Editing Skull Bash

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==Overview==
==Overview==
The user launches itself headfirst. The move can be charged to increase the [[damage]] and range of the attack. Performing this move like a [[smash attack]] causes it to start with some charge, thus dealing more damage and fully charging sooner.
The user launches itself headfirst. The move can be charged to increase the [[damage]] and range of the attack. In ''Ultimate'', performing this move like a [[smash attack]] causes it to start with some charge, thus dealing more damage and fully charging sooner.


Pikachu's uncharged Skull Bash deals 4%{{GameIcon|SSBM}}/7%{{GameIcon|SSBB}}/6%{{GameIcon|SSB4}}/6.2%{{GameIcon|SSBU}} damage, while a fully-charged one can deal up to 29%{{GameIcon|SSBM}}/25%{{GameIcon|SSBB}}/21%{{GameIcon|SSB4}}/21.4%{{GameIcon|SSBU}}.
Pikachu's uncharged Skull Bash deals 4%{{GameIcon|SSBM}}/7%{{GameIcon|SSBB}}/6%{{GameIcon|SSB4}}/6.2% (tilt), 10% (smash){{GameIcon|SSBU}} damage, while a fully-charged one can deal up to 29%{{GameIcon|SSBM}}/25%{{GameIcon|SSBB}}/21%{{GameIcon|SSB4}}/21.4%{{GameIcon|SSBU}}.


Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more damage and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%{{GameIcon|SSBM}}/1.8%{{GameIcon|SSBU}}). Pichu's uncharged Skull Bash deals 5%{{GameIcon|SSBM}}/4%{{GameIcon|SSBU}}, while fully-charged deals 39%{{GameIcon|SSBM}}/33%{{GameIcon|SSBU}}. When fully charged, the distance and knockback are tremendous and nearly covers the entire length of {{SSBM|Final Destination}} in ''Melee'' or fully traveling the entire length of {{SSBU|Big Battlefield}} in ''Ultimate''. In ''Melee'', Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]].
Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more damage and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%{{GameIcon|SSBM}}/1.8%{{GameIcon|SSBU}}). Pichu's uncharged Skull Bash deals 5%{{GameIcon|SSBM}}/4% (tilt), 7.8% (smash){{GameIcon|SSBU}}, while fully-charged deals 39%{{GameIcon|SSBM}}/33%{{GameIcon|SSBU}}. When fully charged, the distance and knockback are tremendous and nearly covers the entire length of {{SSBM|Final Destination}} in ''Melee'' or fully traveling the entire length of {{SSBU|Big Battlefield}} in ''Ultimate''. In ''Melee'', Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]].


In ''[[Super Smash Bros. Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with, as Pikachu does not enter a [[helpless]] state after using it in midair. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable, making the high [[landing lag]] all the more punishable.
In ''[[Super Smash Bros. Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with, as Pikachu does not enter a [[helpless]] state after using it in midair. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable, making the high [[landing lag]] all the more punishable.

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