Editing Snake (SSBB)
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*Snake and {{SSBU|Kazuya}} are the highest ranked super-heavyweights on any tier list in the ''Smash Bros.'' series. | *Snake and {{SSBU|Kazuya}} are the highest ranked super-heavyweights on any tier list in the ''Smash Bros.'' series. | ||
** They similarly have the distinction of having very high weight despite a relatively less bulky frame, and also have identical weight units (113), although Snake is heavier relative to ''Brawl''{{'}}s cast due to the general increase in the weight of heavy characters in ''Ultimate''. | ** They similarly have the distinction of having very high weight despite a relatively less bulky frame, and also have identical weight units (113), although Snake is heavier relative to ''Brawl''{{'}}s cast due to the general increase in the weight of heavy characters in ''Ultimate''. | ||
**Snake is also the only super-heavyweight character in ''Brawl'' who does not shake the screen when | **Snake is also the only super-heavyweight character in ''Brawl'' who does not shake the screen when they land. | ||
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag. | |||
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent. | *Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent. | ||
*Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', despite him not appearing in said game. | *Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', despite him not appearing in said game. | ||