at smaller majors would remain a common sight for the rest of ''Brawl''{{'}}s competitive life.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-Sonic.png|thumb|250px|Sonic in ''[[SSE]]''.]]
[[File:SubspaceIntro-Sonic.png|thumb|250px|Sonic in The Subspace Emissary.]]
Sonic does not appear in The Subspace Emissary until the final battle with Tabuu, but unlike the secret characters ({{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}}), Sonic can be chosen to fight [[Tabuu]] after [[The Great Maze]].
Sonic does not appear in The Subspace Emissary until the final battle with Tabuu, but unlike the secret characters ({{SSBB|Wolf}}, {{SSBB|Jigglypuff}}, and {{SSBB|Toon Link}}), Sonic can be chosen to fight [[Tabuu]] after [[The Great Maze]].


When every fighter reaches Tabuu, he prepares his [[Off Waves]], which had already turned most characters into a trophy once earlier. Just as he's about to release the attack, a blue blur rams into both of Tabuu's wings, shattering them. As the blue blur jumps up on a peak, he reveals himself to be Sonic. While he taunts, Tabuu's wings break apart, and then six fighters are selected to fight Tabuu in the final battle.
When every fighter reaches Tabuu, he prepares his [[Off Waves]], which had already turned every character into a trophy once before. Just as he's about to release the attack, a blue blur rams into both of Tabuu's wings, shattering them. As the blue blur jumps up on a peak, he reveals himself to be Sonic. While he taunts, Tabuu's wings break apart, and then six fighters are selected to fight Tabuu in the final battle.


It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added to ''Brawl''{{'}}s roster so late in development in 2007.
It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added to ''Brawl'''s roster so late in development in 2007.


===Exclusive [[sticker]]s===
===Exclusive [[sticker]]s===
Line 256: Line 228:
* '''Jet The Hawk''': [Leg] Attack +17
* '''Jet The Hawk''': [Leg] Attack +17
* '''Knuckles The Echidna''': [Electric] Resistance +23
* '''Knuckles The Echidna''': [Electric] Resistance +23
* '''Shadow The Hedgehog''': [Specials: Direct] Attack +20
* '''Shadow The Hedgehog''': [Specials: Direct] Attack +20
* '''Silver The Hedgehog''': Launch Power +49
* '''Silver The Hedgehog''': Launch Power +49
* '''Sonic The Hedgehog''': [Body, Spin] Attack +32
* '''Sonic The Hedgehog''': [Body, Spin] Attack +32
* '''Super Sonic''': [Electric] Resistance +27
* '''Super Sonic''': [Electric] Resistance +27
* '''Wave The Swallow''': [Arm] Attack +19
* '''Wave The Swallow''': [Arm] Attack +19


==In Solo Modes==
==In [[Event Match]]es==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Sonic can appear as an opponent in Stage 10 if he has been unlocked on [[Green Hill Zone]]. Sonic can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.
 
===[[All-Star Mode]]===
In All-Star Mode, Sonic is fought in Stage 14 on [[Green Hill Zone]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 30: Sonic Boom]]''': Sonic must defeat 15 other Sonics on the [[Green Hill Zone]] stage.
*'''[[Event 30: Sonic Boom]]''': Sonic must defeat 15 other Sonics on the [[Green Hill Zone]] stage.
*'''[[Event 39: All-Star Battle x2]]''': Sonic is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, and {{SSBB|Wolf}}.
*'''[[Event 39: All-Star Battle x2]]''': Sonic is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, and {{SSBB|Wolf}}.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Sonic along with Snake and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Sonic along with Snake and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 17: Sonic and Mario]]''': Sonic and Mario must defeat 3 other Sonics and 3 other Marios on the [[Green Hill Zone]] stage.
*'''[[Co-Op Event 17: Sonic and Mario]]''': Sonic and Mario must defeat 3 other Sonics and 3 other Marios on the [[Green Hill Zone]] stage.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
==[[Trophies]]==
Sonic's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Sonic.
 
:'''Sonic the Hedgehog'''
::''The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.''
 
{{Trophy games|console1=none|game1=SONIC THE HEDGEHOG (1991)|console2=Wii|game2=Sonic and the Secret Rings}}
 
:'''Super Sonic'''
::''Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.''
 
{{Trophy games|console1=none|game1=SONIC THE HEDGEHOG 2|console2=Wii|game2=Super Smash Bros. Brawl}}
 
<center>
<center>
<gallery>
<gallery>
Sonic Congratulations Screen Classic Mode Brawl.png|Classic Mode
Sonic the Hedgehog - Brawl Trophy.png|Classic Mode trophy
Sonic Congratulations Screen All-Star Brawl.png|All-Star Mode
Super Sonic - Brawl Trophy.png|[[Super Sonic]]
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Sonic's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Sonic.
{{Trophy/Fighter
|name=Sonic the Hedgehog
|image=Sonic the Hedgehog - Brawl Trophy.png
|mode=Classic
|desc-ntsc=The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
|desc-pal=The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, golden Super Sonic.
|gamelist={{Trophy games|game1=SONIC THE HEDGEHOG (1991)|console2=Wii|game2=Sonic and the Secret Rings}}
|game=Brawl
}}
{{clrl}}
{{Trophy/Fighter
|name=Super Sonic
|image=Super Sonic - Brawl Trophy.png
|desc=Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
|gamelist={{Trophy games|game1=SONIC THE HEDGEHOG 2|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Sonic|Alternate costumes]]==
==[[Alternate costume (SSBB)#Sonic|Alternate costumes]]==
Line 321: Line 275:
|{{Head|Sonic|g=SSBB|s=25px|cl=Red}}
|{{Head|Sonic|g=SSBB|s=25px|cl=Red}}
|}
|}
==Gallery==
==Gallery==
<gallery>
<gallery>
SSBBDojoSonic1.jpg|Using his [[forward smash]] near {{SSBB|Link}} on [[Skyworld]].
Sonic Brawl BOE.jpg|Sonic posing in Bridge of Eldin.  
Sonic Shadow Moses Island.jpg|[[Taunt]]ing on [[Shadow Moses Island]].
Sonic Shadow Moses Island.jpg|Sonic in Shadow Moses Island.
Sonic Brawl BOE.jpg|Posing on [[Bridge of Eldin]].
SSBBDojoSonic4.jpg|Using his [[down aerial]] near {{SSBB|Mario}} on [[Lylat Cruise]].
Homing attack 1.jpg|Sonic using Homing Attack.
Homing attack 1.jpg|Sonic using Homing Attack.
Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''.
Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''.

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