Editing Sheik (SSBB)

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**{{nerf|Her [[Fast-fall|fast-falling speed]] is drastically slower (3 → 2.212). This significantly worsens her aerial mobility and makes her substantially more vulnerable to juggling.}}
**{{nerf|Her [[Fast-fall|fast-falling speed]] is drastically slower (3 → 2.212). This significantly worsens her aerial mobility and makes her substantially more vulnerable to juggling.}}
*{{nerf|Unlike all other returning veterans, Sheik's [[gravity]] is higher (0.12 → 0.1409) now being the second highest in the game. This makes her more vulnerable to [[chain grab]]s.}}
*{{nerf|Unlike all other returning veterans, Sheik's [[gravity]] is higher (0.12 → 0.1409) now being the second highest in the game. This makes her more vulnerable to [[chain grab]]s.}}
**{{nerf|As with several other veterans returning from ''Melee'', the introduction of a much wider variety of chain grabs makes Sheik significantly more vulnerable to it than in ''Melee'', hindering her endurance against several characters.}}
*{{nerf|Sheik is lighter (90 → 85), which when combined with the previous two changes, worsens her endurance, only slightly outlasting {{SSBB|Zelda}} vertically, and being outlasted by Zelda when knocked back horizontally, despite Zelda's already poor endurance also made worse in the transition.}}
*{{nerf|Sheik is lighter (90 → 85), which when combined with the previous two changes, worsens her endurance, only slightly outlasting {{SSBB|Zelda}} vertically, and being outlasted by Zelda when knocked back horizontally, despite Zelda's already poor endurance also made worse in the transition.}}
**{{buff|However, her lower weight prevents her from being chain grabbed by {{SSBB|King Dedede}}'s down throw.}}
**{{buff|However, her lower weight prevents her from being chain grabbed by {{SSBB|King Dedede}}'s down throw.}}

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