Editing Snake (SSBB)

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==Attributes==
==Attributes==
[[File:E3snake.PNG|thumb|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:E3snake.PNG|thumb|right|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|right|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]]
[[File:Brawl-Snake-DownThrow.gif|200px|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]]
[[File:Brawl-Snake-DownThrow.gif|200px|right|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]]
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His disproportionately high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. His other stats are also reflective of this archetype, possessing incredibly powerful attacks and slow movement.
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His disproportionately high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. His other stats are also reflective of this archetype, possessing incredibly powerful attacks and slow movement.


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|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|22}}
|fsmashdmg={{ChargedSmashDmgSSBB|22}}
|fsmashdesc=Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind {{SSBB|King Dedede}}'s and {{SSBB|Ike}}'s. Inaccurately to ''Metal Gear Solid 3'', Snake was ordered to not aim the rocket launcher toward the ground.
|fsmashdesc=Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind {{SSBB|King Dedede}}'s and {{SSBB|Ike}}'s.
|usmashname= 
|usmashname= 
|usmashdmg=4% (startup), 10% (mortar)
|usmashdmg=4% (startup), 10% (mortar)
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|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages although this is avoidable.
|uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages although this is avoidable.
|dthrowname=Silent Takedown ({{ja|拘束解放|Kōsoku Kaihō}}, ''Restrainment Release'')
|dthrowname=Silent Takedown
|dthrowdmg=12%
|dthrowdmg=12%
|dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. The throw is very slow although it has no ending lag, the opponent cannot DI the throw and Snake and his opponent can act at the same time. It is overall one of the best tech-chase moves in the game as it can easily and consistently be set up from a grab and the opponent cannot tech. Deals high damage when fresh, and Snake has numerous options if he can predict his opponent's action. This includes landing one of his stronger moves or going for a grab to reset the situation. Its only real downside compared to some other down throws is that it does not lead to completely guaranteed chain grabs although its strong mixup and mindgame potential regardless of the opponent's percent make it an incredibly solid throw overall despite this.
|dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. The throw is very slow although it has no ending lag, the opponent cannot DI the throw and Snake and his opponent can act at the same time. It is overall one of the best tech-chase moves in the game as it can easily and consistently be set up from a grab and the opponent cannot tech. Deals high damage when fresh, and Snake has numerous options if he can predict his opponent's action. This includes landing one of his stronger moves or going for a grab to reset the situation. Its only real downside compared to some other down throws is that it does not lead to completely guaranteed chain grabs although its strong mixup and mindgame potential regardless of the opponent's percent make it an incredibly solid throw overall despite this.
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|dtauntdmg=1%~3%
|dtauntdmg=1%~3%
|dtauntdesc=Kneels and pulls a cardboard box over himself from in front of him, then discards it. It is in the middle of Snake's taunts speed-wise.
|dtauntdesc=Kneels and pulls a cardboard box over himself from in front of him, then discards it. It is in the middle of Snake's taunts speed-wise.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 113
|rweight    = 3
|dash      = 1.1
|rdash      = 38
|run        = 1.35
|rrun      = 31-33
|walk      = 0.84
|rwalk      = 33
|trac      = 0.0542
|rtrac      = 25
|airfric    = 0.005
|rairfric  = 34-35
|air        = 0.94
|rair      = 19-21
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.02
|raddaccel  = 38
|gravity    = 0.08
|rgravity  = 21
|fall      = 1.73
|rfall      = 5
|ff        = 2.422
|rff        = 5
|jumpsquat  = 9
|rjumpsquat = 39
|jumpheight = 21.6225
|rjumpheight= 38
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
At the very beginning of ''Brawl'', Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after ''Brawl'''s release, right below {{SSBB|Meta Knight}}, although some believed that he was 1st instead; Snake was one of the most commonly used characters at tournaments, and it was not uncommon for the top-placing players to all use Snake. However, as Snake's vulnerability to [[juggling]] and [[gimp]]able recovery became exploited, and other characters' powerful abilities were discovered, Snake has fallen to 6th place. Despite this, he is still in the top tier and has been the second-most successful character in tournaments after Meta Knight, often allowing many players to believe he should be ranked higher, and above Marth.
===Matchups===
{{SSBBMatchupTable|snake=yes}}
According to [[character matchup (SSBB)|the current SmashBoards matchup chart]], Snake's matchup spread has the seventh highest unweighted rank and the eighth highest weighted rank. Snake's matchups are overall very positive. He is only [[counter (matchup)|counter]]ed by {{SSBB|Pikachu}}, [[soft counter]]ed by {{SSBB|Meta Knight}}, {{SSBB|Olimar}} and {{SSBB|King Dedede}}, and has even matchups with seven characters. He soft counters twelve characters, counters seven characters, and [[hard counter]]s six characters. Snake's ability to camp and to have great stage control with his explosives are very effective, and along with his fast, powerful, and greatly ranged ground moves, helps him have favorable matchups against most of the cast. Being a super heavyweight and having fast [[falling speed]] acceleration, he tends to be a target to characters who can chain grab fast fallers well, such as Pikachu, who can repeatedly use its down throw and forward throw on him and can finish with a [[Thunderspike]], and King Dedede, who has an infinite chain throw on Snake with his down throw (however, the infinite without a wall requires a [[buffer]]ed [[pivot grab]] which is extremely difficult to [[technical skill|consistently perform]]). With his recovery being predictable, which makes him easy to edge guard, and his slow and sluggish air game, characters who have a great air game and who can gimp well, such as Meta Knight, have an advantage over him.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Snake players (SSBB)]]
:''See also: [[:Category:Snake professionals (SSBB)]]
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


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*{{Sm|Shogun|Japan}} - Considered one of the best Snake mains in the world, being ranked 30th on the 2014 SSBBRank, with placements such as 9th at Sun Rise Tournament, 17th at [[Apex 2014]], and 17th at Sumabato X Final.
*{{Sm|Shogun|Japan}} - Considered one of the best Snake mains in the world, being ranked 30th on the 2014 SSBBRank, with placements such as 9th at Sun Rise Tournament, 17th at [[Apex 2014]], and 17th at Sumabato X Final.
*{{Sm|UltimateRazer|USA}} - Was considered to be the second best Snake main in the world after Ally for most of ''Brawl'''s competitive life, having had multiple top 8 finishes at majors. He was ranked 31st on the 2014 SSBBRank.
*{{Sm|UltimateRazer|USA}} - Was considered to be the second best Snake main in the world after Ally for most of ''Brawl'''s competitive life, having had multiple top 8 finishes at majors. He was ranked 31st on the 2014 SSBBRank.
===Tier placement and history===
At the very beginning of ''Brawl'', Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after ''Brawl'''s release, right below {{SSBB|Meta Knight}}, although some believed that he was 1st instead; Snake was one of the most commonly used characters at tournaments, and it was not uncommon for the top-placing players to all use Snake. However, as Snake's vulnerability to [[juggling]] and [[gimp]]able recovery became exploited, and other characters' powerful abilities were discovered, Snake has fallen to the 3rd place in the sixth tier list (July 2011), before falling further into the 5th place in the seventh tier list (April 2012) and eventually into the 6th place in the eighth and current tier list (April 2013). Despite this, he is still in the top tier and has been the second-most successful character in tournaments after Meta Knight, often allowing many players to believe he should be ranked higher, and above {{SSBB|Marth}}.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-SolidSnake.png|thumb|250px|Snake in ''[[SSE]]''.]]
[[File:SubspaceIntro-SolidSnake.png|thumb|250px|Snake in ''[[SSE]]'']]
Snake has stowed away somewhere on the [[Halberd]], hiding inside a [[cardboard box]]. When his time comes, Snake emerges from his box and begins to investigate, but when he sees {{SSBB|Lucario}} and {{SSBB|Meta Knight}}, he hides again inside his box. Lucario sees through the box by looking at his aura and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance.
Snake has stowed away somewhere on the [[Halberd]], hiding inside a [[cardboard box]]. When his time comes, Snake emerges from his box and begins to investigate, but when he sees {{SSBB|Lucario}} and {{SSBB|Meta Knight}}, he hides again inside his box. Lucario sees through the box by looking at his aura and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance.


Meta Knight is glad to oblige, when Lucario senses security [[Primid]]s coming from the corridor behind him, so they end up forming a partnership with Snake. After battling their way through the Halberd, Snake and the others meet up with {{SSBB|Zelda}} and {{SSBB|Peach}}. Some [[Shadow Bug]]s appear and create [[False character|false versions]] of the princesses, which the trio fights and defeats. The duo are then freed and Snake tells them to stay, but [[Battleship Halberd Exterior|they went out against his order]] (Zelda turns into {{SSBB|Sheik}} to hide from him). Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a quintet of false {{SSBB|Mr. Game & Watch}}es controlling it. Snake and Lucario throw all of the Mr. Game & Watches out of the window and they all land on the front deck. The doppelgängers dissolve into Shadow Bugs and form into [[Duon]], whereupon Lucario, Snake, and {{SSBB|Falco}} join Fox, Sheik, and Peach to defeat it. Snake shows up with everyone else at the [[Entrance to Subspace]] and, like everyone else, he is turned into a trophy by [[Tabuu]]'s Off Waves. He can be revived by collecting his trophy by {{SSBB|Kirby}} in [[Subspace (Part II)]], making him eligible for the final battle against Tabuu.
Meta Knight is glad to oblige, when Lucario senses security [[Primid]]s coming from the corridor behind him, so they end up forming a partnership with Snake. After battling their way through the Halberd, Snake and the others meet up with {{SSBB|Zelda}} and {{SSBB|Peach}}. Some [[Shadow Bug]]s appear and create [[False character|false versions]] of the princesses, which the trio fights and defeats. The duo are then freed and Snake tells them to stay, but they went out against his order (Zelda turns into {{SSBB|Sheik}} to hide from him). Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a quintet of false {{SSBB|Mr. Game & Watch}}es controlling it. Snake and Lucario throw all of the Mr. Game & Watches out of the window and they all land on the front deck. The doppelgängers dissolve into Shadow Bugs and form into [[Duon]], whereupon Lucario, Snake, and {{SSBB|Falco}} join Fox, Sheik, and Peach to defeat it. Snake shows up with everyone else at the [[Entrance to Subspace]] and, like everyone else, he is turned into a trophy by [[Tabuu]]'s Off Waves. He can be revived by collecting his trophy by {{SSBB|Kirby}} in [[Subspace (Part II)]], making him eligible for the final battle against Tabuu.


Snake is one of the few characters in the entire SSE storyline to have dialogue. When he reveals himself, he [[wikipedia:Fourth_wall|states to the player]] "Kept you waiting, huh?". This is a reference to the fact that he was seen earlier in the storyline in his box during the epilogue of [[The Forest]].
Snake is one of the few characters in the entire SSE storyline to have dialogue. When he reveals himself, he [[wikipedia:Fourth_wall|states to the player]] "Kept you waiting, huh?". This is a reference to the fact that he was seen earlier in the storyline in his box during the epilogue of [[The Forest]].
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*Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7
*Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7


==In Solo Modes==
==In [[Event Match]]es==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Snake can appear as an opponent in Stage 10 if he has been unlocked on [[Shadow Moses Island]]. Snake can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.
 
===[[All-Star Mode]]===
In All-Star Mode, Snake is fought in Stage 9 on [[Shadow Moses Island]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 36: High-Tech Special Forces]]''': Snake must defeat {{SSBB|Samus}}, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].
*'''[[Event 36: High-Tech Special Forces]]''': Snake must defeat {{SSBB|Samus}}, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].
*'''[[Event 39: All-Star Battle x2]]''': Snake is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Sonic}}, and Wolf.
*'''[[Event 39: All-Star Battle x2]]''': Snake is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Sonic}}, and Wolf.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Snake along with Sonic and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Snake along with Sonic and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 18: The New Weapon of Shadow Moses]]''': Snake and {{SSBB|R.O.B.}} must defeat two other R.O.B.s on [[Shadow Moses Island]].
*'''[[Co-Op Event 18: The New Weapon of Shadow Moses]]''': Snake and {{SSBB|R.O.B.}} must defeat two other R.O.B.s on [[Shadow Moses Island]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Snake Congratulations Screen Classic Mode Brawl.png|Classic Mode
Snake Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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<gallery>
<gallery>
Snake's old SSBB artwork.jpg|Original ''Brawl'' artwork of Snake
Snake's old SSBB artwork.jpg|Original ''Brawl'' artwork of Snake
SSBBDojoSnake1.jpg|Posing on [[Skyworld]].
SSBBDojoSnake2.jpg|Using [[Remote Controlled Missile]] on [[Bridge of Eldin]].
BetaSnakeGrab.jpg|[[Grab]]bing {{SSBB|Ike}} on [[Halberd]].
SolidSnakeandMarioinBrawl.jpg|[[Taunt]]ing alongside {{SSBB|Mario}} on [[Delfino Plaza]].
NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage.
NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage.
BetaStadiumScreen.jpg|Snake fighting {{SSBB|Zero Suit Samus}}.
BetaStadiumScreen.jpg|Snake fighting {{SSBB|Zero Suit Samus}}.
Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final version of the game.
Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final version of the game.
SnakeBomb.png|Snake's down smash mine.
SnakeBomb.png|Snake's down smash mine.
BetaSnakeGrab.jpg|Snake grabbing {{SSBB|Ike}}.
SolidSnakeandMarioinBrawl.jpg|Snake using his Box Taunt
Snake Smash Taunt.jpg|Snake's codec regarding {{SSBB|Diddy Kong}} begins in ''Brawl''.
Snake Smash Taunt.jpg|Snake's codec regarding {{SSBB|Diddy Kong}} begins in ''Brawl''.
HandGrenadeSoftThrow.jpg|Soft throw of his Grenade
HandGrenadeSoftThrow.jpg|Soft throw of his Grenade
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*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent.
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent.
*Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', despite him not appearing in said game.
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.


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