Editing Sonic (PM)
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*{{buff|[[Forward tilt]] is now a single hit, while still dealing 11% if the sweetspot connects, and it has slightly more KO potential despite its decreased knockback scaling (115 → 90). It also has less ending lag (frame 35 → 32).}} | *{{buff|[[Forward tilt]] is now a single hit, while still dealing 11% if the sweetspot connects, and it has slightly more KO potential despite its decreased knockback scaling (115 → 90). It also has less ending lag (frame 35 → 32).}} | ||
*{{nerf|Forward tilt has more startup lag (frame 6 → 7).}} | *{{nerf|Forward tilt has more startup lag (frame 6 → 7).}} | ||
*{{buff|[[Up tilt]] is now a flash kick with a single hitbox instead of a double high kick based off of Sonic Up Draft from ''Sonic Battle''. It acts better as a launcher, with | *{{buff|[[Up tilt]] is now a flash kick with a single hitbox instead of a double high kick based off of Sonic Up Draft from ''Sonic Battle''. It acts better as a launcher, with less startup (frame 7 → 6) and ending lag (frame 50 → 30) and it has a lot more utility than the old up tilt.}} | ||
*{{nerf|New up tilt deals less damage (14% → 11%).}} | *{{nerf|New up tilt deals less damage (14% → 11%).}} | ||
*{{buff|[[Down tilt]] has a longer duration (frames 6-9 → 6-10) and has more combo potential due to the removal of [[hitstun canceling]].}} | *{{buff|[[Down tilt]] has a longer duration (frames 6-9 → 6-10) and has more combo potential due to the removal of [[hitstun canceling]].}} | ||