Editing Shield jump

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
{{technical data|Needs values for 64, Melee, and Brawl}}
{{technical data|Needs values for 64, Melee, and Brawl}}
[[File:King Dedede Shield Jump Brawl.png|thumb|250px|{{SSBB|King Dedede}} breaking his shield, causing a shield jump in ''Brawl''.]]
[[File:King Dedede Shield Jump Brawl.png|thumb|250px|{{SSBB|King Dedede}} breaking his shield, causing a shield jump in ''Brawl''.]]
A '''shield jump''' occurs when a fighter's [[shield]] is broken in any ''{{b|Super Smash Bros.|series}}'' game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or the [[stun]] they suffer afterward.
'''Shield jump''' is an aspect of every [[character]]'s [[shield]] in each ''{{b|Super Smash Bros.|series}}'' game.


Shield jumps cannot be canceled or interrupted, as the character is [[intangible]] during the shield jump (except in ''Brawl''). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover.
==Overview==
[[File:ShieldDeath.jpg|thumb|{{SSB4|Falco}} has been pushed off an edge.]]
Every attack in the ''Super Smash Bros.'' series can damage a shield. As the shield gets attacked, its size is gradually reduced until it eventually breaks, and a shield jump occurs afterward. The character is sent a small distance upward and then falls back to the ground. Upon getting up, the character is temporarily [[stun]]ned and vulnerable to any attack. Shield break jumps cannot be cancelled in any capacity as the character shield break jumping is [[intangible]] (except in ''Brawl''). Furthermore, if a character's shield breaks close to a ledge, they can possibly fall off the stage, which leaves them entirely [[helpless]].
 
In ''Melee'', having one's shield broken by an opponent rewards the player with [[List of bonuses|Shattered Shield]] bonus, worth -1000 points, while breaking their own shield rewards them the Shield Stupidity bonus, worth -2000 points. Breaking another opponent's shield rewards the character the Shield Buster bonus, worth 2500 points. All three of the bonuses can stack, and performing the required tasks multiple times proportionally increases their value.


==Shield jump height values==
==Shield jump height values==
Line 327: Line 331:


==Jigglypuff's shield jump==
==Jigglypuff's shield jump==
[[File:Jigglypuff Shield Break.gif|thumb|200px|[[Jigglypuff]]'s high shield jump.]]
[[Jigglypuff]] has the most notable shield jump out of every character. In every ''Smash Bros.'' title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets [[KO]]ed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.
[[Jigglypuff]] has the most notable shield jump out of every character. In every ''Smash Bros.'' title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets [[KO]]ed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.


Line 346: Line 349:


It can also be performed underneath certain blocks in the [[Mushroomy Kingdom]] stage.
It can also be performed underneath certain blocks in the [[Mushroomy Kingdom]] stage.
==Trivia==
*In ''Smash 64'', {{SSB|Kirby}}, {{SSB|Pikachu}}, and {{SSB|Jigglypuff}} use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback.
*In ''Melee'' and ''Ultimate'', voice clips when shields are broken will repeat rather than playing once.
*If a shield is broken in the last 5 seconds of a match, the intangibility is not given.


==Gallery==
==Gallery==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: