Editing Sheik (SSBM)
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| Latest revision | Your text | ||
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|usname=Vanish | |usname=Vanish | ||
|usdmg=12% | |usdmg=12% | ||
|usdesc=Vanishes into the air, then reappears further in one direction, which can be controlled with the [[control stick]]. Mainly for [[recovery]]. It does not travel as far as {{SSBM|Zelda}}'s [[Farore's Wind]], though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage. Vanish deals decent knockback and can be used as a risky edgeguard move also. Can possibly hit twice (a "[[double poof]]") | |usdesc=Vanishes into the air, then reappears further in one direction, which can be controlled with the [[control stick]]. Mainly for [[recovery]]. It does not travel as far as {{SSBM|Zelda}}'s [[Farore's Wind]], though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage. Vanish deals decent knockback and can be used as a risky edgeguard move also. Can possibly hit twice (a "[[double poof]]") if Sheik lands onstage with specific timing. | ||
|dsname=Transform | |dsname=Transform | ||
|dsdmg=0% | |dsdmg=0% | ||