Editing Sheik (SSBB)

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Sheik has received a mix of nerfs and buffs in her transition from ''Melee'' to ''Brawl''. Her KO'ing ability is much worse though: up smash, neutral air, forward air, and up air have had their damage and knockback significantly reduced, and with the changes to [[hitstun]], they cannot be comboed into as effectively and are thus much harder to land. In addition to that, she is more vulnerable to KO's herself, as her [[weight]] and fall speed have been lowered while her gravity has been increased. Her grab game has been worsened as well: all of her throws deal less damage (except for back throw), and she has lost the ability to [[chain-grab]] and set-up other moves with her down throw, which played a major role in her success in ''Melee'' while she herself is now one of the most vulnerable characters to chain-grabs due to her increased gravity. The reduced damage on many of Sheik's moves, the removal of much of down throw's follow-up potential, and the general changes to hitstun and fall speeds have limited Sheik's ability to rack up damage, though it is still quite good relative to the rest of the cast. [[Transform]] takes longer to execute, and so transforming into Zelda to make use of her superior recovery is now impractical.
Sheik has received a mix of nerfs and buffs in her transition from ''Melee'' to ''Brawl''. Her KO'ing ability is much worse though: up smash, neutral air, forward air, and up air have had their damage and knockback significantly reduced, and with the changes to [[hitstun]], they cannot be comboed into as effectively and are thus much harder to land. In addition to that, she is more vulnerable to KO's herself, as her [[weight]] and fall speed have been lowered while her gravity has been increased. Her grab game has been worsened as well: all of her throws deal less damage (except for back throw), and she has lost the ability to [[chain-grab]] and set-up other moves with her down throw, which played a major role in her success in ''Melee'' while she herself is now one of the most vulnerable characters to chain-grabs due to her increased gravity. The reduced damage on many of Sheik's moves, the removal of much of down throw's follow-up potential, and the general changes to hitstun and fall speeds have limited Sheik's ability to rack up damage, though it is still quite good relative to the rest of the cast. [[Transform]] takes longer to execute, and so transforming into Zelda to make use of her superior recovery is now impractical.


Sheik has received some notable buffs. Her already solid mobility has been improved further (especially when compared to other returning veterans). Her down aerial is now a [[stall-then-fall]], allowing her to make good use of vertical momentum cancelling, aiding her vertical endurance. Due to the more severe effects of [[stale-move negation]] as well as its decreased damage, SDI multiplier and ending lag, forward tilt's combo potential has been improved, especially on fast-fallers, as Sheik can now combo them with her forward tilt for as much as 50% damage. [[Chain]] can be used as a tether recovery, and [[Vanish]] is faster and more powerful. [[Needle Storm]] has been given [[transcendent priority]], which overall improves her camping ability, and she is also one of the biggest benefactors of the [[DACUS]] technique as her DACUS covers a large distance and her up smash (despite its decrease in power) still remains a solid KO option. Lastly, while Transform is a lot slower, it now resets stale-move negation improving Zelda's KO power if Transform is used.
Sheik has received some notable buffs. Her already solid mobility has been improved further (especially when compared to other returning veterans). Her down aerial is now a [[stall-then-fall]], allowing her to make good use of vertical momentum cancelling, aiding her vertical endurance. Due to the more severe effects of [[stale-move negation]] as well as its decreased damage, SDI multiplier and ending lag, forward tilt's combo potential has been improved, especially on fast-fallers, as Sheik can now lock them with her forward tilt for as much as 50% damage. [[Chain]] can be used as a tether recovery, and [[Vanish]] is faster and more powerful. [[Needle Storm]] has been given [[transcendent priority]], which overall improves her camping ability, and she is also one of the biggest benefactors of the [[DACUS]] technique as her DACUS covers a large distance and her up smash (despite its decrease in power) still remains a solid KO option. Lastly, while Transform is a lot slower, it now resets stale-move negation improving Zelda's KO power if Transform is used.


However, such buffs do not compensate for the nerfs to her damage output and KO'ing ability and the changes to the game's mechanics hinder her far more than they help her, resulting in her being considered a below-average character relative to the cast, a far cry from her top-tier status in ''Melee,'' in a similar line to {{SSBB|Jigglypuff}}.
However, such buffs do not compensate for the nerfs to her damage output and KO'ing ability and the changes to the game's mechanics hinder her far more than they help her, resulting in her being considered a below-average character relative to the cast, a far cry from her top-tier status in ''Melee,'' in a similar line to {{SSBB|Jigglypuff}}.

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