Editing Shulk (SSBU)
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| Latest revision | Your text | ||
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|uairname=Stab Up ({{ja|スタッブアップ|Sutabu Appu}}) | |uairname=Stab Up ({{ja|スタッブアップ|Sutabu Appu}}) | ||
|uairdmg={{ShortHopDmgSSBU|5.5}} (hit 1), {{ShortHopDmgSSBU|10.5}}/{{ShortHopDmgSSBU|8}} (hit 2) | |uairdmg={{ShortHopDmgSSBU|5.5}} (hit 1), {{ShortHopDmgSSBU|10.5}}/{{ShortHopDmgSSBU|8}} (hit 2) | ||
|uairdesc=An upward thrust, which causes the Monado to reveal its beam blade. Like his forward and up smashes, the first hit from the Monado's blade leads into the second hit from its beam blade. It has tremendous vertical range that is capable of reaching through the main platform of [[Town and City]]; however, it has very minimal horizontal range and each hit only lasts 3 frames, which can make it difficult to connect with, especially if Shulk has too much momentum. It is one of the most damaging up aerials in the game if both hits connect (sweetspot only); coupled with its second hit's high knockback growth, it is a fearsome (albeit difficult to land) KO option near the upper [[blast line]]. It also has the second lowest landing lag out of Shulk's aerials (9 frames), giving it some spammability if under a platform. If the second hit of an up aerial lands, Shulk can land, switch into another Art, and combo into another up aerial; this is a KO confirm known as the "{{iw|xenoseries|Monado Cyclone|XC1}}" combo that can work at a wide percent range with the right Arts active, though it is quite difficult to set up. Except for the Buster Art, if | |uairdesc=An upward thrust, which causes the Monado to reveal its beam blade. Like his forward and up smashes, the first hit from the Monado's blade leads into the second hit from its beam blade. It has tremendous vertical range that is capable of reaching through the main platform of [[Town and City]]; however, it has very minimal horizontal range and each hit only lasts 3 frames, which can make it difficult to connect with, especially if Shulk has too much momentum. It is one of the most damaging up aerials in the game if both hits connect (sweetspot only); coupled with its second hit's high knockback growth, it is a fearsome (albeit difficult to land) KO option near the upper [[blast line]]. It also has the second lowest landing lag out of Shulk's aerials (9 frames), giving it some spammability if under a platform. If the second hit of an up aerial lands, Shulk can land, switch into another Art, and combo into another up aerial; this is a KO confirm known as the "{{iw|xenoseries|Monado Cyclone|XC1}}" combo that can work at a wide percent range with the right Arts active, though it is quite difficult to set up. Except for the Buster Art, if the second hit is sweetspotted, it is the strongest up aerial in the game, KOing slightly earlier than Zelda's. | ||
|dairname=Stab Down ({{ja|スタッブダウン|Sutabu Daun}}) | |dairname=Stab Down ({{ja|スタッブダウン|Sutabu Daun}}) | ||
|dairdmg={{ShortHopDmgSSBU|7.5}} (hit 1 grounded), {{ShortHopDmgSSBU|6}} (hit 1 aerial), {{ShortHopDmgSSBU|11.5}}/{{ShortHopDmgSSBU|10.5}} (hit 2) | |dairdmg={{ShortHopDmgSSBU|7.5}} (hit 1 grounded), {{ShortHopDmgSSBU|6}} (hit 1 aerial), {{ShortHopDmgSSBU|11.5}}/{{ShortHopDmgSSBU|10.5}} (hit 2) | ||