Editing Sheik (SSBB)

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Jun Mizusawa is the voice of Sheik in all regions of ''Brawl'', reprising her role from ''The Legend of Zelda: Ocarina of Time'' and ''Super Smash Bros. Melee''; similar to Zelda, her portrayal is comprised of re-purposed voice clips leftover from the recording sessions for ''Melee'', using returning and previously unused ones.
Jun Mizusawa is the voice of Sheik in all regions of ''Brawl'', reprising her role from ''The Legend of Zelda: Ocarina of Time'' and ''Super Smash Bros. Melee''; similar to Zelda, her portrayal is comprised of re-purposed voice clips leftover from the recording sessions for ''Melee'', using returning and previously unused ones.


Sheik is ranked at 25th out of 38 on the current ''Brawl'' [[tier list]], placing her in the D tier. This is a significant drop from her placement in ''Melee'', where she was ranked 5th out of 26, and her worst placement in the series. Sheik retains her blinding attack speed from ''Melee'', possessing some of the fastest movement, and frame data only rivaled by {{SSBB|Meta Knight}}. Additionally, Sheik possesses great [[combo]] ability, most notably using her [[forward tilt]] that can rack up over 50% in [[damage]] on most characters with little effort.  
Sheik is ranked at 25th place on the current ''Brawl'' [[tier list]]. This is a significant drop from her placement in ''Melee'', where she was ranked 5th, and her worst placement in the series. Sheik retains her blinding attack speed from ''Melee'', possessing some of the fastest movement, and frame data only rivaled by {{SSBB|Meta Knight}}. Additionally, Sheik possesses great [[combo]] ability, most notably using her [[forward tilt]] that can rack up over 50% in [[damage]] on most characters with little effort.  


Sheik, however, like many veterans, did not translate well into ''Brawl''{{'}}s engine. On top of nerfs to her power and [[range]] (and said traits becoming some of her biggest downsides as a result), Sheik's nature as a combo-centric glass cannon puts her at a disadvantage in ''Brawl''{{'}}s slow, defensive metagame. She possesses few kill moves, and said kill moves are difficult to land. Sheik also has very poor endurance; suffering from the combination of low [[weight]] and high fall speed, making her susceptible to prolonged combos and early KOs, while still being tall enough to hit without much trouble. This issue is exacerbated by her poor [[momentum cancelling]], and her short-distanced and easily [[edgehog]]ged recovery.
Sheik, however, like many veterans, did not translate well into ''Brawl''{{'}}s engine. On top of nerfs to her power and [[range]] (and said traits becoming some of her biggest downsides as a result), Sheik's nature as a combo-centric glass cannon puts her at a disadvantage in ''Brawl''{{'}}s slow, defensive metagame. She possesses few kill moves, and said kill moves are difficult to land. Sheik also has very poor endurance; suffering from the combination of low [[weight]] and high fall speed, making her susceptible to prolonged combos and early KOs, while still being tall enough to hit without much trouble. This issue is exacerbated by her poor [[momentum cancelling]], and her short-distanced and easily [[edgehog]]ged recovery.

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