Editing Skull Bash
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Skull Bash | |name=Skull Bash | ||
|image={{tabber|title1=Pikachu| | |image={{tabber|title1=Pikachu|tab1=[[File:Pikachu Side B SSBU.gif|300px]]|title2=Pichu|tab2=[[File:Pichu Side B SSBU.gif|300px]]}} | ||
|caption=Skull Bash in ''[[Ultimate]]''. | |caption=Skull Bash in ''[[Ultimate]]''. | ||
|user=[[Pikachu]] | |user=[[Pikachu]]<br>[[Pichu]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
|interwiki=bulbapedia | |interwiki=bulbapedia | ||
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}} | }} | ||
'''Skull Bash''' ({{ja|ロケットずつき|Roketto Zutsuki}}, ''Rocket Headbutt'') is [[Pikachu]] | '''Skull Bash''' ({{ja|ロケットずつき|Roketto Zutsuki}}, ''Rocket Headbutt'') is the [[side special move]] used by [[Pikachu]] since ''[[Super Smash Bros. Melee]]'', as well as [[Pichu]] in ''Melee'' and ''[[Ultimate]]''. | ||
==Overview== | ==Overview== | ||
The user launches itself headfirst. The move can be charged to increase the | The user launches itself headfirst. It is similar in appearance to [[Luigi]]'s [[Green Missile]], only without the chance of a misfire and the inability for the user to hold the charge infinitely, although in ''Melee'', ''SSB4'' and ''Ultimate'', Green Missile cannot be held infinitely either. The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% (6.2% in ''Ultimate'') damage, while a fully-charged one can deal up to 29% (21.4% in ''Ultimate''). Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more [[damage]] and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%; 1.8% in ''Ultimate''); when fully charged, the distance and knockback are tremendous, dealing almost 40% (33% in ''Ultimate'') and nearly covering the entire length of {{SSBM|Final Destination}} in ''Melee'' (or fully traveling the entire length of {{SSBU|Big Battlefield}} in ''Ultimate''). In ''Melee'', Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]]. | ||
In ''[[Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with, as Pikachu does not enter a [[helpless]] state after using it in midair. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable, making the high [[landing lag]] all the more punishable. | |||
Performing this move like a [[smash attack]] causes it to finish charging sooner. | |||
==Instructional quotes== | ==Instructional quotes== | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssbmcount= | |ssbmcount=2 | ||
|ssbmchar=Pikachu | |ssbmchar=Pikachu | ||
|ssbmdesc=Hold {{Button|GCN|B}} to charge up for a high-powered attack. | |ssbmdesc=Hold {{Button|GCN|B}} to charge up for a high-powered attack. | ||
|ssbmchar2=Pichu | |||
|ssbmdesc2=Hold {{Button|GCN|B}} to charge up for a high-powered attack. | |||
|ssbbcount=1 | |ssbbcount=1 | ||
|ssbbchar=Pikachu | |ssbbchar=Pikachu | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Pikachu|Side|name1=Skull Bash|desc1 | {{CustomSet|Pikachu|Side|name1=Skull Bash|desc1=A flying headbutt that can be charged up.|name2=Shocking Skull Bash|desc2=A flying headbutt that deals multiple hits. The last hit has added launch power.|name3=Heavy Skull Bash|desc3=Dives sideways. Deals more damage if it hits near the start of the attack.}} | ||
# '''Skull Bash''': Default. | # '''Skull Bash''': Default. | ||
# '''Shocking Skull Bash''': Has an electric effect and hits multiple times, with the last hit dealing more knockback. Has more ending lag. | # '''Shocking Skull Bash''': Has an electric effect and hits multiple times, with the last hit dealing more knockback. Has more ending lag. | ||
# '''Heavy Skull Bash''': | # '''Heavy Skull Bash''': Travels a set distance (being shorter than Skull Bash) and deals more damage near the start of the attack. It also charges and travels faster. | ||
<gallery> | <gallery> | ||
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==Origin== | ==Origin== | ||
[[File: | [[File:SkullBashGen6.png|thumb|left|250px|Skull Bash in Generation VI ''Pokémon'' games.]] | ||
Skull Bash is based on a move with the same name in the {{uv|Pokémon}} games. It is a physical Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack is very powerful | Skull Bash is based on a move with the same name in the {{uv|Pokémon}} games. It is a physical Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack and raise its Defense stat by one stage. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack is very powerful, however, its two-turn nature makes it somewhat inefficient. The move's Defense-boosting capability on its first turn was not introduced in the ''Pokémon'' games until Generation II. This effect has never been present in its ''Smash'' appearances. | ||
Skull Bash | Although Skull Bash was never an Electric-type attack, in ''Super Smash Bros. Melee'' however, both Pichu's and Pikachu's Skull Bashes have electrical properties. This was fixed in ''Super Smash Bros. Brawl'', in which Pikachu's Skull Bash has a neutral effect. It also produces a small explosion behind Pikachu when used, similar to the explosive animation used for Skull Bash in the ''Pokémon'' games. | ||
The move was available to Pikachu only by using {{s|bulbapedia|TM40}} in Generation I. It can, however, still have the move in Generation II games (the generation ''Melee'' was closest to), as they allow to trade Pokémon from Generation I games. Between Generation III and Generation VI, the move is unavailable for Pikachu to learn; as of Generation VII, however, Pikachu can have Skull Bash if it is transferred from one of the Generation I games on the Virtual Console. Pichu, on the other hand, has never been able to learn Skull Bash in the games. | |||
{{clrl}} | {{clrl}} | ||
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|ja={{ja|ロケットずつき|Roketto Zutsuki}} | |ja={{ja|ロケットずつき|Roketto Zutsuki}} | ||
|en=Skull Bash | |en=Skull Bash | ||
| | |fr_ca=Coud'Krâne | ||
| | |es_la=Cabezazo | ||
|de=Schädelwumme | |de=Schädelwumme | ||
|it=Capocciata | |it=Capocciata | ||
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}} | }} | ||
==Trivia== | ==Trivia== | ||
*In ''Melee'', CPU Pikachu and Pichu will not use Skull Bash to recover; they will only use Quick Attack and Agility, respectively. Similarly, all other CPUs in this game (excluding Luigi) only use their up special moves to recover. | *In ''Melee'', CPU Pikachu and Pichu will not use Skull Bash to recover; they will only use Quick Attack and Agility, respectively. Similarly, all other CPUs in this game (excluding Luigi) only use their up special moves to recover. | ||
**They will also never charge Skull Bash. This also applies for many other attacks that require button holding, such as [[smash attack]]s. | **They will also never charge Skull Bash. This also applies for many other attacks that require button holding, such as [[smash attack]]s. | ||
{{clear}} | |||
{{Multiple Special Moves|Pikachu|Pichu}} | {{Multiple Special Moves|Pikachu|Pichu}} | ||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
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[[Category:Pichu (SSBM)]] | [[Category:Pichu (SSBM)]] | ||
[[Category:Pichu (SSBU)]] | [[Category:Pichu (SSBU)]] | ||